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Sunset

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Sunset last won the day on January 10 2022

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About Sunset

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    Portugal
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    Portuguese

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    Sunset#9839

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  1. I tried to debug but no sucess, can't find where the issue is at the moment.
  2. I am having this syserr while killing monsters and using bravery cape for example in dungeons and maps. I searched a bit and thought that could come from the IMPROVED_PACKET_ENCRYPTION, so I tried to removed it wasnt sucessful. But I am trying to find someone that has more knowledge in this field than me that could possible help me to understand the problem and solve it.
  3. Hey everyone! I am getting this syserr that is kicking players out of the game when killing mobs and using bravery cape sometimes. Note: I have already tried to remove packet_encrpytion with the tutorials available here, but with no sucess. When I remove it I have problems entering in the server, I am automaticly kicked out after loading phase.
  4. An exceptionally reliable service! Always open to embracing innovative ideas and exploring new possibilities. Truly commendable! Thank you sincerely!
  5. This is the case when I destroy the gates that are set to unique d.set_unique in the catacombs quest aswell when spawned and then when click in 30103 (turtle), it checks if they are dead and its in that point that crashes.
  6. Hey everyone! I am having an error with dungeons that have d.unique_is_dead() function, in this case the catacombs, when clicking the 30103 (after destroying the doors). This is the debug core crash:
  7. SYSERR: Apr 3 09:52:18 :: Analyze: Handshake phase does not handle packet 21 (fd 20) SYSERR: Apr 3 09:52:18 :: Process: UNKNOWN HEADER: 49, LAST HEADER: 21(4), REMAIN BYTES: 20, fd: 20 I have that error in the serverside 1 º I check for the packets nr 49. sv side and clientside and I dont have that header 2º I tried to check the packet 21 ("HEADER_GC_ITEM_SET = 21,") and see if it had the wrong structure but it has the same structure in all the functions that is called. What can I look for?
  8. Fixed! You can close it. I had: if affect != chr.NEW_AFFECT_AUTO_SP_RECOVERY and affect != chr.NEW_AFFECT_AUTO_HP_RECOVERY: print description try: description = description % (float(value)) except TypeError: description = description except ValueError: description = description and I replaced with: if affect != chr.NEW_AFFECT_AUTO_SP_RECOVERY and affect != chr.NEW_AFFECT_AUTO_HP_RECOVERY: description = description(float(value))
  9. Hello everyone, I noticed that my client isnt showing all the affects in the top left corner. The potions, skill affect, dragon soul appear, but marble polimorph and account bonus no, but gives the bonus in game. [Hidden Content] Do someone know why this may be happening?
  10. Edit: Solved Was a mistake in gametype.h in addind the packets.
  11. Hey everyone! I was adding change look and my sockets stayed like this, but the system is working [Hidden Content]
  12. Thanks! I am really apreciated! If and when i code that part of bonus I will post it aswell!
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