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ѕeмa™

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  1. ѕeмa™'s post in Gameforge new module names? was marked as the answer   
    Solved using http://metin2mod.tk/
     
    This topic can be closed.
  2. ѕeмa™'s post in Query in C++ doesnt work. was marked as the answer   
    Thanks all, but i have the same problem.*
     
    *EDIT: SOLVED: i use the replace in python client and i send without spaces and work. Thanks to all.
  3. ѕeмa™'s post in Can't attack behind power mount's back was marked as the answer   
    are u sure ur horse_level is > 11 and <21 to attack and >= 21 to attack and skills???
  4. ѕeмa™'s post in Error while linking game was marked as the answer   
    #SOLVED CAN CLOSE.
  5. ѕeмa™'s post in Button MouseOverIn Event was marked as the answer   
    or u can use in onupdate:
     
    for i in range(3):  #i am using multiple buttons          if self.Button.IsIn(): # mouse over the image            xxxxxxxx     else:#mouse out of image
               xxxxxxxx     
     
  6. ѕeмa™'s post in Wait() doesnt work on my game :/ was marked as the answer   
    Thanks for try help me but, this dont work, so i go to try do an letter and try it with letter.
    *EDIT: with letter work fine. SOLVED.
  7. ѕeмa™'s post in game kick me after compile was marked as the answer   
    1108 22:29:16937 :: Unknown packet header: 100, last: 1 3
     
    this is your problem
     
    Unknown packet header crash the client. ( I dont know how fix it ) <-- Maybe u can repair it using game mainline and client novaline.
  8. ѕeмa™'s post in Slide function was marked as the answer   
    import ui movement = 0 startness = 0 class movement_test(ui.ThinBoard): def __init__(self): ui.ThinBoard.__init__(self) self.Loadmovement_test() def __del__(self): ui.ThinBoard.__del__(self) def Destroy(self): self.Hide() return TRUE def Loadmovement_test(self): self.SetPosition(-250,120) self.SetSize(300, 300) self.Show() self.AddFlag("movable") self.AddFlag("float") self.LoadButtons() def LoadButtons(self): self.down_button = ui.Button() self.down_button.SetParent(self) self.down_button.SetPosition(285, 150) self.down_button.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub") self.down_button.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub") self.down_button.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub") self.down_button.SetText("Abrir") self.down_button.SetEvent(ui.__mem_func__(self.start)) self.down_button.Show() self.up_button = ui.Button() self.up_button.SetParent(self) self.up_button.SetPosition(285, 150) self.up_button.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub") self.up_button.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub") self.up_button.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub") self.up_button.SetText("Cerrar") self.up_button.SetEvent(ui.__mem_func__(self.end)) self.up_button.Hide() def start(self): global startness startness = 1 self.up_button.Show() self.down_button.Hide() def end(self): global startness startness = 2 self.up_button.Hide() self.down_button.Show() def OnUpdate(self): global startness global movement if movement < 250 and startness == 1: # Movement <250, ponemos el ancho de la board movement += 4 # Velocidad de movimiento self.SetPosition(-250+movement,120) elif not movement < 250 and startness == 1: # -250 posiion normal , 250 posicion abierto startness = 0 elif movement > 0 and startness == 2: movement -= 4 # Velocidad de movimiento self.SetPosition(-250+movement,120) elif not movement > 0 and startness == 2: startness = 0 def Show(self): ui.ThinBoard.Show(self) def Minimize(self): self.Hide() def Close(self): self.Hide() return TRUE def OnPressEscapeKey(self): self.Hide() return TRUE aaaa= movement_test() aaaa.Show() try it. have fun
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