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Distraught's post in Inbuilt animation on weapons/sashs was marked as the answer
I posted a solution there.
Just have to add the partid of the sashes where you see
switch (i) { case CRaceData::PART_WEAPON: case CRaceData::PART_WEAPON_LEFT: break; default: SetMotionPointer(m_LODControllerVector[i]); break; } and the first code snippet to where you attach the sashes.