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tierrilopes

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  1. tierrilopes's post in State Points Reset for all Player (Once time how?) was marked as the answer   
    quest fix_points_bug begin state start begin when login begin if pc.getqf("fix_points") != 0 then return end pc.reset_point() pc.setqf("fix_points", 1) syschat("Status points have been reset") end end end  
  2. tierrilopes's post in teleportation cpu and game problem was marked as the answer   
    I think you dont understand how a cpu works.
    Having a process opened, doesnt mean the cpu will dedicate the same work to it.
    It the load is low or none, the cpu will not use its capacity to process it, as there is nothing to process.
    In the other way, it will use its capacity to process what needs to be processed.
     
    So while teleporting it rises the cpu usage, well, because its disconecting you from a map, loading the new map, checking for stuff that exist like if you can enter said map, etc, so of course you will see cpu usage % increasing a bit.
     
    Also, the cpu usages you wrote are literally NOTHING, JUST INSIGNIFICANT.
    If a single game instance was being constantly at 85/90%+ cpu, there sure something was not alright, but those % are just a normal behavior from a normal cpu.
    The other instances are at 0% because no one is there doing nothing, so they barelly need process power, just basically just sit there.
     
    Have you understood this a bit now? it was already explained to you on another topic.
  3. tierrilopes's post in Rearrange Client Pack Folder was marked as the answer   
    I meant using the 'search in all files' (open any file from the solution, ctrl+f, write what you wanna find, adjust the dropdown to search in all files of the project) visual studio function to change the "root" folder.
    root is defined in the client source and needs to be changed there.
    If you want to rename the other packs (where you got the maps and so on) for example:
    metin2_patch_snow_dungeon into
    my_patch1 Just change the file name and corresponding name in the Index file (or in your UserInterface if you have the loading on source)
  4. tierrilopes's post in [Lua] Yang based on Level was marked as the answer   
    local cost = math.floor(level / 5) * 1000 if cost < 1000 then cost = 1000 end  
  5. tierrilopes's post in Return 1 damage to a specific mob was marked as the answer   
    Do you want to change the "hit" only or also skills?
    Changes at the stated functions for hits and arrows (example on arrow):
    battle.cpp
    int CalcArrowDamage int battle_hit  
    for skills:
    char_skill
    FuncSplashDamage
    Do you want critical and so on to also work or to always 1 damage, independently of critical, penetrate, etc?
    _______________________________________________________________________________________________________
    If you want ONLY 1 damage to mobs (hits, skills, criticals, etc), ignore the previous steps and
    Go to char_battle.cpp, in the damage function, edit like on image:

  6. tierrilopes's post in Vanilla Core Rare bonus was marked as the answer   
    71051 to add the 6/7, and 71052 to change it (or the other way around, i dont remember and cant acess a db right now)
     
    You need to add the item client and serverside.
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