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Shorty

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Everything posted by Shorty

  1. I'm looking for a more logical solution instead of reverting to backup. The method I mentioned also causes a problem that causes invisible characters to be visible after camera movements in the game. So there is something problematic already
  2. Client here [Hidden Content] we use completely all patches
  3. there was no change in the files you mentioned and the problem happened after started using the official metin2 patches. yes it happens to all players
  4. There is an invisibility issue that I guess has occurred after recent using metin2 official patches Sample [Hidden Content] [Hidden Content] Problem is that the models that go outside the view frustum are hidden but do not appear when returning inside Look for it Eterlib\CullingManager.cpp -> void CCullingManager::VisibilityCallback(const Frustum &/*f*/,SpherePack *sphere,ViewState state) When we remove the hide and show methods in this function, the problem is solved, however, the problem of high gpu usage occurs, because we disable view frustum This changes solves the problem in the following post I need your ideas to solve this problem I have been working on it for a long time but there is something I overlooked and I cannot find it
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