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Everything posted by Aveline™
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SYSERR: Mar 9 23:07:12.108362 :: main: Failed to Load ClientPackageCryptInfo File(package/) You need to create folder in "/usr/home/game/" SYSERR: Mar 9 23:07:04 :: Start: TABLE_POSTFIX not configured use default it's not error just warning. SYSERR: Mar 9 23:07:06.143685 :: socket_connect: HOST localhost:15000, could not connect. First method : Check mysql files sometime some mysql table crashed and this situation give some errors to you. Another method : Change port 15000. Regards.
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Thanks for share with us.
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[HELP] Skills horse bug
Aveline™ replied to Rinnegan's topic in Community Support - Questions & Answers
Horse skill max num is 10 and you're make perfect skill. It not bug already there in another game revisions. Regards. -
Yes bro his mean, if you married with one bitch and she name write on guildname section. turkish : (moruk seni daha tanımıyorum ama güzel birine benziyosun neyse lavuğun dediği gibi evlendiğinde karının ismi yazarsa loncanın oraya çok fena olur belki yapabiliriz böyle birşey?) Yep I understand him. Thanks for comment.
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Hi again. I write something and i finished but i don't test it. PythonTextTailModule.cpp PyObject * textTailRegisterCharacterTextTailMarriage(PyObject * poSelf, PyObject * poArgs) { int iVirtualID; char * text; if(!PyTuple_GetInteger(poArgs,0,&iVirtualID)) return Py_BuildException(); if(!PyTuple_GetString(poArgs,0,&text)) return Py_BuildException(); CPythonTextTail::Instance().RegisterCharacterTextTailMarriage(text,VirtualID,D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f)); CPythonTextTail::Instance().ShowCharacterTextTail(VirtualID); return Py_BuildNone(); } PythonTextTail.h CGraphicTextInstance* pMarriageNameTextInstance; PythonTextTail.cpp void CPythonTextTail::RegisterCharacterTextTailMarriage(char * text,DWORD dwVirtualID,const D3DXCOLOR & c_rColor) { CInstanceBase * pCharacterInstance = CPythonCharacterManager::Instance().GetInstancePtr(dwVirtualID); if(!pCharacterInstance) return; float fTextTailHeight = CInstanceBase::instance().IsMountingHorse() ? 120.0f : 20.0f; TTextTail * pTextTail = RegisterTextTail(dwVirtualID, pCharacterInstance->GetNameString(), pCharacterInstance->GetGraphicThingInstancePtr(), pCharacterInstance->GetGraphicThingInstanceRef().GetHeight() + fTextTailHeight, c_rColor); CGraphicTextInstance * pTextMarriageInstance = pTextTail->pTextInstance; pTextMarriageInstance->SetOutline(true); pTextMarriageInstance->SetVerticalAlign(CGraphicTextInstance::VERTICAL_ALIGN_BOTTOM); pTextMarriageInstance->pMarriageNameInstance = NULL; CGraphicTextInstance *& prMarriageNameInstance = pTextTail->pMarriageNameTextInstance; prMarriageNameInstance = CGraphicTextInstance::New(); prMarriageNameInstance->SetTextPointer(ms_pFont); prMarriageNameInstance->SetOutline(true); prMarriageNameInstance->SetHorizonalAlign(CGraphicTextInstance::HORIZONTAL_ALIGN_CENTER); prMarriageNameInstance->SetVerticalAlign(CGraphicTextInstance::VERTICAL_ALIGN_BOTTOM); prMarriageNameInstance->SetValue(text); prMarriageNameInstance->SetColor(c_TextTail_Guild_Name_Color.r, c_TextTail_Guild_Name_Color.g, c_TextTail_Guild_Name_Color.; prMarriageNameInstance->Update(); m_CharacterTextTailMap.insert(TTextTailMap::value_type(dwVirtualID, pTextTail)); } - How to use to function in binary. import textTail textTail.RegisterCharacterTextTailMarriage(vid,"Husband of " + name) I say again. I don't test it.
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Is there any screenshot?
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You mean like guild name on name ?
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mysql_query check problem
Aveline™ replied to DarkWolf's topic in Community Support - Questions & Answers
Which you're using mysql_query function please paste here. Regards. -
mysql_query check problem
Aveline™ replied to DarkWolf's topic in Community Support - Questions & Answers
if(tostring(namecheck.player_name[1]) == tostring(playername)) then try with this. Regards. -
Thx for topic. Regards.
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[Help me please] Quest don`t work
Aveline™ replied to Zara's topic in Community Support - Questions & Answers
I test it it work GT-I9100 cihazımdan Tapatalk kullanılarak gönderildi -
[Help me please] Quest don`t work
Aveline™ replied to Zara's topic in Community Support - Questions & Answers
quest uppen begin state start begin when 9004.take begin local q = mysql_query("select * from player.player where id = '"..item.get_id().."' LIMIT 1") local data = { ["id"] = math.random(1,200000), ["owner_id"] = pc.get_player_id(), ["window"] = "MALL", ["pos"] = 0, ["count"] = pc.count_item(item.get_vnum()), ["vnum"] = 11971, ["socket0"] = q[1][7], ["socket1"] = q[1][8], ["socket2"] = q[1][9], ["socket3"] = q[1][10], ["socket4"] = q[1][11], ["socket5"] = q[1][12], ["attrtype0"] = q[1][13], ["attrvalue0"] = q[1][14], ["attrtype1"] = q[1][15], ["attrvalue1"] = q[1][16], ["attrtype2"] = q[1][17], ["attrvalue2"] = q[1][18], ["attrtype3"] = q[1][19], ["attrvalue3"] = q[1][20], ["attrtype4"] = q[1][21], ["attrvalue4"] = q[1][22], ["attrtype5"] = q[1][23], ["attrvalue5"] = q[1][24], ["attrtype6"] = q[1][25], ["attrvalue6"] = q[1][26], } say("Such dir eine Rüstung aus!") if(select("80er Rüstung","Abbrechen") == 2) then return else mysql_query("insert into player.item VALUES ('"..data["id"].."','"..data["owner_id"].."','"..data["window"].."','"..data["pos"].."','"..data["count"].."','"..data["vnum"].."','"..data["socket0"].."','"..data["socket1"].."','"..data["socket2"].."','"..data["socket3"].."','"..data["socket4"].."','"..data["socket5"].."','"..data["attrtype0"].."','"..data["attrvalue0"].."','"..data["attrtype1"].."','"..data["attrvalue1"].."','"..data["attrtype2"].."','"..data["attrvalue2"].."','"..data["attrtype3"].."','"..data["attrvalue3"].."','"..data["attrtype4"].."','"..data["attrvalue4"].."','"..data["attrtype5"].."','"..data["attrvalue5"].."','"..data["attrtype6"].."','"..data["attrvalue6"].."') ") end end end end Just a little codes. Regards. -
I agree Denic Cikiec. You can make with use to c# or c++. Regards.
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#Updated.
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quest regenbogen begin state start begin when 50512.use begin local data = { [0] = { [1] = {1,2,3,4,5}, [2] = {16,17,18,19,20}, }, [1] = { [1] = {31,32,33,34,35}, [2] = {46,47,48,49,50}, }, [2] = { [1] = {76,77,78,79,80,81}, [2] = {61,62,63,64,65,66}, }, [3] = { [1] = {106,107,108,109,110,111}, [2] = {91,92,93,94,95,96}, }, ["classNames"] = { [0] = {"Arahan","Partisan","Close"}, [1] = {"Ninja","Archer","Close",}, [2] = {"Black Magic","Mirage","Close"}, [3] = {"Lighting","Dragon","Close"}, }, } say_title("Rainbow Stone:") say("") -- say("Choose your class") local s = select_table(data["classNames"][pc.get_job()]) if(s >= table.getn(data["classNames"][pc.get_job()])) then return end pc.set_skill_group(s) for i = 1,table.getn(data[pc.get_job()][s]),1 do pc.set_skill_level(data[pc.get_job()][s][i],59) end pc.remove_item(50512,1) say_yellow("Your skills are now perfect.. ") end end end Regards.
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import os def AppendPathName(pathName): if(pathName == ""): return -1 else: listQuest = [q for q in os.listdir(pathName) if(q.endswith('.quest'))] file = open("quest_list","w+") for i in xrange(len(listQuest)): file.write(listQuest[i] + "n") AppendPathName("/usr/home/game/share/locale/germany/quest") Regards.
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Common/Length.h Regards.
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it's look nice thanks for share us. I'll use to c++ because c++ fast than lua If i were you Regards.
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Are you edit here? Length.h EMPIRE_MAX_NUM = 4, Regards.
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Is there any error in syserr? If it's exist, paste here. Regards.
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Like this? Regards.