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Everything posted by Aveline™
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Vanilla Core connection refused...
Aveline™ replied to Radiatos's topic in Community Support - Questions & Answers
Paste your config files and syserr in topic. Kind Regards HaveBeen -
Vanilla Core connection refused...
Aveline™ replied to Radiatos's topic in Community Support - Questions & Answers
15000 mysql-port Kind Regards HaveBeen -
Vanilla Core connection refused...
Aveline™ replied to Radiatos's topic in Community Support - Questions & Answers
Change mysql port after test it again. Kind Regards HaveBeen -
M2 Download Center Download Here ( Internal ) Hi guys. Someone still does not know how to add function in source files and if you have source files and you don't know anything about c++, This topic usefull for you Meanwhile thanks imer for codes. If you are ready then let's go First open questlua_npc.cpp after add these; int npc_get_pid(lua_State* L) { CQuestManager & q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); lua_pushnumber(L,npc->GetPlayerID()); return 1; } int npc_select(lua_State* L) { if(lua_isnumber(L,1)) { DWORD vid = lua_tonumber(L,1); LPCHARACTER pc = CQuestManager::instance().GetCurrentCharacterPtr(); LPCHARACTER ch = CHARACTER_MANAGER::instance().Find(vid); if(ch) { pc->SetQuestNPCID(vid); lua_pushnumber(L,1); return 1; } } lua_pushnumber(L,0); return 1; } Add these ; { "select",npc_select}, { "get_pid",npc_get_pid}, After open questlua_item.cpp add these ; int item_get_wearflag(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); if(item) { lua_pushnumber(L,item->GetProto()->dwWearFlags); return 1; } lua_pushnumber(L,0); return 1; } int item_is_wearflag(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); if(item) { lua_pushboolean(L,(item->GetProto()->dwWearFlags & (DWORD)lua_tonumber(L,1))); return 1; } lua_pushnumber(L,0); return 1; } int item_get_attr(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); if(!lua_isnumber(L,1) || !item) { return 0; } int attr_index = lua_tonumber(L,1); if(attr_index < 0 || attr_index > 6) { return 0; } TPlayerItemAttribute attr = item->GetAttribute(attr_index); lua_pushnumber(L,attr.bType); lua_pushnumber(L,attr.sValue); return 2; } int item_set_attr(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); if(!lua_isnumber(L,1) || !lua_isnumber(L,2) || !lua_isnumber(L,3) || !item) { lua_pushboolean(L,false); return 1; } int attr_index = lua_tonumber(L,1); if(attr_index < 0 || attr_index > 6) { lua_pushboolean(L,false); return 1; } item->SetForceAttribute(attr_index,lua_tonumber(L,2),lua_tonumber(L,3)); lua_pushboolean(L,true); return 1; } int item_equip(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if(!lua_isnumber(L,1) || !item || !ch) { lua_pushboolean(L,false); return 1; } int equipcell = lua_tonumber(L,1); LPITEM wear = ch->GetWear(equipcell); if(wear) { ch->UnequipItem(wear); } item->EquipTo(ch,equipcell); lua_pushboolean(L,true); return 1; } Add these ; { "get_wearflag", item_get_wearflag}, { "is_wearflag", item_is_wearflag}, { "get_attr", item_get_attr}, { "set_attr", item_set_attr}, { "equip", item_equip}, How to use these function in my quest? quest examples begin state start begin when 20354.take begin say(item.get_wearflag()) end when 20354.take begin local type,value = item.get_attr(1) say("Type : "..type) say("Value : "..value) end when 20354.take begin item.set_attr(1,2,2000) end when kill with npc.is_pc() begin setskin(NOWINDOW) chat(npc.get_pid()) end when kill with npc.is_pc() begin local a = npc.select(npc.get_vid()) chat(pc.get_name()) npc.select(a) end end end Kind Regards HaveBeen
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Already TEC Interactive has made a few something about this topic. There are big servers and Tec Interactive send petition to owner of the server. If owner of the server not close server, I think there was a suit for damages. Because i have seen these situations in turkey and many people know these situations. But ymir entartaiment is finished at the moment just there Webzen If webzen want, they can close all servers. Because we're breaking copyright But i am respect ymir entartaiment. Some people got no respect you know What's ever Kind Regards HaveBeen
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[Request] d.warp_local() function for LUA
Aveline™ replied to Castro's topic in Community Support - Questions & Answers
"53003 no valid mapindex" u_u you are trying to like this? pc.warp_local(pc.get_map_index(),xCoordinate,yCoordinate) Or you want d.warp_local d.warp_local(d.get_map_index(),xCoordinate,yCoordinate) Kind Regards HaveBeen -
Every source files is good There is one best that's your source files. Kind Regards HaveBeen
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[HELP]Channel Shutdown
Aveline™ replied to Daenerys's topic in Community Support - Questions & Answers
Of course I'm sure. First you are need to fix item_proto,refine_proto because this error SYSERR: Apr 22 21:57:05 :: DoRefineWithScroll: REFINE : Unknown refine scroll item. Value0: 1 Just associated with this error. Kind Regards HaveBeen -
[HELP]Channel Shutdown
Aveline™ replied to Daenerys's topic in Community Support - Questions & Answers
Your item_proto really problem first you are need to fix your item_proto after another problems.. Kind Regards HaveBeen -
Problem whit buttons
Aveline™ replied to UNK3N0W7's topic in Community Support - Questions & Answers
Is there this variable "reportviolentwhisperbutton" in your uiscript/whisperdialog.py? If it doesn't exist, you must be add this variable in your uiscript/whisperdialog.py else remove it.. Kind Regards HaveBeen -
import uiScriptLocale ROOT_PATH = "d:/ymir work/ui/public/" TEMPORARY_X = +13 BUTTON_TEMPORARY_X = 5 PVP_X = -10 LINE_LABEL_X = 30 LINE_DATA_X = 90 LINE_STEP = 0 SMALL_BUTTON_WIDTH = 45 MIDDLE_BUTTON_WIDTH = 65 window = { "name" : "GameOptionDialog", "style" : ("movable", "float",), "x" : 0, "y" : 0, "width" : 300, "height" : 25*11+8, "children" : ( { "name" : "board", "type" : "board", "x" : 0, "y" : 0, "width" : 300, "height" : 25*11+8, "children" : ( ## Title { "name" : "titlebar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 8, "width" : 284, "color" : "gray", "children" : ( { "name":"titlename", "type":"text", "x":0, "y":3, "text" : uiScriptLocale.GAMEOPTION_TITLE, "horizontal_align":"center", "text_horizontal_align":"center" }, ), }, ## 이름색 { "name" : "name_color", "type" : "text", "x" : LINE_LABEL_X, "y" : 40+2, "text" : uiScriptLocale.OPTION_NAME_COLOR, }, { "name" : "name_color_normal", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0, "y" : 40, "text" : uiScriptLocale.OPTION_NAME_COLOR_NORMAL, "default_image" : ROOT_PATH + "Middle_Button_01.sub", "over_image" : ROOT_PATH + "Middle_Button_02.sub", "down_image" : ROOT_PATH + "Middle_Button_03.sub", }, { "name" : "name_color_empire", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1, "y" : 40, "text" : uiScriptLocale.OPTION_NAME_COLOR_EMPIRE, "default_image" : ROOT_PATH + "Middle_Button_01.sub", "over_image" : ROOT_PATH + "Middle_Button_02.sub", "down_image" : ROOT_PATH + "Middle_Button_03.sub", }, ## 타겟창 { "name" : "target_board", "type" : "text", "x" : LINE_LABEL_X, "y" : 65+2, "text" : uiScriptLocale.OPTION_TARGET_BOARD, }, { "name" : "target_board_no_view", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0, "y" : 65, "text" : uiScriptLocale.OPTION_TARGET_BOARD_NO_VIEW, "default_image" : ROOT_PATH + "Middle_Button_01.sub", "over_image" : ROOT_PATH + "Middle_Button_02.sub", "down_image" : ROOT_PATH + "Middle_Button_03.sub", }, { "name" : "target_board_view", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1, "y" : 65, "text" : uiScriptLocale.OPTION_TARGET_BOARD_VIEW, "default_image" : ROOT_PATH + "Middle_Button_01.sub", "over_image" : ROOT_PATH + "Middle_Button_02.sub", "down_image" : ROOT_PATH + "Middle_Button_03.sub", }, ## PvP Mode { "name" : "pvp_mode", "type" : "text", "x" : LINE_LABEL_X, "y" : 90+2, "text" : uiScriptLocale.OPTION_PVPMODE, }, { "name" : "pvp_peace", "type" : "radio_button", "x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*0, "y" : 90, "text" : uiScriptLocale.OPTION_PVPMODE_PEACE, "tooltip_text" : uiScriptLocale.OPTION_PVPMODE_PEACE_TOOLTIP, "default_image" : ROOT_PATH + "small_Button_01.sub", "over_image" : ROOT_PATH + "small_Button_02.sub", "down_image" : ROOT_PATH + "small_Button_03.sub", }, { "name" : "pvp_revenge", "type" : "radio_button", "x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*1, "y" : 90, "text" : uiScriptLocale.OPTION_PVPMODE_REVENGE, "tooltip_text" : uiScriptLocale.OPTION_PVPMODE_REVENGE_TOOLTIP, "default_image" : ROOT_PATH + "small_Button_01.sub", "over_image" : ROOT_PATH + "small_Button_02.sub", "down_image" : ROOT_PATH + "small_Button_03.sub", }, { "name" : "pvp_guild", "type" : "radio_button", "x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*2, "y" : 90, "text" : uiScriptLocale.OPTION_PVPMODE_GUILD, "tooltip_text" : uiScriptLocale.OPTION_PVPMODE_GUILD_TOOLTIP, "default_image" : ROOT_PATH + "small_Button_01.sub", "over_image" : ROOT_PATH + "small_Button_02.sub", "down_image" : ROOT_PATH + "small_Button_03.sub", }, { "name" : "pvp_free", "type" : "radio_button", "x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*3, "y" : 90, "text" : uiScriptLocale.OPTION_PVPMODE_FREE, "tooltip_text" : uiScriptLocale.OPTION_PVPMODE_FREE_TOOLTIP, "default_image" : ROOT_PATH + "small_Button_01.sub", "over_image" : ROOT_PATH + "small_Button_02.sub", "down_image" : ROOT_PATH + "small_Button_03.sub", }, ## Block { "name" : "block", "type" : "text", "x" : LINE_LABEL_X, "y" : 115+2, "text" : uiScriptLocale.OPTION_BLOCK, }, { "name" : "block_exchange_button", "type" : "toggle_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0, "y" : 115, "text" : uiScriptLocale.OPTION_BLOCK_EXCHANGE, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "block_party_button", "type" : "toggle_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1, "y" : 115, "text" : uiScriptLocale.OPTION_BLOCK_PARTY, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "block_guild_button", "type" : "toggle_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*2, "y" : 115, "text" : uiScriptLocale.OPTION_BLOCK_GUILD, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "block_whisper_button", "type" : "toggle_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0, "y" : 140, "text" : uiScriptLocale.OPTION_BLOCK_WHISPER, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "block_friend_button", "type" : "toggle_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1, "y" : 140, "text" : uiScriptLocale.OPTION_BLOCK_FRIEND, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "block_party_request_button", "type" : "toggle_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*2, "y" : 140, "text" : uiScriptLocale.OPTION_BLOCK_PARTY_REQUEST, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, ## Chat { "name" : "chat", "type" : "text", "x" : LINE_LABEL_X, "y" : 165+2, "text" : uiScriptLocale.OPTION_VIEW_CHAT, }, { "name" : "view_chat_on_button", "type" : "radio_button", "x" : LINE_DATA_X, "y" : 165, "text" : uiScriptLocale.OPTION_VIEW_CHAT_ON, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "view_chat_off_button", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH, "y" : 165, "text" : uiScriptLocale.OPTION_VIEW_CHAT_OFF, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, ## Always Show Name { "name" : "always_show_name", "type" : "text", "x" : LINE_LABEL_X, "y" : 190+2, "text" : uiScriptLocale.OPTION_ALWAYS_SHOW_NAME, }, { "name" : "always_show_name_on_button", "type" : "radio_button", "x" : LINE_DATA_X, "y" : 190, "text" : uiScriptLocale.OPTION_ALWAYS_SHOW_NAME_ON, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "always_show_name_off_button", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH, "y" : 190, "text" : uiScriptLocale.OPTION_ALWAYS_SHOW_NAME_OFF, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, ## Effect On/Off { "name" : "effect_on_off", "type" : "text", "x" : LINE_LABEL_X, "y" : 215+2, "text" : uiScriptLocale.OPTION_EFFECT, }, { "name" : "show_damage_on_button", "type" : "radio_button", "x" : LINE_DATA_X, "y" : 215, "text" : uiScriptLocale.OPTION_VIEW_CHAT_ON, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "show_damage_off_button", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH, "y" : 215, "text" : uiScriptLocale.OPTION_VIEW_CHAT_OFF, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, ## 판매문구 { "name" : "salestext_on_off", "type" : "text", "x" : LINE_LABEL_X, "y" : 240+2, "text" : uiScriptLocale.OPTION_SALESTEXT, }, { "name" : "salestext_on_button", "type" : "radio_button", "x" : LINE_DATA_X, "y" : 240, "text" : uiScriptLocale.OPTION_SALESTEXT_VIEW_ON, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, { "name" : "salestext_off_button", "type" : "radio_button", "x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH, "y" : 240, "text" : uiScriptLocale.OPTION_SALESTEXT_VIEW_OFF, "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", }, ), }, ), } Try this py. If you don't know, unpack uiscript.epk after open gameoptiondialog.py after replace to this. after pack and log in game Kind Regards HaveBeen
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If you are using pre_qc.py, first you have to create a pre_qc folder in quest folder and that's replace vnums and write it in pre_qc folder. Kind Regards HaveBeen
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[WINDOWS]Quest Reload
Aveline™ replied to Despero's topic in Community Support - Questions & Answers
You mean like ./qc? If you mean like, create a bat file and write these things in bat file. qc test.quest Kind Regards HaveBeen -
[NON METIN] Tank game (need help on shooting)
Aveline™ replied to Invictus's topic in Community Support - Questions & Answers
If you want to change some keyboard function, you should be look at game.py onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() Kind Regards HaveBeen -
[Problem]World Editor
Aveline™ replied to Antonio's topic in Community Support - Questions & Answers
Some folders you have to put in D: Local disk So I mean d:/ymir work/ is there like this you have put in D: Local disk. Kind Regards HaveBeen -
Client crash ! Game 40250 !
Aveline™ replied to cret91's topic in Community Support - Questions & Answers
I think problem is binary. You are compiled your self binary or you are using public binary. First tell us after if you are using public binary. Use to yourself binary. @Frozen Already if it's appear ??????, it's blank in client syserr.txt just there errorlog.txt Kind Regards HaveBeen -
[PROBLEM]Syserr r34083
Aveline™ replied to Daenerys's topic in Community Support - Questions & Answers
Which you are using game revision? Kind Regards HaveBeen -
I think so. I say "My Own Game" already it's public source files on forums . Source code is perfect for c++ users. Ehehehe Kind Regards HaveBeen
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[PROBLEM]Syserr r34083
Aveline™ replied to Daenerys's topic in Community Support - Questions & Answers
SYSERR: Apr 15 00:15:47 :: locale_find: LOCALE_ERROR: "ÀÌ¹Ì µÐ°©ÁßÀÎ »óÅÂÀÔ´Ï´Ù."; Just take this text and convert to your language after add it in your locale_string.txt SYSERR: Apr 15 01:42:40 :: RunState: LUA_ERROR: [string "balik_tutma_yarismasi"]:78: attempt to call global `mysql_query10' (a nil value) SYSERR: Apr 15 01:42:40 :: WriteRunningStateToSyserr: LUA_ERROR: quest balik_tutma_yarismasi.start letter I think you don't have mysql_query10 function in your questlib.lua and lua does not know this function. If you don't sure, check it. UseMobSkill: No skill hit data for mob BILINMIYOR index 0 This mob has a skill but it does not using this skill in game. Check your mob_proto if you don't know anything, upload original mob_proto. DoRefineWithScroll: REFINE : Unknown refine scroll item. Value0: 1 Check refine_proto.sql if you don't know anything, upload original refine_proto.sql in your db GetMoveMotionSpeed: cannot find motion (name Nakajima race 20364 mode 0) Have you got Nakajima .msa files in your data? If you don't sure, check it. it does not exist, take from your client. DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Table 'player.change_empire' doesn't exist query: SELECT change_count FROM change_empire WHERE account_id = 873 If you don't have change_empire.sql in your db. Upload change_empire.sql in your db after test it again. SYSERR: Apr 16 16:13:40 :: Process: UNKNOWN HEADER: 178, LAST HEADER: 0(0), REMAIN BYTES: 785, fd: 88 Which you are using binary version and game revision, tell me. Kind Regards HaveBeen -
Have you edit inventorywindow.py? Kind Regards HaveBeen
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Have you got d:/wild dragon/taskbar.pyc in your pack files? If you don't sure, check it after test it again. Kind Regards HaveBeen