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Aveline™

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Everything posted by Aveline™

  1. Some of our friends don't do exactly the right steps. Please review your steps again. I tested everything and it's work correctly. Best Regards HaveBeen
  2. Thx, but i'm using the 2089 game files. lua function supported all versions. Best Regards HaveBeen
  3. If you are using 40k source, here ; int pc_disconnect(lua_State* L) { if (!lua_isstring(L, 1)) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); LPDESC d = DESC_MANAGER::instance().FindByCharacterName(ch->GetName()); DESC_MANAGER::instance().DestroyDesc(d); } else { LPDESC d = DESC_MANAGER::instance().FindByCharacterName(lua_tostring(L, 1)); LPCHARACTER tch = d ? d->GetCharacter() : NULL; if (!tch) { lua_pushnumber(L, 0); return 0; } DESC_MANAGER::instance().DestroyDesc(d); } return 1; } Add these your questlua_pc.cpp #include "desc_manager.h" If you are using r34k, here lua function; local pc = pc or {} function pc::disconnect(name) if(name == "" or tostring(name) == nil) then command("quit") else local s = pc.select(find_pc_by_name(name)) command("quit") pc.select(s) end end Best Regards HaveBeen
  4. SCREENSHOT_DIR = "YT2W" Replace to SCREENSHOT_DIR = "YT2W" Best Regards HaveBeen
  5. import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.LastBoniSwitcherId = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.boniSwitcherWnd = [] constInfo.BONI_SWITCHER_LOAD = FALSE #import uiBoniSwitcher #for i in xrange(constInfo.SWITCHER_COUNT): #self.boniSwitcherWnd.append(uiBoniSwitcher.BoniSwitcherDialog(i)) #self.boniSwitcherWnd[i].SetChangeBonusSwitcherEvent(self.__BoniSwitcherShow) #self.boniSwitcherWnd[i].GAMESetBoniSwitcherCheckEvent(self.__BoniSwitcherCheckEvent) self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.SetOpenBoniSwitcherEvent(self.__BoniSwitcherShow) self.interface.ShowDefaultWindows() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱 # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None for i in xrange(len(self.boniSwitcherWnd)): if self.boniSwitcherWnd[i]: self.boniSwitcherWnd[i].Destroy() self.boniSwitcherWnd[i] = None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F6] = lambda : self.__afk() onPressKeyDict[app.DIK_F5] = lambda : self.BINARY_DragonSoulGiveQuilification()#packen onPressKeyDict[app.DIK_F6] = lambda : self.__PressF6Key() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification() def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type]) if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): pass def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() #for i in xrange(4+1): #if self.boniSwitcherWnd[i]: #if not self.boniSwitcherWnd[i].IsShow(): #self.boniSwitcherWnd[i].OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse)) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE def BINARY_Cube_Open(self, npcVNUM): self.currentCubeNPC = npcVNUM self.interface.OpenCubeWindow() if npcVNUM not in self.cubeInformation: net.SendChatPacket("/cube r_info") else: cubeInfoList = self.cubeInformation[npcVNUM] i = 0 for cubeInfo in cubeInfoList: self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) j = 0 for materialList in cubeInfo["materialList"]: for materialInfo in materialList: itemVnum, itemCount = materialInfo self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) j = j + 1 i = i + 1 self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self, npcVNUM, listText): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌 #print listText if npcVNUM == 0: npcVNUM = self.currentCubeNPC self.cubeInformation[npcVNUM] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[npcVNUM]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[self.currentCubeNPC] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 self.interface.wndCube.Refresh() except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE # 용혼석 def BINARY_Highlight_Item(self, inven_type, inven_pos): self.interface.Highligt_Item(inven_type, inven_pos) def BINARY_DragonSoulGiveQuilification(self): self.interface.DragonSoulGiveQuilification() def __PressF6Key(self): onPressKeyDict = {} execfile("efsunbot.py",onPressKeyDict) def BINARY_DragonSoulRefineWindow_Open(self): self.interface.OpenDragonSoulRefineWindow() def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos): self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos) def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos): self.interface.SucceedDragonSoulRefine(inven_type, inven_pos) # END of DRAGON SOUL REFINE WINDOW def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in localeInfo.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, "buff8" : self.__buff8, "buff9" : self.__buff9, "buff10" : self.__buff10, "buff11" : self.__buff11, "buff12" : self.__buff12, "buff13" : self.__buff13, "buff14" : self.__buff14, "buff15" : self.__buff15, "buff16" : self.__buff16, "buff17" : self.__buff17, "buff18" : self.__buff18, "buff19" : self.__buff19, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING ########Anti Exp Button by Sanii########## "anti_exp" : self.AntiExp, "anti_exp_state" : self.AntiExpState, # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST # BONI_SWITCHER #"ResetBoniFromSwitcher" : self.__ResetBoniFromSwitcher, #"AddBoniToSwitcher" : self.__AddBoniToSwitcher, #"AddMaxValueToBoni" : self.__AddMaxValueToBoni, #"SetBoniSwitcherLoad" : self.__SetBoniSwitcherLoad, # END_OF_BONI_SWITCHER } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # Buff def __buff8(self): net.SendChatPacket("(b8)") def __buff9(self): net.SendChatPacket("(b9)") def __buff10(self): net.SendChatPacket("(b10)") def __buff11(self): net.SendChatPacket("(b11)") def __buff12(self): net.SendChatPacket("(b12)") def __buff13(self): net.SendChatPacket("(b13)") def __buff14(self): net.SendChatPacket("(b14)") def __buff15(self): net.SendChatPacket("(b15)") def __buff16(self): net.SendChatPacket("(canbaran)") def __buff17(self): net.SendChatPacket("(canbrn)") def __buff18(self): net.SendChatPacket("(cbaran)") def __buff19(self): net.SendChatPacket("(kartalmt2)") # End Buff # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING ########Anti Exp Button by Sanii########## def AntiExp(self, qid): constInfo.ANTI_EXP = int(qid) def AntiExpState(self, state): constInfo.ANTI_EXP_STATE = int(state) ########################################## # BONI_SWITCHER def __BoniSwitcherChangeVisible(self): if not self.boniSwitcherWnd[self.LastBoniSwitcherId].IsShow(): self.__HideAllBoniSwitcher() self.boniSwitcherWnd[self.LastBoniSwitcherId].Show(FALSE) else: self.__HideAllBoniSwitcher() def __BoniSwitcherShow(self, id): lastId = self.LastBoniSwitcherId self.LastBoniSwitcherId = id if not self.boniSwitcherWnd[id].IsShow(): self.__HideAllBoniSwitcher() (x, y) = self.boniSwitcherWnd[lastId].GetGlobalPosition() self.boniSwitcherWnd[id].SetPosition(x, y) self.boniSwitcherWnd[id].Show(FALSE) def __BoniSwitcherHide(self, id): if self.boniSwitcherWnd[id]: self.boniSwitcherWnd[id].Hide() def __HideAllBoniSwitcher(self): for i in xrange(len(self.boniSwitcherWnd)): self.__BoniSwitcherHide(i) def __ResetBoniFromSwitcher(self): constInfo.BONI_LIST_WEAPON = [] constInfo.BONI_LIST_WEAPON_ADDON = [] constInfo.BONI_LIST_ARMOR = [] constInfo.BONI_LIST_BRACELET = [] constInfo.BONI_LIST_BOOTS = [] constInfo.BONI_LIST_NECKLACE = [] constInfo.BONI_LIST_HELMET = [] constInfo.BONI_LIST_SHIELD = [] constInfo.BONI_LIST_EARRINGS = [] def __AddBoniToSwitcher(self, EquipType, boniType): EquipType = int(EquipType) if EquipType == 1: constInfo.BONI_LIST_WEAPON.append(int(boniType)) constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType)) elif EquipType == 2: constInfo.BONI_LIST_ARMOR.append(int(boniType)) elif EquipType == 3: constInfo.BONI_LIST_BRACELET.append(int(boniType)) elif EquipType == 4: constInfo.BONI_LIST_BOOTS.append(int(boniType)) elif EquipType == 5: constInfo.BONI_LIST_NECKLACE.append(int(boniType)) elif EquipType == 6: constInfo.BONI_LIST_HELMET.append(int(boniType)) elif EquipType == 7: constInfo.BONI_LIST_SHIELD.append(int(boniType)) elif EquipType == 8: constInfo.BONI_LIST_EARRINGS.append(int(boniType)) elif EquipType == 9: constInfo.BONI_LIST_WEAPON_ADDON.append(int(boniType)) def __AddMaxValueToBoni(self, boniType, maxValue): constInfo.BONI_LIST_MAX_VALUE[int(boniType)] = int(maxValue) def __SetBoniSwitcherLoad(self): constInfo.BONI_SWITCHER_LOAD = TRUE def __BoniSwitcherCheckEvent(self, slotPos): for boniSwitcher in self.boniSwitcherWnd: if boniSwitcher.aktItemPos == int(slotPos): return TRUE return FALSE # END_BONI_SWITCHER # Efsun Botu def __afk(self): if 0==interfaceModule.Botacik: interfaceModule.Botacik = 1 pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "efsunbot.pyc") else: chat.AppendChat(1, "Efsun Bot Zaten Aktif!") Kind Regards HaveBeen
  6. import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL if localeInfo.IsJAPAN(): app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù. ## ¼ıÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ıÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à) ## F12 ´Â Ŭ¶ó µğ¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F5] = lambda : self.BINARY_DragonSoulGiveQuilification()#packen onPressKeyDict[app.DIK_F6] = lambda : self.__PressF6Key() onPressKeyDict[app.DIK_F7] = lambda : self.__PressF7Key() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #ij¸¯ÅÍ À̵¿Å° onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) # ½Ã¾ß°Å¸® self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification() def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat orginal ## def OnRecvWhisper(self, mode, name, line): ## if mode == chat.WHISPER_TYPE_GM: ## self.interface.RegisterGameMasterName(name) ## chat.AppendWhisper(mode, name, line) ## self.interface.RecvWhisper(name) ## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) pnblock = open("blocklist.txt", "r") pnauslese = pnblock.read() if pnauslese.find(name) !=-1: pnblock.close() else: chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) pnblock.close() def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type]) if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd() + os.sep + "screenshot"): os.mkdir(os.getcwd() + os.sep + "screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass chat.AppendChat(chat.CHAT_TYPE_GUILD, localeInfo.SCREENSHOT_SAVE1 + name + localeInfo.SCREENSHOT_SAVE3) else: chat.AppendChat(chat.CHAT_TYPE_GUILD, localeInfo.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): pass def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def __PressF6Key(self): onPressKeyDict = {} execfile('efsunbot.py', onPressKeyDict) def __PressF7Key(self): onPressKeyDict = {} execfile('balikbot.py', onPressKeyDict) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse)) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE def BINARY_Cube_Open(self, npcVNUM): self.currentCubeNPC = npcVNUM self.interface.OpenCubeWindow() if npcVNUM not in self.cubeInformation: net.SendChatPacket("/cube r_info") else: cubeInfoList = self.cubeInformation[npcVNUM] i = 0 for cubeInfo in cubeInfoList: self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) j = 0 for materialList in cubeInfo["materialList"]: for materialInfo in materialList: itemVnum, itemCount = materialInfo self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) j = j + 1 i = i + 1 self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "Å¥ºê Á¦ÀÛ ¼º°ø" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "Å¥ºê Á¦ÀÛ ½ÇÆĞ" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self, npcVNUM, listText): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºĞµÈ ¸®½ºÆ®¸¦ ÁÜ #print listText if npcVNUM == 0: npcVNUM = self.currentCubeNPC self.cubeInformation[npcVNUM] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[npcVNUM]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[self.currentCubeNPC] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 self.interface.wndCube.Refresh() except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE # ¿ëÈ¥¼® def BINARY_Highlight_Item(self, inven_type, inven_pos): self.interface.Highligt_Item(inven_type, inven_pos) def BINARY_DragonSoulGiveQuilification(self): self.interface.DragonSoulGiveQuilification() def BINARY_DragonSoulRefineWindow_Open(self): self.interface.OpenDragonSoulRefineWindow() def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos): self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos) def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos): self.interface.SucceedDragonSoulRefine(inven_type, inven_pos) # END of DRAGON SOUL REFINE WINDOW def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in localeInfo.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # Video Boyutu Root utrailer.py uiscript trailer.py "showtrailer" : self.Trailer_Show, # Video Boyutu Son # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING # Ven? Video boyutu def Trailer_Show(self, url): import uitrailer self.wndtrailer = uitrailer.WebWindow() self.wndtrailer.LoadWindow() self.wndtrailer.Hide() self.wndtrailer.Open(url) # Video boyutu Son Best Regards HaveBeen
  7. First you need to make this after you understand Best Regards HaveBeen
  8. You don't need to know me or shogun. This places not epvp or another forums.
  9. local query = game.mysql_query("select name from player.player where id = '700984'") if(table.getn(query) == 0) then return chat("There nothing.. ") else chat(query[1]) end Test it like this Kind Regards HaveBeen
  10. If this error isn't new, first delete syserr and start server after paste your syserr. Best Regards HaveBeen
  11. SYSERR: Apr 26 13:23:43.557055 :: socket_connect: HOST localhost:15000, could not connect. Change mysql-port after test it again. SYSERR: Apr 26 13:23:43.990731 :: LoadPackageCryptInfo: [PackageCryptInfo] Failed to load package/cshybridcrypt_metin2_patch_ui.dat I think that's not original key just fake if i were you, i will remove in my package Best Regards HaveBeen
  12. Source ? open desc_client.cpp search this map_allow_copy(p.alMaps, 32); Replace to map_allow_copy(p.alMaps, 255); Best Regards HaveBeen
  13. Hoh HaveBeen Does it really leaves border ? thank you Already this diff promotion border Every core has 25 maps I think is good Kind Regards HaveBeen sory I'm asking you to fully understand each core when applying diff maps for 25 points If you applying this diff, you have 255 maps for channel1. If you have core (example 5), Every core has 51 maps. Kind Regards HaveBeen
  14. Hoh HaveBeen Does it really leaves border ? thank you Already this diff promotion border Every core has 25 maps I think is good Kind Regards HaveBeen
  15. This difference file has been created by HaveBeen game_r34083_32 000B5D64: 20 FF Best Regards HaveBeen
  16. 4 metin2_map_guild_01 24 metin2_map_guild_02 44 metin2_map_guild_03 Best Regards HaveBeen
  17. /usr/home/mt2/share/locale/poland/quest Kind Regards HaveBeen
  18. 25 15:17:25 :: ReadQuestCategoryFile: QUEST Cannot open 'questcategory.txt' this feature for metin2. If you don't use to this system, just create questcategory.txt Problem fixed. is there any critical error in your syser? Questcategory system from world of metin2 Best Regards HaveBeen
  19. I think someone don't know how to edit serverInfo.py, here for your import app app.ServerName = None STATE_NONE = '...' STATE_DICT = { 0 : '....', 1 : 'NORM', 2 : 'BUSY', 3 : 'FULL' } SERVER1_CHANNEL_DICT = { 1:{'key':11,'name':'CH1 ','ip':'ip-adress','tcp_port':channel1_port,'udp_port':channel1_port,'state':STATE_NONE,}, 2:{'key':12,'name':'CH2 ','ip':'ip-adress','tcp_port':channel2_port,'udp_port':channel2_port,'state':STATE_NONE,}, 3:{'key':13,'name':'CH2 ','ip':'ip-adress','tcp_port':channel3_port,'udp_port':channel3_port,'state':STATE_NONE,}, 4:{'key':14,'name':'CH3 ','ip':'ip-adress','tcp_port':channel4_port,'udp_port':channel4_port,'state':STATE_NONE,}, } REGION_NAME_DICT = { 0 : 'ReligionName', } REGION_AUTH_SERVER_DICT = { 0 : { 1 : { 'ip':'ip-adress', 'port':auth_port, }, } } REGION_DICT = { 0 : { 1 : { 'name' : 'Server Name', 'channel' : SERVER1_CHANNEL_DICT, }, }, } MARKADDR_DICT = { 10 : { 'ip' : 'ip-adress', 'tcp_port' : auth_port, 'mark' : '10.tga', 'symbol_path' : '10', }, } TESTADDR = { 'ip' : 'ip-adress', 'tcp_port' : 50000, 'udp_port' : 50000, } Kind Regards HaveBeen
  20. how it's not works? Can you explain or is there anything about this? If you want to new function like pc.warp_local, here int dungeon_warp_local(lua_State* L) { if (!lua_isnumber(L, 1)) { sys_err("no map index argument"); return 0; } if (!lua_isnumber(L, 2) || !lua_isnumber(L, 3)) { sys_err("no coodinate argument"); return 0; } long lMapIndex = (long) lua_tonumber(L, 1); const TMapRegion * region = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex); if (!region) { sys_err("invalid map index %d", lMapIndex); return 0; } int x = (int) lua_tonumber(L, 2); int y = (int) lua_tonumber(L, 3); if (x > region->ex - region->sx) { sys_err("x coordinate overflow max: %d input: %d", region->ex - region->sx, x); return 0; } if (y > region->ey - region->sy) { sys_err("y coordinate overflow max: %d input: %d", region->ey - region->sy, y); return 0; } CQuestManager::instance().GetCurrentCharacterPtr()->WarpSet(region->sx + x, region->sy + y); return 0; } Kind Regards HaveBeen
  21. It's not critical error, just appear message like a warning. I thinky you are using non txt lib for game. Kind Regards HaveBeen
  22. I mean change this DB_PORT: 15000 to DB_PORT: 16000 Kind Regards HaveBeen
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