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Aveline™

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Everything posted by Aveline™

  1. quest training_grandmaster_skill begin state start begin when 50513.use begin say_title("Seelenstein") local seelicount = pc.count_item(50513) if pc.get_skill_group() == 0 then say("Du besitzt keine Fertigkeiten, die") say("gegroßmeistert werden können.") return end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then say("Du besitzt keine Fertigkeiten, die") say("gegroßmeistert werden können.") return end say("Welche Fertigkeit möchtest du trainieren?") say("") local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, "Abbrechen") local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list[s] local skill_vnum=vnum_list[s] local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) test_chat("Momentaner Rang: "..cur_alignment) test_chat("Benötigter Rang: "..need_alignment) local title=string.format("%s auf G%d trainieren", skill_name, skill_level-30+1) if skill_level-30+1==10 then title=string.format("%s auf P trainieren", skill_name) end pc.remove_item("50513", 1) say_title(title) say("Durch das Lesen von Seelensteinen müssen") say("dir als Zeichen des Opfers Rangpunkte") say("abgezogen werden.") say("") if cur_alignment<-19000+need_alignment then say_reward("Du hast zu wenig Rangpunkte!") return end if cur_alignment<0 then say_reward(string.format("Benötigter Rang: %d -> %d", need_alignment, need_alignment*2)) say_reward("Beim erfolgreichen Einlesen des") say_reward("Seelensteines wird dir doppelt") say_reward("so viel Rangpunkte abgezogen.") need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say_reward(string.format("Benötigter Rang: %d", need_alignment)) say_reward("Beim erfolgreichen Einlesen des") say_reward("Seelensteines wird dir doppelt") say_reward("so viel Rangpunkte abgezogen.") else say_reward(string.format("Benötigter Rang: %d", need_alignment)) end say("") local s=select("Lesen", "Abbrechen") if s==2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(string.format("%s bestätigen", title)) say("Das Lesen eines Seelensteines kostet Rang,") say("wenn du diesen Seelenstein ließt,") say("kommst du in den negativen Bereich.") say("Bitte Bestätige das du diesen Seelenstein") say("wirklich lesen möchtest! Das tust du indem") say("du in den Textfeld das Wort") say_reward("trainieren") say("eingibst.") local s=input() if s!="trainieren" then return end if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() end end if need_alignment>0 and pc.count_item(50513)>0 then -- if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(string.format("%s erfolgreich", title)) if 40 == pc.get_skill_level(skill_vnum) then say(string.format("%s ist nun perfeckt Gemeistert.", skill_name)) say("Herzlichen Glückwunsch!") notice_all(string.format(""..pc.get_name().." hat den Skill ~ %s ~ auf Perfekt gelesen.", skill_name)) else say(string.format("Das Großmeistern war erfolgreich!", skill_name, skill_level-30+1+1)) end say("") say_reward("Erfolgreich!") say_reward(string.format("Es wurden %d Rangpunkte verbraucht", need_alignment)) say("") pc.set_skill_level(skill_vnum,pc.get_skill_level(skill_vnum)+1) -- else -- say_title(string.format("%s fehlgeschlagen", title)) -- say("Das Großmeistern ist fehlgeschlagen.") -- say("") -- local rang = number(need_alignment/3, need_alignment/2) -- say_reward("Fehlgeschlagen! Es wurden "..rang.." Rangpunkte verbraucht") -- say("") -- pc.change_alignment(-rang) end end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end I will add pc.set_skill_level() for upgrade your skill level Best Regards Aveline
  2. import time class Wait(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.eventTimeOver = lambda * arg: None self.eventExit = lambda * arg: None def __del__(self): ui.ScriptWindow.__del__(self) def Open(self,waitTime): curTime = time.clock() self.endTime = curTime + waitTime self.Show() def Close(self): self.Hide() def Destroy(self): self.Hide() def EmptyFunc(self): pass def SAFE_SetTimeOverEvent(self,event = 0): if(not event): self.eventTimeOver = self.EmptyFunc self.eventTimeOver = ui.__mem_func__(event) def SAFE_SetExitEvent(self,event = 0): if(not event): self.eventExit = self.EmptyFunc self.eventExit = ui.__mem_func__(event) def OnUpdate(self): lastTime = max(0,self.endTime - time.clock()) if(lastTime == 0): self.Close() else: return def OnPressExitKey(self): self.Close() return True ## Example ; self.waitFor = Wait() self.waitFor.Open(20.0) self.waitFor.SAFE_SetTimeOverEvent(self.SecondFinished) self.waitFor.SAFE_SetExitEvent(self.ExitKey) def SecondFinished(self): print "======================================================" print "Second is finished." print "======================================================" def ExitKey(self): print "======================================================" print "Exit Key -- Write Something" print "======================================================" maybe you could work on your business Best Regards Aveline
  3. you should be use to mainline_sg or mainline(untouched file) and your client binary is mainline_sg. Best Regards Aveline
  4. SYSERR: May 21 12:45:41 :: RunState: LUA_ERROR: [string "npsistemv3"]:3: attempt to call field `get_level' (a nil value) SYSERR: May 21 12:45:41 :: WriteRunningStateToSyserr: LUA_ERROR: quest npsistemv3.start leave Your game don't have npc.get_level(). If you are using r2089, applying a diff already it's public, just search If you are using r40k, just look at topics. Best Regards Aveline
  5. Mobile system just for korea. But i think files is missing.. Best Regards Aveline
  6. You can using turkish server base, i think it's still good but another choose ; you can using .invoice server base if you have. Kind Regards Aveline
  7. Are you sure your files is truth? Because if you warp to map after stop loading screen, problem is client. I using offical packs if i were you. Best Regards Aveline
  8. Already you are deleted in char.cpp invisibility bug fixed and this line not work if you want, you can remove it. Best Regards Aveline
  9. if (r_item.price <= 0) { LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } in shop.cpp Best Regards Aveline
  10. Your game and your binary file not same packet.h. You should be check packet.h(serverside/clientside). If it's not same, replace. Best Regards HaveBeen
  11. If this optional activated and player in pkmode, anybody attack to him/his. Best Regards HaveBeen
  12. Yardım istediğin insanlar yabancı ve senin arkadaşın değilim. Konuyu uzatmama gerek yok umarım istediğin yardımı alırsın ama nerden alırsın onu bilemiyorum işte // English I hope someone can help you Best Regards
  13. Senin kişisel facebook sayfanda paylaştıkların gerçektende insanlara yardım etmek amaçlıydı. Yüzsüz bir kişiliğin var belkide çoklu kişilik bozukluğu Bence sen bir psikolağa görün onlar belki seni anlar // English You're f**king kidding stranger people after you want to something on this forum. Are you kidding?
  14. Bilmen veyada bilmemen benim hiçbir şekilde umrumda değil. Yüzsüzlüğünü türk forumlarında göster burda değil. Best Regards HaveBeen
  15. Add these in your locale_string.txt "단계 ê°œëŸ‰ì— í•„ìš”í•œ ì¬ë£Œê°€ 아닙니다."; "Step in improving the material is not required."; "ê°•í™”ì— í•„ìš”í•œ ì¬ë£Œê°€ 아닙니다." "It is not necessary to strengthen the material."; Best Regards HaveBeen
  16. I think you need to learn respect because you are f**king kidding stranger people and when you reply to my message, please don't say lie. Best Regards HaveBeen
  17. I think your packet.h different because client and server packet.h must be same Best Regards HaveBeen
  18. @Added Best Regards HaveBeen Next problem, WHY? XD Are you sure you are make part of python? Because i test it and it's work correctly Best Regards HaveBeen
  19. You don't have python27.dll, you take from offical metin2 files.. Best Regards HaveBeen
  20. Which you are using game.core? I use game of vanilla 2.4 and i dnt use game.core I think she is change anything in packet.h or i don't know you need to ask this question to his Best Regards HaveBeen
  21. @Added Which you are using game.core? Upgrade your granny 2.2 file to granny 2.9. this file is public on metin2dev.org
  22. Hi guys someone want to maximum gold for binary but i think anybody explain these things. I just share this file with your I hope you are like it. [Hidden Content] 4 Inventory Page [Hidden Content] Someone got error with packet.h look at this ; typedef struct packet_points { BYTE header; long long points[POINT_MAX_NUM]; } TPacketGCPoints; typedef struct packet_point_change { int header; DWORD dwVID; BYTE type; long long amount; long value; } TPacketGCPointChange; Best Regards HaveBeen
  23. This last syserr ? If this isn't last syserr, first remove syserr after start server again, post your syserr here Best Regards HaveBeen
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