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Galet's post in Belt inventory slots.. was marked as the answer
Hi, it's a well known bug, check this out and look a bit on the forum
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Galet's post in Theory behind MT2 serverfiles was marked as the answer
To be honest, a lot of new revisions were published (r404, r2089, r34083, r40250...). The last one (or at least the last major leak) was the release with the sources
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Galet's post in how to add items to this window was marked as the answer
Do /reload cube or simply reboot, usually it's all it takes to me
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Galet's post in Generate minimap to the existing map was marked as the answer
One point for being polite, otherwise you solved your bug but you didn't shared the solution with us. This is a bit lame but I'll give the solution for everyone to know :
- Generate it using world editor, there's a special option for that, you even have an option to save the atlasmap.
Cheers !
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Galet's post in Stupid problem (easily fixable) = Debug informations was marked as the answer
Same problem in distribute mode...
Edit : Fixed it was my fault, I forgot to declare in the game my new chat mode.
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Galet's post in How to allow horse name like "My name <3" for example was marked as the answer
Try with this code in questlua_horse.cpp, replace your old function. (I'm not sure)
int horse_set_name(lua_State* L) { // ¸®ÅÏ°ª // 0 : ¼ÒÀ¯ÇÑ ¸»ÀÌ ¾ø´Ù // 1 : À߸øµÈ À̸§ÀÌ´Ù // 2 : À̸§ ¹Ù²Ù±â ¼º°ø if ( lua_isstring(L, -1) != true ) return 0; LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if ( ch->GetHorseLevel() > 0 ) { const char* pHorseName = lua_tostring(L, -1); if ( pHorseName == NULL ) { lua_pushnumber(L, 1); } else { int nHorseNameDuration = test_server == true ? 60*5 : 60*60*24*30; ch->SetQuestFlag("horse_name.valid_till", get_global_time() + nHorseNameDuration); ch->AddAffect(AFFECT_HORSE_NAME, 0, 0, 0, PASSES_PER_SEC(nHorseNameDuration), 0, true); CHorseNameManager::instance().UpdateHorseName(ch->GetPlayerID(), lua_tostring(L, -1), true); ch->HorseSummon(false, true); ch->HorseSummon(true, true); lua_pushnumber(L, 2); } } else { lua_pushnumber(L, 0); } return 1; } -
Galet's post in Hair problem was marked as the answer
Anddddddd.... Fixed !
It's a problem about a column, this column wasn't declared in tables.h ^^
Thanks everybody.
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Galet's post in Random crashes was marked as the answer
Fixed, it was about my drops.
Now, there's only one bug left : My characters lost their hair after reboot... I'm pretty sure it's about part_hair.
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Galet's post in Unable to upgrade something. was marked as the answer
Thanks for the awnser, I modified my table, and now it's work, thanks again.
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Galet's post in Problem entering OX Map was marked as the answer
Problem about OX logo, it's fixable by a New Logo made by a friend nammed Kijaru, link here :
https://mega.co.nz/#!l4QEWAaa!nEhUSLfAzI...uAiOgaTMtk
You have the choice : replace or create a new pack (don't forget to declare the pack in Index if you choose the second one)