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About Rinnegan
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Rinnegan started following Compare Item ToolTIP System
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I have improved the code about show/hide the compare tooltip because you need press the button alt before move the mouse over the item, my english isnt good but here you can see the fix: [Hidden Content] Open uitooltip.py and find: if app.__COMPARE_TOOLTIP__ and app.IsPressed(app.DIK_LALT) and not slotIndex >= player.EQUIPMENT_SLOT_START and CompareItem: self.SetCompareItem(itemVnum) remove or comment that code now go to def OnUpdate(self): and over this code if app.__COMPARE_TOOLTIP__: if self.IsCompare: return add: if app.IsPressed(app.DIK_G): if self.IsCompare: return if not self.CompareTooltip: self.SetCompareItem(self.itemVnum) else: if self.CompareTooltip: self.CompareTooltip.Hide() self.IsCompare = False self.CompareTooltip = None must see like this: [Hidden Content] PD: I have changed the key to G because in key ALT i have the Rendertarget system and 2 systems made a bug in same key, but you can change the key to any you want. Thanks for the release.
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i dont have CGraphicThing* pkMotionThing=pRaceData->RegisterMotionData(iMode, iMotion, c_szFullFileName, iWeight); in PyObject * chrmgrRegisterCacheMotionData(PyObject* poSelf, PyObject* poArgs) i already have it but in PyObject * chrmgrRegisterCacheMotionData(PyObject* poSelf, PyObject* poArgs) like that, its okey? thanks for answer
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[Hidden Content] i have this bug
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Buy coded Client-Interface Design
Rinnegan replied to Brodishh's topic in Paid Support / Searching / Recruiting
i can code any interface, example this https://metin2.download/picture/Ewua25C80O42PNX1DL8p44AmiO08JdoP/.jpg more info here -
Bug table on mysql_direct_query
Rinnegan replied to Rinnegan's topic in Community Support - Questions & Answers
Bump, please help -
Bug table on mysql_direct_query
Rinnegan replied to Rinnegan's topic in Community Support - Questions & Answers
Thanks for you response, when i execute that the core crash and in syserr not say nothing :S -
Hi, im testing the code mysql_direct_query but i have problem with the table, here the problem: With mysql_query normal: With direct_mysql_query: and say that error: is too strange because i can insert, remove or getn from the table without errors but this not working.. can any try to fix that? thanks for read!
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This work perfect but in costumes not work the shinings, can try fix put shinings on costumes please? thanks!.
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Bug warrior skill with affect HP
Rinnegan replied to Rinnegan's topic in Community Support - Questions & Answers
Can anyone help me with the second bug please -
but have 1 error, i fix and work for me go to char.cpp search: case APPLY_MAX_HP: and replace with this case APPLY_MAX_HP: case APPLY_MAX_HP_PCT: { if(GetMaxHP() == 0) break; PointChange(aApplyInfo[bApplyType].bPointType, iVal); } break; case APPLY_MAX_SP: case APPLY_MAX_SP_PCT: { if(GetMaxSP() == 0) break; PointChange(aApplyInfo[bApplyType].bPointType, iVal); } break; [Hidden Content] next search: case POINT_MAX_HP: and case POINT_MAX_SP: (line3309) replace with this case POINT_MAX_HP: { SetPoint(type, GetPoint(type) + amount); int curMaxHP = GetMaxHP(); int hp = GetRealPoint(POINT_MAX_HP); int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100); add_hp += GetPoint(POINT_MAX_HP); add_hp += GetPoint(POINT_PARTY_TANKER_BONUS); SetMaxHP(hp + add_hp); float fRatio = (float)GetMaxHP() / (float)curMaxHP; PointChange(POINT_HP, GetHP() * fRatio - GetHP()); val = GetMaxHP(); } break; case POINT_MAX_SP: { SetPoint(type, GetPoint(type) + amount); int curMaxSP = GetMaxSP(); int sp = GetRealPoint(POINT_MAX_SP); int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100); add_sp += GetPoint(POINT_MAX_SP); add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS); SetMaxSP(sp + add_sp); float fRatio = (float)GetMaxSP() / (float)curMaxSP; PointChange(POINT_SP, GetSP() * fRatio - GetSP()); val = GetMaxSP(); } break; [Hidden Content] thats all.
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Bug warrior skill with affect HP
Rinnegan replied to Rinnegan's topic in Community Support - Questions & Answers
Thanks, fix for first bug -
Other bug, this bug only appear with this armor thanks for all sorry bad english.
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go to length.h and change INVENTORY_MAX_NUM = 180, to INVENTORY_MAX_NUM = 90,