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Enable Wireframe mode in Client

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Search for this in the source (Client -> Userinterface -> MapOutdoor.cpp):


	m_bSettingTerrainVisible = false;
	m_bDrawWireFrame	= false;
	m_bDrawShadow		= false;
	m_bDrawChrShadow	= false;

	m_iSplatLimit = 50000;

and set m_bDrawWireFrame to true. Now a wireframe is drawn Ingame. Its good for analyzing your map you just modelled :)




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