This is really a problem that is kind of hard to detect because it could have occured only on the wedding map. I said could have because Ymir decided to remove this bridge and to put a normal bridge instead. As far as I checked, this bridge was dropped before 2005. This is a bridge in the style of the wedding map and it has a collision bug. I don't know if it is the reason why they decided not to use it, but anyway.
It has a collision bug, the collision is not stuck to the model and also, the height is, for some re
Hello guys, is there anyone willing to share the Absorption % code from item.cpp ?
I have Miss-matching sash absorption for weapon and armor. It is not Precise. The min & Max values absorpted are not correct and i don't know how to correct it myself...
The code from item.cpp starts:
if ((GetType() == ITEM_COSTUME) && (GetSubType() == COSTUME_SASH) && (GetSocket(SASH_ABSORBED_SOCKET)))
Thank you ^^
good luck with it it costed me an about 35-40 euros to get these back so good luck with it
PS: yes i made these for dany but somehow he didn't really wanted to make a server with wolfman.