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one problem :

16>cryptlib-5.6.1MT.lib(integer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance

16>NetworkActorManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall CInstanceBase::ChangeWing(unsigned long)" (?ChangeWing@CInstanceBase@@QAEXK@Z)

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How i can solve this ?

GameLib err:

	 	
Compiling...
ActorInstanceData.cpp
.ActorInstanceData.cpp(156) : error C2039: 'SetWing' : is not a member of 'CActorInstance'
        c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance'
.ActorInstanceData.cpp(158) : error C2065: 'm_eWing' : undeclared identifier
.ActorInstanceData.cpp(162) : error C2065: 'm_eRace' : undeclared identifier
.ActorInstanceData.cpp(171) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceData.cpp(172) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceData.cpp(184) : error C3861: 'SetMaterialImagePointer': identifier not found
ActorInstanceAttach.cpp
.ActorInstanceAttach.cpp(169) : error C2039: 'AttachWing' : is not a member of 'CActorInstance'
        c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance'
.ActorInstanceAttach.cpp(174) : error C2065: 'm_adwPartItemID' : undeclared identifier
.ActorInstanceAttach.cpp(179) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(180) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceAttach.cpp(182) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(183) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceAttach.cpp(185) : error C3861: 'RefreshActorInstance': identifier not found
.ActorInstanceAttach.cpp(189) : error C2664: 'AttachWing' : cannot convert parameter 3 from 'CItemData *' to 'DWORD'
        There is no context in which this conversion is possible
.ActorInstanceAttach.cpp(198) : error C2039: 'AttachWing' : is not a member of 'CActorInstance'
        c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance'
.ActorInstanceAttach.cpp(205) : error C3861: 'GetAttachingBoneName': identifier not found
.ActorInstanceAttach.cpp(211) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(215) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(225) : error C3861: 'RegisterLODThing': identifier not found
.ActorInstanceAttach.cpp(228) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceAttach.cpp(229) : error C3861: 'AttachModelInstance': identifier not found
Generating Code...

UserInterface err:

NetworkActorManager.cpp
.NetworkActorManager.cpp(334) : error C2039: 'ChangeWing' : is not a member of 'CInstanceBase'
        c:wolfman_binaryuserinterfaceInstanceBase.h(9) : see declaration of 'CInstanceBase'
.NetworkActorManager.cpp(437) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
.NetworkActorManager.cpp(487) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
.NetworkActorManager.cpp(528) : error C2084: function 'void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData &)' already has a body
        c:wolfman_binaryuserinterfaceNetworkActorManager.h(128) : see previous definition of 'UpdateActor'
.NetworkActorManager.cpp(546) : error C2039: 'ChangeWing' : is not a member of 'CInstanceBase'
        c:wolfman_binaryuserinterfaceInstanceBase.h(9) : see declaration of 'CInstanceBase'
.NetworkActorManager.cpp(582) : error C2084: function 'void CNetworkActorManager::MoveActor(const SNetworkMoveActorData &)' already has a body
        c:wolfman_binaryuserinterfaceNetworkActorManager.h(129) : see previous definition of 'MoveActor'

 

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0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py

0611 19:08:46472 :: 

ui.py(line:2778) LoadScriptFile

system.py(line:192) execfile

system.py(line:163) Run

UIScript/CostumeWindow.py(line:8) ?

LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM'

0611 19:08:46472 :: ============================================================================================================

0611 19:08:46472 :: Abort!!!!

0611 19:08:46473 :: 

uiInventory.py(line:68) __LoadWindow

ui.py(line:2795) LoadScriptFile

exception.py(line:36) Abort

CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit:

0611 19:08:46473 :: ============================================================================================================

0611 19:08:46473 :: Abort!!!!

 

1.why? :-? 

2.Do I have to do this in locale_inc.h?

#define LOCALE_SERVICE_EUROPE

#define ENABLE_COSTUME_SYSTEM

#define ENABLE_MOUNT_COSTUME_SYSTEM

#define ENABLE_ENERGY_SYSTEM

#define ENABLE_DRAGON_SOUL_SYSTEM

#define ENABLE_NEW_EQUIPMENT_SYSTEM    

 

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0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py

0611 19:08:46472 :: 

ui.py(line:2778) LoadScriptFile

system.py(line:192) execfile

system.py(line:163) Run

UIScript/CostumeWindow.py(line:8) ?

LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM'

0611 19:08:46472 :: ============================================================================================================

0611 19:08:46472 :: Abort!!!!

0611 19:08:46473 :: 

uiInventory.py(line:68) __LoadWindow

ui.py(line:2795) LoadScriptFile

exception.py(line:36) Abort

CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit:

0611 19:08:46473 :: ============================================================================================================

0611 19:08:46473 :: Abort!!!!

 

1.why? :-? 

2.Do I have to do this in locale_inc.h?

#define LOCALE_SERVICE_EUROPE

#define ENABLE_COSTUME_SYSTEM

#define ENABLE_MOUNT_COSTUME_SYSTEM

#define ENABLE_ENERGY_SYSTEM

#define ENABLE_DRAGON_SOUL_SYSTEM

#define ENABLE_NEW_EQUIPMENT_SYSTEM    

 

​You have forgot to edit the PlayerItemModule.cpp

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Someone?

Error	1	error C2039: 'SetWing' : is not a member of 'CActorInstance'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	157	gamelib
Error	2	error C2065: 'm_eWing' : undeclared identifier	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	159	gamelib
Error	3	error C2065: 'm_eRace' : undeclared identifier	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	163	gamelib
Error	4	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	172	gamelib
Error	5	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	173	gamelib
Error	6	error C3861: 'SetMaterialImagePointer': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	185	gamelib
Error	7	error C2039: 'AttachWing' : is not a member of 'CActorInstance'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	169	gamelib
Error	8	error C2065: 'm_adwPartItemID' : undeclared identifier	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	174	gamelib
Error	9	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	180	gamelib
Error	10	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	181	gamelib
Error	11	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	183	gamelib
Error	12	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	184	gamelib
Error	13	error C3861: 'RefreshActorInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	186	gamelib
Error	14	error C2664: 'AttachWing' : cannot convert parameter 3 from 'CItemData *' to 'DWORD'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	190	gamelib
Error	15	error C2039: 'AttachWing' : is not a member of 'CActorInstance'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	198	gamelib
Error	16	error C3861: 'GetAttachingBoneName': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	205	gamelib
Error	17	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	211	gamelib
Error	18	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	215	gamelib
Error	19	error C3861: 'RegisterLODThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	225	gamelib
Error	20	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	228	gamelib
Error	21	error C3861: 'AttachModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	229	gamelib

 

up #sloved but:

 

0611 23:25:12558 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0611 23:25:12558 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0611 23:25:12558 ::   File "introSelect.py", line 167, in Open

0611 23:25:12559 ::   File "introSelect.py", line 240, in Refresh

0611 23:25:12559 ::   File "introSelect.py", line 360, in MakeCharacter

0611 23:25:12559 :: AttributeError
0611 23:25:12559 :: : 
0611 23:25:12559 :: 'module' object has no attribute 'SetWing'
0611 23:25:12559 :: 

0611 23:25:12576 :: Traceback (most recent call last):

0611 23:25:12576 ::   File "introSelect.py", line 240, in Refresh

0611 23:25:12576 ::   File "introSelect.py", line 360, in MakeCharacter

0611 23:25:12576 :: AttributeError
0611 23:25:12576 :: : 
0611 23:25:12576 :: 'module' object has no attribute 'SetWing'
0611 23:25:12576 :: 

0611 23:25:12592 :: Phase Select does not handle this header (header: 126, last: 32, 126)

 

Edited by M&M
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​You have forgot to edit the PlayerItemModule.cpp

​you mean PythonItemModule.cpp

but I have: 

#ifdef ENABLE_COSTUME_SYSTEM

PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME);

// Item Sub Type

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY);

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::USE_SPECIAL);

// 인벤토리 및 장비창에서의 슬롯 번호

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair);

PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_START", c_Costume_Mount_Slot_Start);

PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_COUNT", c_Costume_Mount_Slot_Count);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_MOUNT", c_Costume_Mount_Slot_Shoulder);

PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_END", c_Costume_Mount_Slot_End);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End);

#endif

#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM

    PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START",            c_Belt_Inventory_Slot_Start);

    PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT",            c_Belt_Inventory_Slot_Count);

    PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END",            c_Belt_Inventory_Slot_End);

#endif

 

 

and if I delete from locale_inc.cpp :

 

#define ENABLE_MOUNT_COSTUME_SYSTEM

#define ENABLE_ACCE_COSTUME_SYSTEM

 

and this: from PythonApplicationModule:

#ifdef ENABLE_ACCE_COSTUME_SYSTEM

PyModule_AddIntConstant(poModule, "ENABLE_ACCE_COSTUME_SYSTEM",    1);

#else

PyModule_AddIntConstant(poModule, "ENABLE_ACCE_COSTUME_SYSTEM",    0);

#endif

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM

PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM",    1);

#else

PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM",    0);

#endif

 

it gives me this error : 

 

>.PythonItemModule.cpp(632) : error C2065: 'c_Costume_Mount_Slot_Start' : undeclared identifier

1>.PythonItemModule.cpp(633) : error C2065: 'c_Costume_Mount_Slot_Count' : undeclared identifier

1>.PythonItemModule.cpp(634) : error C2065: 'c_Costume_Mount_Slot_Shoulder' : undeclared identifier

1>.PythonItemModule.cpp(635) : error C2065: 'c_Costume_Mount_Slot_End' : undeclared identifier

Edited by iRemain
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You need that in GameType.h after the part costume:

 

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24;	// [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Mount_Slot_Count = 1;
const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
#endif

 

Edited by Roxas07
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you forget some definition in InstanceBase.h:

'AttachWing'
'ChangeWing' 

 

And in ActorInstance.h

'SetWing' 
'm_eWing'

​New err :

Linking...
cryptlib-5.6.1MT.lib(integer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
NetworkActorManager.obj : error LNK2001: unresolved external symbol "protected: class CInstanceBase * __thiscall CNetworkActorManager::__AppendCharacterManagerActor(struct SNetworkActorData &)" (?__AppendCharacterManagerActor@CNetworkActorManager@@IAEPAVCInstanceBase@@AAUSNetworkActorData@@@Z)
NetworkActorManager.obj : error LNK2001: unresolved external symbol "protected: void __thiscall CNetworkActorManager::__RemoveCharacterManagerActor(struct SNetworkActorData &)" (?__RemoveCharacterManagerActor@CNetworkActorManager@@IAEXAAUSNetworkActorData@@@Z)
NetworkActorManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall CInstanceBase::ChangeWing(unsigned long)" (?ChangeWing@CInstanceBase@@QAEXK@Z)
Release/metin2client.exe : fatal error LNK1120: 3 unresolved externals
Creating browse information file...

How i can solve this ?

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You need that in GameType.h after the part costume:

 

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24;	// [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Mount_Slot_Count = 1;
const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
#endif

 

 

#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;    // [ÁÖÀÇ] ¼ýÀÚ(19) ÇϵåÄÚµù ÁÖÀÇ. ÇöÀç ¼­¹ö¿¡¼­ ÄÚ½ºÃõ ½½·ÔÀº 19ºÎÅÍÀÓ. ¼­¹ö common/length.h ÆÄÀÏÀÇ EWearPositions ¿­°ÅÇü Âü°í.
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
    const DWORD c_Costume_Slot_Count    = 2;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
    const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24; 
    const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
    const DWORD c_Costume_Mount_Slot_Count = 1;
    const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
#endif

 

 

I have it ...

Edited by iRemain
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Screensho_wswwppp.png

 

Screensho_wswwppn.png

 

0612 18:55:28659 :: Traceback (most recent call last):

0612 18:55:28659 ::   File "ui.py", line 1492, in OnOverInItem

0612 18:55:28660 ::   File "ui.py", line 91, in __call__

0612 18:55:28660 ::   File "ui.py", line 82, in __call__

0612 18:55:28660 ::   File "uiInventory.py", line 926, in OverInItem

0612 18:55:28660 ::   File "uiInventory.py", line 1102, in ShowToolTip

0612 18:55:28660 ::   File "uiToolTip.py", line 547, in SetInventoryItem

0612 18:55:28660 ::   File "uiToolTip.py", line 867, in AddItemData

0612 18:55:28660 :: AttributeError
0612 18:55:28661 :: : 
0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT'
0612 18:55:28661 :: 

0612 18:55:30144 :: Hair number 57344 is not exist.
0612 18:55:30160 :: Hair number 256 is not exist.

 

syser #sloved:

 

COSTUME_MOUNT,

 

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT",            CItemData::COSTUME_MOUNT);

 

Any idea for ss?

Edited by Metin2 Dev
Core X - External 2 Internal
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Screensho_wswwppp.png

 

Screensho_wswwppn.png

 

0612 18:55:28659 :: Traceback (most recent call last):

0612 18:55:28659 ::   File "ui.py", line 1492, in OnOverInItem

0612 18:55:28660 ::   File "ui.py", line 91, in __call__

0612 18:55:28660 ::   File "ui.py", line 82, in __call__

0612 18:55:28660 ::   File "uiInventory.py", line 926, in OverInItem

0612 18:55:28660 ::   File "uiInventory.py", line 1102, in ShowToolTip

0612 18:55:28660 ::   File "uiToolTip.py", line 547, in SetInventoryItem

0612 18:55:28660 ::   File "uiToolTip.py", line 867, in AddItemData

0612 18:55:28660 :: AttributeError
0612 18:55:28661 :: : 
0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT'
0612 18:55:28661 :: 

0612 18:55:30144 :: Hair number 57344 is not exist.
0612 18:55:30160 :: Hair number 256 is not exist.

 

syser #sloved:

 

COSTUME_MOUNT,

 

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT",            CItemData::COSTUME_MOUNT);

 

Any idea for ss?

​Download the model pack in my post

And its work:

 

11392817_485166988303401_170023968839178

 

11336797_485166974970069_350058908618869

 

11402588_485166964970070_34056699094307711336839_485166954970071_668484365171203

 

Edited by Metin2 Dev
Core X - External 2 Internal
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29n9pc5.png

item_proto client/server 

85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

playersettingmodule:

chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

what I did wrong this time?

Edited by Metin2 Dev
Core X - External 2 Internal
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29n9pc5.png

item_proto client/server 

85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

playersettingmodule:

chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

what I did wrong this time?

​same

Edited by Metin2 Dev
Core X - External 2 Internal
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29n9pc5.png

item_proto client/server 

85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

playersettingmodule:

chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

what I did wrong this time?

​same

​Look at syserr client

Edited by Metin2 Dev
Core X - External 2 Internal
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only this :

0615 01:50:00534 :: Hair number 2548 is not exist.
0615 01:50:00535 :: Hair number 2548 is not exist.
0615 01:50:00535 :: Hair number 2548 is not exist.
0615 01:50:00553 :: Hair number 2548 is not exist.
0615 01:51:46439 :: Hair number 64001 is not exist.
0615 01:51:48193 :: Hair number 64001 is not exist.
0615 01:51:49565 :: Hair number 64001 is not exist.
0615 01:51:50242 :: Hair number 64001 is not exist.
0615 01:51:52090 :: Hair number 64001 is not exist.

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How i can solve this  ? 

0615 10:38:11722 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0615 10:38:11722 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0615 10:38:11723 ::   File "introSelect.py", line 167, in Open

0615 10:38:11723 ::   File "introSelect.py", line 240, in Refresh

0615 10:38:11723 ::   File "introSelect.py", line 360, in MakeCharacter

0615 10:38:11723 :: AttributeError
0615 10:38:11723 :: : 
0615 10:38:11723 :: 'module' object has no attribute 'SetWing'
0615 10:38:11723 :: 

 

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How i can solve this  ? 

0615 10:38:11722 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0615 10:38:11722 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0615 10:38:11723 ::   File "introSelect.py", line 167, in Open

0615 10:38:11723 ::   File "introSelect.py", line 240, in Refresh

0615 10:38:11723 ::   File "introSelect.py", line 360, in MakeCharacter

0615 10:38:11723 :: AttributeError
0615 10:38:11723 :: : 
0615 10:38:11723 :: 'module' object has no attribute 'SetWing'
0615 10:38:11723 :: 

 

​PythonCharacterModule.cpp

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