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You need a D:/ymir work/ folder on your PC.

 

Place the files in there and then copy a fully unpacked client in the same location.

 

deea450656.png

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You need a D:/ymir work/ folder on your PC.

 

Place the files in there and then copy a fully unpacked client in the same location.

 

deea450656.png

I added my unpacked client to it

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yes,new from worldeditor,no import for edited map

Go to the settings txt of a map you want to have the textures of. Then copy the last two lines of this Settings.txt to the Settings.txt of your new map and reopen the World Editor and load the map

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I think I have a problem... :

Standard encryption keys, the client starts when I am starting with the compiled binary.

6Nbhf.jpg

 

What can I do now?

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Hey Guys!
I've got a little question.. I don't know how to move on the new map. It's a little bit embarrassing, I know. But maybe somebody can show me some hints.

Oh..And sorry for my bad english, I need to refresh it :P

 

Sincerly,

 

apex :)

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Hey Guys!

I've got a little question.. I don't know how to move on the new map. It's a little bit embarrassing, I know. But maybe somebody can show me some hints.

Oh..And sorry for my bad english, I need to refresh it :P

 

Sincerly,

 

apex :)

Mouse's middle button to move

Ctrl + Mouse's right button to rotate

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also you start in the top left corner so you have to zoom all out after loading a map

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I think I have a problem... :Standard encryption keys, the client starts when I am starting with the compiled binary.6Nbhf.jpg

 

What can I do now?

It means that you didnt have the metin2_patch_flame_dungeon in your pack folder.

Go to pack/Index and remove the line wich indentifies that import.

I guess that this software has some issues, including problems generating/updating the DDS files like minimap and shadowmap.

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It means that you didnt have the metin2_patch_flame_dungeon in your pack folder.

Go to pack/Index and remove the line wich indentifies that import.

I guess that this software has some issues, including problems generating/updating the DDS files like minimap and shadowmap.

Its better to work with an unpacked client anyways. Unpack it to D:/ymir work/ and lets go :D

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How do the minimap file is created it is my black?

When you generate the minimap it just aggregates all the minimap.dds files into a new BMP file. I dont know why it generates a second, larger and blank BMP file.

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yes my two files are empty and black

 

Like I said in my previous posts, this Worldmap editor has issues generating minimap and shadowmap dds located on mapfolder/XXXXXX/xx.dds.

When you press Generate Minimap it just aggregate all the minimap.dds files from all those subfolders, but since it is not generating those files properly the end result will be two blank files.

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Like I said in my previous posts, this Worldmap editor has issues generating minimap and shadowmap dds located on mapfolder/XXXXXX/xx.dds.

When you press Generate Minimap it just aggregate all the minimap.dds files from all those subfolders, but since it is not generating those files properly the end result will be two blank files.

This explains everything.

 

So.. any ideas how to fix that?

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Like I said in my previous posts, this Worldmap editor has issues generating minimap and shadowmap dds located on mapfolder/XXXXXX/xx.dds.

When you press Generate Minimap it just aggregate all the minimap.dds files from all those subfolders, but since it is not generating those files properly the end result will be two blank files.

 

To Create an minimap:

First: INSERT on Your Keyboard

you must insert the complet map, and then "Save Map", and last "Save a mini map"

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