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Ingame Wiki System


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Hi everyone,

 

As title say, this is a wiki system but, InGame .

 

This system was made by Kori .

 

When i download it, the system had a bug on item bar, so, i've removed it .

 

Screen of system:

 

zy8sl0d0tiy576vd71.jpg

 

 

The system is open by pressing a key ( choosed for you ) .

 

How to ?

 

Well,

- Unpack your root .

 

2º- Search for archive game.py

 

- Open it and add: import uiwiki

 

- Search for: def __init__(self, stream):

and add:

self.wiki = uiwiki.AgeofPlatonWiki()

 

- Search for: onPressKeyDict[app.DIK_F5]

and next add:

onPressKeyDict[app.DIK_F9] = lambda : self.__OnWiki()

 

Note: in here: [app.DIK_F9],  F9 will be the key would you need to press to can view the system . You can change it , like you want.

 

- In the end of all ( game.py ) add this:

 

def __OnWiki(self): if self.wiki.IsShow(): self.wiki.Hide() else: self.wiki.Show()

 

- Download the archive, add it to root, and pack it again .

 

Download:  

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Password: www.metin2dev.org

 

 

Have fun !

 

Kind Regards,

Grave

Edited by Grave
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Yes, the system works fine .

As i said, the original system have a bug as you can see in this video:

I've removed it, so .. it works fine .

You just need to change it, like you want .

  • Metin2 Dev 1

                                                                                                                                      https://ffe2.eu/
                                                                                                                               PvP Server  - Since 19.08.2019
                  

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I have the system already implemted from kori on a other forum but how did you delete item list?

Very simple ... look with atention for all code and you will understand .

                                                                                                                                      https://ffe2.eu/
                                                                                                                               PvP Server  - Since 19.08.2019
                  

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not WORK ! allways error in syserr

 

0407 18:57:21209 ::   File "networkModule.py", line 247, in SetGamePhase

0407 18:57:21209 ::   File "game.py", line 77, in __init__

0407 18:57:21209 ::   File "uiwiki.py", line 215, in __init__

0407 18:57:21210 ::   File "uiwiki.py", line 504, in __Load

0407 18:57:21210 :: RuntimeError
0407 18:57:21210 :: :
0407 18:57:21210 :: Failed to load image (filename: icon/item/06090.tga)
0407 18:57:21210 ::
 

 

and more shit

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same e

 

not WORK ! allways error in syserr

 

0407 18:57:21209 ::   File "networkModule.py", line 247, in SetGamePhase

0407 18:57:21209 ::   File "game.py", line 77, in __init__

0407 18:57:21209 ::   File "uiwiki.py", line 215, in __init__

0407 18:57:21210 ::   File "uiwiki.py", line 504, in __Load

0407 18:57:21210 :: RuntimeError
0407 18:57:21210 :: :
0407 18:57:21210 :: Failed to load image (filename: icon/item/06090.tga)
0407 18:57:21210 ::
 

 

and more shit

same error, when you replace the lost icon images with one of your server  the client on loggin crashes without errors...

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game.py

Spoiler

import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
#nuovo system
import event
#
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
#afk
import time
#afk

#wiki
import uiwiki
#
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiHealth
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy
from switchbot import Bot
# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#	app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None


if localeInfo.IsEUROPE():
	SCREENSHOT_CWDSAVE = True

if localeInfo.IsCIBN10():
	SCREENSHOT_CWDSAVE = False
	SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0

# nuovo system
#BPisLodaded = 0 

class GameWindow(ui.ScriptWindow):
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)

		self.quickSlotPageIndex = 0
		self.switchbot = Bot()
		self.switchbot.Hide()
		self.lastPKModeSendedTime = 0
		self.pressNumber = None
		self.lastupdate = 0
		self.lastupdatee = 0
		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None
		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE
		
		#wiki
		self.wiki = uiwiki.AgeofPlatonWiki()
		#

		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.ShowDefaultWindows()

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()

		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()

	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
		# nuovo system
		

		self.Activare_Menu = ui.Button()
		self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,wndMgr.GetScreenHeight()/2-54)
		self.Activare_Menu.SetUpVisual("zeta/1_1.tga")
		self.Activare_Menu.SetOverVisual("zeta/1_2.tga")
		self.Activare_Menu.SetDownVisual("zeta/1_3.tga")
		self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
		self.Activare_Menu.Show()
	
		self.Dezactivare_Menu = ui.Button()
		self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54)
		self.Dezactivare_Menu.SetUpVisual("zeta/2_1.tga")
		self.Dezactivare_Menu.SetOverVisual("zeta/2_2.tga")
		self.Dezactivare_Menu.SetDownVisual("zeta/2_3.tga")
		self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
		self.Dezactivare_Menu.Hide()
     
		menu_bg = ui.AniImageBox()
		menu_bg.AppendImage("zeta/fundal.tga")
		self.menu_bg = menu_bg
		self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91)
		self.menu_bg.SetSize(50, 150)  
		self.menu_bg.Hide()
	
		self.Bonusuri = ui.Button()
		self.Bonusuri.SetParent(self.menu_bg)
		self.Bonusuri.SetPosition(9, 10)
		self.Bonusuri.SetUpVisual("zeta/1.tga")
		self.Bonusuri.SetOverVisual("zeta/2.tga")
		self.Bonusuri.SetDownVisual("zeta/1.tga")
		self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage))
		self.Bonusuri.Show()
	
		self.Switch = ui.Button()
		self.Switch.SetParent(self.menu_bg)
		self.Switch.SetPosition(9, 42)
		self.Switch.SetUpVisual("zeta/3.tga")
		self.Switch.SetOverVisual("zeta/4.tga")
		self.Switch.SetDownVisual("zeta/3.tga")
		self.Switch.SetEvent(ui.__mem_func__(self.__toggleSwitchbot))
		self.Switch.Show()
	
		self.Depozit = ui.Button()
		self.Depozit.SetParent(self.menu_bg)
		self.Depozit.SetPosition(9, 74)
		self.Depozit.SetUpVisual("locale/it/ui/button/fast_equip_1.tga")
		self.Depozit.SetOverVisual("locale/it/ui/button/fast_equip_2.tga")
		self.Depozit.SetDownVisual("locale/it/ui/button/fast_equip_3.tga")
		##self.Depozit.SetEvent(self.__activare_depozit)
		self.Depozit.SetEvent(ui.__mem_func__(self.ToggleFastEquipWindow))
		self.Depozit.Show()

		##self.AntiExp = ui.Button()
		##self.AntiExp.SetParent(self.menu_bg)
		##self.AntiExp.SetPosition(9, 106)
		##self.AntiExp.SetUpVisual("zeta/7.tga")
		##self.AntiExp.SetOverVisual("zeta/8.tga")
		##self.AntiExp.SetDownVisual("zeta/7.tga")
		##self.AntiExp.SetEvent(self.__activare_antiexp)
		##self.AntiExp.Show()
     
		##self.Teleporter = ui.Button()
		##self.Teleporter.SetParent(self.menu_bg)
		##self.Teleporter.SetPosition(9, 138)
		##self.Teleporter.SetUpVisual("zeta/9.tga")
		##self.Teleporter.SetOverVisual("zeta/10.tga")
		##self.Teleporter.SetDownVisual("zeta/9.tga")
		##self.Teleporter.SetEvent(self.__activare_teleporter)
		##self.Teleporter.Show()
##fine

		# Sistem de Putere
		PutereBG = ui.AniImageBox()
		PutereBG.AppendImage("putere/fundal.tga")
		self.PutereBG = PutereBG
		self.PutereBG.SetPosition(wndMgr.GetScreenWidth()/2-(399/2),wndMgr.GetScreenHeight()-337)
		self.PutereBG.SetSize(399, 301)      
		self.PutereBG.AddFlag('movable')
		self.PutereBG.AddFlag("float")
		self.PutereBG.Show()
   
		self.PunctePutere_text = ui.TextLine()
		self.PunctePutere_text.SetDefaultFontName()
		self.PunctePutere_text.SetParent(self.PutereBG)
		self.PunctePutere_text.SetPosition(40, 80)
		self.PunctePutere_text.SetText("Punti disponibili:")
		self.PunctePutere_text.SetOutline()
		self.PunctePutere_text.Show()
      
		self.PunctePutere_valoare = ui.TextLine()
		self.PunctePutere_valoare.SetDefaultFontName()
		self.PunctePutere_valoare.SetParent(self.PutereBG)
		self.PunctePutere_valoare.SetPosition(130, 80)
		self.PunctePutere_valoare.SetText("0")
		self.PunctePutere_valoare.SetOutline()
		self.PunctePutere_valoare.Show()
		  
		self.Bonus1_text = ui.TextLine()
		self.Bonus1_text.SetDefaultFontName()
		self.Bonus1_text.SetParent(self.PutereBG)
		self.Bonus1_text.SetPosition(30, 120)
		self.Bonus1_text.SetText("Max. HP")
		self.Bonus1_text.SetOutline()
		self.Bonus1_text.Show()
      
		self.Bonus1_valoare = ui.TextLine()
		self.Bonus1_valoare.SetDefaultFontName()
		self.Bonus1_valoare.SetParent(self.PutereBG)
		self.Bonus1_valoare.SetPosition(133, 120)
		self.Bonus1_valoare.SetText("0")
		self.Bonus1_valoare.SetOutline()
		self.Bonus1_valoare.Show()
      
		self.Bonus2_text = ui.TextLine()
		self.Bonus2_text.SetDefaultFontName()
		self.Bonus2_text.SetParent(self.PutereBG)
		self.Bonus2_text.SetPosition(30, 150)
		self.Bonus2_text.SetText("Val. Attac")
		self.Bonus2_text.SetOutline()
		self.Bonus2_text.Show()
      
		self.Bonus2_valoare = ui.TextLine()
		self.Bonus2_valoare.SetDefaultFontName()
		self.Bonus2_valoare.SetParent(self.PutereBG)
		self.Bonus2_valoare.SetPosition(133, 150)
		self.Bonus2_valoare.SetText("0")
		self.Bonus2_valoare.SetOutline()
		self.Bonus2_valoare.Show()
      
		self.Bonus3_text = ui.TextLine()
		self.Bonus3_text.SetDefaultFontName()
		self.Bonus3_text.SetParent(self.PutereBG)
		self.Bonus3_text.SetPosition(30, 180)
		self.Bonus3_text.SetText("Colpo Critico")
		self.Bonus3_text.SetOutline()
		self.Bonus3_text.Show()
      
		self.Bonus3_valoare = ui.TextLine()
		self.Bonus3_valoare.SetDefaultFontName()
		self.Bonus3_valoare.SetParent(self.PutereBG)
		self.Bonus3_valoare.SetPosition(133, 180)
		self.Bonus3_valoare.SetText("0")
		self.Bonus3_valoare.SetOutline()
		self.Bonus3_valoare.Show()
      
		self.Bonus4_text = ui.TextLine()
		self.Bonus4_text.SetDefaultFontName()
		self.Bonus4_text.SetParent(self.PutereBG)
		self.Bonus4_text.SetPosition(30, 210)
		self.Bonus4_text.SetText("Traffigenti")
		self.Bonus4_text.SetOutline()
		self.Bonus4_text.Show()
      
		self.Bonus4_valoare = ui.TextLine()
		self.Bonus4_valoare.SetDefaultFontName()
		self.Bonus4_valoare.SetParent(self.PutereBG)
		self.Bonus4_valoare.SetPosition(133, 210)
		self.Bonus4_valoare.SetText("0")
		self.Bonus4_valoare.SetOutline()
		self.Bonus4_valoare.Show()
      
		self.Buton1_Plus = ui.Button()
		self.Buton1_Plus.SetParent(self.PutereBG)
		self.Buton1_Plus.SetPosition(180, 117)
		self.Buton1_Plus.SetUpVisual("putere/buton_plus.tga")
		self.Buton1_Plus.SetOverVisual("putere/buton_plus_1.tga")
		self.Buton1_Plus.SetDownVisual("putere/buton_plus_2.tga")
		self.Buton1_Plus.SetEvent(self.activare_buton1_buton)
		self.Buton1_Plus.Show()
      
		self.Buton2_Plus = ui.Button()
		self.Buton2_Plus.SetParent(self.PutereBG)
		self.Buton2_Plus.SetPosition(180, 147)
		self.Buton2_Plus.SetUpVisual("putere/buton_plus.tga")
		self.Buton2_Plus.SetOverVisual("putere/buton_plus_1.tga")
		self.Buton2_Plus.SetDownVisual("putere/buton_plus_2.tga")
		self.Buton2_Plus.SetEvent(self.activare_buton2_buton)
		self.Buton2_Plus.Show()
      
		self.Buton3_Plus = ui.Button()
		self.Buton3_Plus.SetParent(self.PutereBG) 
		self.Buton3_Plus.SetPosition(180, 177)
		self.Buton3_Plus.SetUpVisual("putere/buton_plus.tga")
		self.Buton3_Plus.SetOverVisual("putere/buton_plus_1.tga")
		self.Buton3_Plus.SetDownVisual("putere/buton_plus_2.tga")
		self.Buton3_Plus.SetEvent(self.activare_buton3_buton)
		self.Buton3_Plus.Show()
      
		self.Buton4_Plus = ui.Button()
		self.Buton4_Plus.SetParent(self.PutereBG)
		self.Buton4_Plus.SetPosition(180, 207)
		self.Buton4_Plus.SetUpVisual("putere/buton_plus.tga")
		self.Buton4_Plus.SetOverVisual("putere/buton_plus_1.tga")
		self.Buton4_Plus.SetDownVisual("putere/buton_plus_2.tga")
		self.Buton4_Plus.SetEvent(self.activare_buton4_buton)
		self.Buton4_Plus.Show()
      
		self.timp_1 = ui.AniImageBox()
		self.timp_1.AppendImage("putere/timp_9.tga")
		self.timp_1.SetParent(self.PutereBG)
		self.timp_1.SetPosition(237, 75)
		self.timp_1.Show()
      
		self.Buton_Activare = ui.Button()
		self.Buton_Activare.SetParent(self.PutereBG)
		self.Buton_Activare.SetPosition(259, 97)
		self.Buton_Activare.SetUpVisual("putere/buton_activare.tga")
		self.Buton_Activare.SetOverVisual("putere/buton_activare_1.tga")
		self.Buton_Activare.SetDownVisual("putere/buton_activare_2.tga")
		self.Buton_Activare.SetEvent(self.activare_putere_buton)
		self.Buton_Activare.Show()
      
		self.bara_goala = ui.AniImageBox()
		self.bara_goala.AppendImage("putere/bara_goala.tga")
		self.bara_goala.SetParent(self.PutereBG)
		self.bara_goala.SetPosition(399/2 - 339/2, 258)
		self.bara_goala.Show()
      
		self.bara_plina = ui.AniImageBox()
		self.bara_plina.AppendImage("putere/bara_plina.tga")
		self.bara_plina.SetParent(self.PutereBG)
		self.bara_plina.SetPosition(399/2 - 339/2, 258)
		self.bara_plina.SetPercentage(100, 100)
		self.bara_plina.Show()
      
		self.bonus_activ = ui.TextLine()
		self.bonus_activ.SetDefaultFontName()
		self.bonus_activ.SetParent(self.PutereBG)
		self.bonus_activ.SetPosition(245, 211)
		self.bonus_activ.SetText("Nessun bonus attivo")
		self.bonus_activ.SetOutline()
		self.bonus_activ.Show()
      
		self.PutereBG.Hide()
      # Final Sistem de Putere
		
		

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = False
		self.isShowDebugInfo = False
		self.ShowNameFlag = False

		self.enableXMasBoom = False
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE


		## Sound
		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT
		
		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
		self.cubeInformation = {}
		self.currentCubeNPC = 0
		#ui.EnablePaste(TRUE)
		
	def Close(self):
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		self.menu_bg.Hide()
		self.Dezactivare_Menu.Hide()
		self.Activare_Menu.Hide()		
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()

		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None
		self.PrintMousePos = None

		self.ClearDictionary()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
		
		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
		#onPressKeyDict[app.DIK_F6]	= lambda : self.__uiswitchbonus()
		onPressKeyDict[app.DIK_F7]    = lambda : self.__afk()
		##switch
		onPressKeyDict[app.DIK_F6]			= lambda : self.__toggleSwitchbot()
		##wiki
		onPressKeyDict[app.DIK_F9] = lambda : self.__OnWiki()
		#
		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#캐릭터 이동키
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_F8]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()

		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __uiswitchbonus(self):
		import uiSwitchBonus
		self.BoniSwitcher = uiSwitchBonus.OptionDialog() 
		self.BoniSwitcher.Show()
		
	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			
			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):				
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressJKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if player.IsMountingHorse():
				net.SendChatPacket("/unmount")
			else:
				#net.SendChatPacket("/user_horse_ride")
				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
					for i in xrange(player.INVENTORY_PAGE_SIZE):
						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
							net.SendItemUsePacket(i)
							break
	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/ride")	
		else:
			if self.ShowNameFlag:
				self.interface.ToggleGuildWindow()
			else:
				app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def	__ReleaseGKey(self):
		app.PitchCamera(app.CAMERA_STOP)

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0==interfaceModule.IsQBHide:
				interfaceModule.IsQBHide = 1
				self.interface.HideAllQuestButton()
			else:
				interfaceModule.IsQBHide = 0
				self.interface.ShowAllQuestButton()
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)

	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		if localeInfo.IsARABIC():
			if 0 <= localSlotIndex and localSlotIndex < 4:
				player.RequestUseLocalQuickSlot(3-localSlotIndex)
			else:
				player.RequestUseLocalQuickSlot(11-localSlotIndex)
		else:
			player.RequestUseLocalQuickSlot(localSlotIndex)			

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
			self.PrintMousePos.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()
			self.PrintMousePos.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
		
		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
		
		##
		self.PrintMousePos = ui.TextLine()
		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# 오브젝트 그리는 개수
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

		# 시야거리
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):

		self.interface.OnChangePKMode()

		try:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

	def OpenQuestWindow(self, skin, idx):
		self.interface.OpenQuestWindow(skin, idx)
		
	
	# ui hp
	
	def Mozart(self, data):
		dane = data.split("|")
		constInfo.PLAYER_NAME = str(dane[0])
		constInfo.PLAYER_HP = int(dane[1])
		constInfo.PLAYER_MAX_HP = int(dane[2])
		constInfo.PLAYER_SP = int(dane[3])
		constInfo.PLAYER_MAX_SP = int(dane[4])

	def Tabulejtor(self, id):
		constInfo.STHX = int(id)
			
	def GetInputOn(self):
		constInfo.INPUT_IGNORE = 1
		
	def GetInputOff(self):
		constInfo.INPUT_IGNORE = 0
			
	def GetInputValue(self):
		net.SendQuestInputStringPacket(str(constInfo.VID))

	def OpenQuestWindow(self, skin, idx):
		if constInfo.INPUT_IGNORE == 1:
			return
		else:
			self.interface.OpenQuestWindow(skin, idx)	
	# end
	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return True

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return True

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)

	# UNKNOWN_UPDATE
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
			self.BINARY_DragonSoulGiveQuilification()

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulDeactivate()
	
 
 
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)
		
		if app.IsPressed(app.DIK_LCONTROL):
			
			if not player.IsSameEmpire(vid):
				return

			if player.IsMainCharacterIndex(vid):
				return		
			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
				return

			self.interface.OpenWhisperDialog(name)
			

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	#def OnRecvWhisper(self, mode, name, line):
	#	if mode == chat.WHISPER_TYPE_GM:
	#		self.interface.RegisterGameMasterName(name)
	#	chat.AppendWhisper(mode, name, line)
	#	self.interface.RecvWhisper(name)
	#afk
	def OnRecvWhisper(self, mode, name, line):
		global afk
		afk = time.strftime("%H:%M")
		if mode == chat.WHISPER_TYPE_GM:
			self.interface.RegisterGameMasterName(name)
		if line[-18:] == "Mi spiace sono AFK":
				net.SendWhisperPacket(name, afk)
				chat.AppendWhisper(mode, name, line)
				self.interface.RecvWhisper(name)
				return
		if constInfo.AFK == 1 and line[-5:] != afk:
				net.SendWhisperPacket(name, "Mi spiace sono AFK")
				chat.AppendWhisper(mode, name, line)
				self.interface.RecvWhisper(name)
		else:	
			chat.AppendWhisper(mode, name, line)
			self.interface.RecvWhisper(name)
	#end afk
	def OnRecvWhisperSystemMessage(self, mode, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name, line):
		if localeInfo.WHISPER_ERROR.has_key(mode):
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(localeInfo.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	## Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)

	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = False

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return True

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return True

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return True

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if False == self.IsFocus():
			if True == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		elif SCREENSHOT_DIR:
			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
	
	#def ShowConsole(self):
	#	if debugInfo.IsDebugMode() or True or False == self.consoleEnable:
	#		player.EndKeyWalkingImmediately()
	#		self.console.OpenWindow()
	
	
	def ShowConsole(self):
		if debugInfo.IsDebugMode() or True == self.consoleEnable:
			player.EndKeyWalkingImmediately()
			self.console.OpenWindow()

	def ShowName(self):
		self.ShowNameFlag = True
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return True

		if self.ShowNameFlag:
			return True

		return False
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = False
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(True)

	def EndAttack(self):
		player.SetAttackKeyState(False)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, True)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, True)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, True)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, False)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, False)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, False)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
			return

		if key == app.DIK_ESC:
			self.RequestDropItem(False)
			constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return True

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return True

	def OnMouseLeftButtonDown(self):
		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		if mouseModule.mouseController.isAttached():
			self.CheckFocus()
		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				return
			else:
				self.CheckFocus()
				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return True

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			## DragonSoul
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
			
			mouseModule.mouseController.DeattachObject()

		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				if app.IsPressed(app.DIK_LALT):
					link = chat.GetLinkFromHyperlink(hyperlink)
					ime.PasteString(link)
				else:
					self.interface.MakeHyperlinkTooltip(hyperlink)
				return
			else:
				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return True

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
			attachedInvenType = player.SlotTypeToInvenType(attachedType)
			if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
				if player.IsEquipmentSlot(attachedItemSlotPos):
					self.stream.popupWindow.Close()
					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
				else:
					if chr.IsNPC(dstChrID):
						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
					else:
						net.SendExchangeStartPacket(dstChrID)
						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
			else:
				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

	def RequestDropItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")
				else:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

	# PRIVATESHOP_DISABLE_ITEM_DROP
	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if True == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return True

	def OnMouseRightButtonUp(self):
		if True == mouseModule.mouseController.isAttached():
			return True

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return True

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		app.UpdateGame()
		import player
		gamemasta=player.GetName()
		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()

		self.interface.BUILD_OnUpdate()
		if app.GetGlobalTimeStamp() - self.lastupdate < 0:
			self.lastupdate = app.GetGlobalTimeStamp()
		if app.GetGlobalTimeStamp() - self.lastupdatee < 0:
			self.lastupdatee = app.GetGlobalTimeStamp()
		if gamemasta.find("[PR1]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(13)
		if gamemasta.find("[PR2]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(14)
		if gamemasta.find("[PR3]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(15)
		if gamemasta.find("[PR4]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(16)			
	def UpdateDebugInfo(self):
		#
		# 캐릭터 좌표 및 FPS 출력
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
		xMouse, yMouse = wndMgr.GetMousePosition()
		self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if True == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		elif True == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return True

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return True

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return True

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
	def Gift_Show(self):
		self.interface.ShowGift()

	# CUBE
	def BINARY_Cube_Open(self, npcVNUM):
		self.currentCubeNPC = npcVNUM
		
		self.interface.OpenCubeWindow()

		
		if npcVNUM not in self.cubeInformation:
			net.SendChatPacket("/cube r_info")
		else:
			cubeInfoList = self.cubeInformation[npcVNUM]
			
			i = 0
			for cubeInfo in cubeInfoList:								
				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
				
				j = 0				
				for materialList in cubeInfo["materialList"]:
					for materialInfo in materialList:
						itemVnum, itemCount = materialInfo
						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
					j = j + 1						
						
				i = i + 1
				
			self.interface.wndCube.Refresh()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
		self.interface.UpdateCubeInfo(gold, itemVnum, count)
		
	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "큐브 제작 성공"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "큐브 제작 실패"
		self.interface.FailedCubeWork()
		pass

	def BINARY_Cube_ResultList(self, npcVNUM, listText):
		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
		#print listText
		
		if npcVNUM == 0:
			npcVNUM = self.currentCubeNPC
		
		self.cubeInformation[npcVNUM] = []
		
		try:
			for eachInfoText in listText.split("/"):
				eachInfo = eachInfoText.split(",")
				itemVnum	= int(eachInfo[0])
				itemCount	= int(eachInfo[1])

				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
			
			resultCount = len(self.cubeInformation[npcVNUM])
			requestCount = 7
			modCount = resultCount % requestCount
			splitCount = resultCount / requestCount
			for i in xrange(splitCount):
				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
				
			if 0 < modCount:
				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
		
	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
		try:
			#print listText
			
			if 3 > len(listText):
				dbg.TraceError("Wrong Cube Material Infomation")
				return 0

			
			
			eachResultList = listText.split("@")

			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
			
			itemIndex = 0
			for eachResultText in eachResultList:
				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
				
				gold = 0
				splitResult = eachResultText.split("/")
				if 1 < len(splitResult):
					gold = int(splitResult[1])
					
				#print "splitResult : ", splitResult
				eachMaterialList = splitResult[0].split("&")
				
				i = 0
				for eachMaterialText in eachMaterialList:
					complicatedList = eachMaterialText.split("|")
					
					if 0 < len(complicatedList):
						for complicatedText in complicatedList:
							(itemVnum, itemCount) = complicatedText.split(",")
							itemVnum = int(itemVnum)
							itemCount = int(itemCount)
							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
							
							materialList[i].append((itemVnum, itemCount))
							
					else:
						itemVnum, itemCount = eachMaterialText.split(",")
						itemVnum = int(itemVnum)
						itemCount = int(itemCount)
						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
						
						materialList[i].append((itemVnum, itemCount))
						
					i = i + 1
					
					
					
				itemIndex = itemIndex + 1
				
			self.interface.wndCube.Refresh()
			
				
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
	
	# END_OF_CUBE
	
	# 용혼석	
	def BINARY_Highlight_Item(self, inven_type, inven_pos):
		self.interface.Highligt_Item(inven_type, inven_pos)
	
	def BINARY_DragonSoulGiveQuilification(self):
		self.interface.DragonSoulGiveQuilification()
		
	def BINARY_DragonSoulRefineWindow_Open(self):
		self.interface.OpenDragonSoulRefineWindow()

	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
	
	# END of DRAGON SOUL REFINE WINDOW
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in localeInfo.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,
			#GM LIST
			"Teamler_on"				: self.__Team_On,
			"Teamler_off"				: self.__Team_Off,  

			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL

			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,
			"mall"			: self.__InGameShop_Show,
			
			# Sistem de Putere
			"DeschidePutere"				:self.__deschideputere,
			"InchidePutere"					:self.__inchideputere,
			"questindex_activare_putere"	:self.__questindex_activare_putere,
			"questindex_buton1_putere"		:self.__questindex_buton1_putere,
			"questindex_buton2_putere"		:self.__questindex_buton2_putere,
			"questindex_buton3_putere"		:self.__questindex_buton3_putere,
			"questindex_buton4_putere"		:self.__questindex_buton4_putere,
			"status_putere"					:self.__status_putere,
			"timp_putere"					: self.__timp_putere,
			"bonus_activ"					: self.__bonus_activ,
			"actualizare_bara_putere"		: self.__actualizare_bara_putere,
			"efect_putere"					:self.__efect_putere,
			# Final Sistem de Putere

			#carcel
			"carcel"				: self.__carcel,
			#end carcel
			
			#new inventory
			# LagerButton
			"normal_mall"			: self.__Opennormalmall,
			#Portring
			"Portring"				: self.__MakePortring,
			
			
			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING
			
			#wskaznikiHP
			"super_quest"			: self.Tabulejtor,
			"pvp_zdruwko"			: self.Mozart,
			
			#inputpowerdziwk
			"get_input_value"		: self.GetInputValue,
			"get_input_start"		: self.GetInputOn,
			"get_input_end"			: self.GetInputOff,

			
			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST
			"teleportacja"			: self.teleportacja,
			"teleportacja_block"	: self.teleportacja_block,
			
			#nuovo system
			"depozit_index"			:self.__depozit_questindex,
			"antiexp_index"			:self.__antiexp_questindex,
			"teleporter_index"		:self.__teleporter_questindex,
			

		}

		self.serverCommander=stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)

	def BINARY_ServerCommand_Run(self, line):
		#dbg.TraceError(line)
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/make_soket.wav")
		self.PopupMessage(localeInfo.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound("sound/ui/jaeryun_fail.wav")
		self.PopupMessage(localeInfo.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return False

		return True

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = True
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = False

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		constInfo.CONSOLE_ENABLE = True
		self.consoleEnable = True
		app.EnableSpecialCameraMode()
		ui.EnablePaste(True)

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	def __InGameShop_Show(self, url):
		if constInfo.IN_GAME_SHOP_ENABLE:
			self.interface.OpenWebWindow(url)

	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	# END_OF_WEDDING

	def teleportacja(self, qid):
			constInfo.teleportacja = int(qid)

	def teleportacja_block(self, qid):
			constInfo.teleportacja_block = int(qid)
			
	#GM LIST
	def __Team_On(self, name):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogin(2, name)

	def __Team_Off(self, name):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogout(2, name)  	

# switchbot
	def __toggleSwitchbot(self):
		if self.switchbot.bot_shown == 1:
			self.switchbot.Hide()
		else:
			self.switchbot.Show()
# END_switchbot
#afk system
	def __afk(self):
		if constInfo.AFK == 0:
			constInfo.AFK = 1
			self.PopupMessage("Afk Attivo")
		elif constInfo.AFK == 1:
			constInfo.AFK = 0
			self.PopupMessage("AFK Non attivo")
#end afk
# nuovo system
	def __menubg(self):
		if constInfo.MENU_BG == 0:
			constInfo.MENU_BG = 1
			self.menu_bg.Show()
			self.Activare_Menu.Hide()
			self.Dezactivare_Menu.Show()
		else:
			constInfo.MENU_BG = 0
			self.menu_bg.Hide()
			self.Activare_Menu.Show()
			self.Dezactivare_Menu.Hide()
	def __BonusPage(self):
		import PaginaBonusuri
		#global BPisLodaded
		try:
			if constInfo.BPisLodaded == 0:
				#constInfo.BPisLodaded = 1
				exec 'PaginaBonusuri.BonusBoardDialog().Show()'
			else:
				exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
				#constInfo.BPisLodaded = 0
		except ImportError:
			import dbg,app
			dbg.Trace('PaginaBonusuri.py Importing error')
			app.Abort
	def __uiswitchbonus(self):
		import uiSwitchBonus
		self.BoniSwitcher = uiSwitchBonus.OptionDialog() 
		self.BoniSwitcher.Show()
	def __depozit_questindex(self, value):
		constInfo.DEPOZIT_QUESTINDEX = int(value)
	def __activare_depozit(self):
		activare_depozit = constInfo.DEPOZIT_QUESTINDEX
		event.QuestButtonClick(activare_depozit) 
	def __antiexp_questindex(self, value1):
		constInfo.ANTIEXP_QUESTINDEX = int(value1)
	def __activare_antiexp(self):
		activare_antiexp = constInfo.ANTIEXP_QUESTINDEX
		event.QuestButtonClick(activare_antiexp)
	def __teleporter_questindex(self, value2):
		constInfo.TELEPORTER_QUESTINDEX = int(value2)
	def __activare_teleporter(self):
		activare_teleporter = constInfo.TELEPORTER_QUESTINDEX
		event.QuestButtonClick(activare_teleporter)
	def ToggleFastEquipWindow(self):
		if constInfo.FAST_EQUIP == 0:
			constInfo.FAST_EQUIP = 1
			import uifastequip
			snd.PlaySound("sound/ui/click.wav")
		
			self.uuifastequipDlg = uifastequip.changeequip()
			self.uuifastequipDlg.Show()
		elif constInfo.FAST_EQUIP == 1:
			constInfo.FAST_EQUIP = 0
			import uifastequip
			snd.PlaySound("sound/ui/click.wav")
		
			self.uuifastequipDlg = uifastequip.changeequip()
			self.uuifastequipDlg.Close()


# Sistem de Putere
	def __deschideputere(self):
		self.PutereBG.Show()
      
	def __inchideputere(self):
		self.PutereBG.Hide()
   
	def __questindex_activare_putere(self, questindex):
		constInfo.ACTIVARE_PUTERE_BUTON_QUESTINDEX = int(questindex)
      
	def activare_putere_buton(self):
		questindex_activare_putere = constInfo.ACTIVARE_PUTERE_BUTON_QUESTINDEX
		event.QuestButtonClick(questindex_activare_putere)
      
	def __questindex_buton1_putere(self, questindex_buton1):
		constInfo.PLUSARE_BUTON1_QUESTINDEX = int(questindex_buton1)
      
	def activare_buton1_buton(self):
		questindex_buton1_putere = constInfo.PLUSARE_BUTON1_QUESTINDEX
		event.QuestButtonClick(questindex_buton1_putere)
   
	def __questindex_buton2_putere(self, questindex_buton2):
		constInfo.PLUSARE_BUTON2_QUESTINDEX = int(questindex_buton2)
      
	def activare_buton2_buton(self):
		questindex_buton2_putere = constInfo.PLUSARE_BUTON2_QUESTINDEX
		event.QuestButtonClick(questindex_buton2_putere)
      
	def __questindex_buton3_putere(self, questindex_buton3):
		constInfo.PLUSARE_BUTON3_QUESTINDEX = int(questindex_buton3)
      
	def activare_buton3_buton(self):
		questindex_buton3_putere = constInfo.PLUSARE_BUTON3_QUESTINDEX
		event.QuestButtonClick(questindex_buton3_putere)
      
	def __questindex_buton4_putere(self, questindex_buton4):
		constInfo.PLUSARE_BUTON4_QUESTINDEX = int(questindex_buton4)
      
	def activare_buton4_buton(self):
		questindex_buton4_putere = constInfo.PLUSARE_BUTON4_QUESTINDEX
		event.QuestButtonClick(questindex_buton4_putere) 
      
	def __status_putere(self, bonus1, bonus2, bonus3, bonus4, puncte_disponibile):   
		self.Bonus1_valoare.SetText(bonus1)
		self.Bonus2_valoare.SetText(bonus2)
		self.Bonus3_valoare.SetText(bonus3)
		self.Bonus4_valoare.SetText(bonus4)
		self.PunctePutere_valoare.SetText(puncte_disponibile)
		if int(puncte_disponibile) <= 0:
			self.Buton1_Plus.Hide()
			self.Buton2_Plus.Hide()
			self.Buton3_Plus.Hide()
			self.Buton4_Plus.Hide()
		else:
			self.Buton1_Plus.Show()
			self.Buton2_Plus.Show()
			self.Buton3_Plus.Show()
			self.Buton4_Plus.Show()
   
	def __timp_putere(self, timp):
		self.timp_1 = ui.AniImageBox()
		self.timp_1.AppendImage("putere/timp_" + timp + ".tga")
		self.timp_1.SetParent(self.PutereBG)
		self.timp_1.SetPosition(237, 75)
		self.timp_1.Show() 
      
	def __bonus_activ(self, bonus, bonus_val):
		if int(bonus) == 1:
			self.bonus_activ.SetText("Max. HP: " + bonus_val)
		elif int(bonus) == 2:
			self.bonus_activ.SetText("Val. Attac: " + bonus_val)
		elif int(bonus) == 3:
			self.bonus_activ.SetText("Colpo Critica: " + bonus_val)
		elif int(bonus) == 4:
			self.bonus_activ.SetText("Traffigenti " + bonus_val)
		else:
			self.bonus_activ.SetText("Nessun bonus attivo")
         
	def __actualizare_bara_putere(self, valoare_bara_putere):
		self.bara_plina.SetPercentage(valoare_bara_putere, 100)
      
	def __efect_putere(self):
		net.SendChatPacket("(efect_putere)")
   # Final Sistem de Putere

	#carcere
	def __carcel(self):
		net.SendChatPacket("(carcel)")

		
	def __Opennormalmall(self, qid):
		constInfo.mallqin= int(qid) 
	
	def __MakePortring(self, qid):
		constInfo.PortRingqin= int(qid)
		
		
		
		
		
##wiki
	# def __OnWiki(self): 
		# if self.wiki.IsShow():
			# self.wiki.Hide() 
		# else: 
			# self.wiki.Show()
# autopickup		
class PickUP(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.LoadPick()
	
	def __del__(self):
		ui.ScriptWindow.__del__(self)
	def LoadPick(self):
	
		chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Auto Pickup")
		chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Alcor Metin2")
             
		
		self.LoadMainForm()
		self.FaceButton()
		
	def LoadMainForm(self):

		global OnOff
		self.Board = ui.BoardWithTitleBar()
		self.Board.SetSize(200, 150)
		self.Board.SetPosition(wndMgr.GetScreenWidth()-500, wndMgr.GetScreenHeight()-400)
		self.Board.AddFlag("movable")
		self.Board.AddFlag("float")
		self.Board.SetTitleName("Auto Pickup")
		self.Board.SetCloseEvent(self.Board.Hide)
		self.Board.Show()

		self.PickMessage = ui.TextLine()
		self.PickMessage.SetParent(self.Board)
		self.PickMessage.SetPosition(35, 95)
		self.PickMessage.SetText("Auto Pickup")
		self.PickMessage.Show()


		self.PickOn = ui.Button()
		self.PickOn.SetParent(self.Board)
		self.PickOn.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
		self.PickOn.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
		self.PickOn.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
		self.PickOn.SetText("Start")
		self.PickOn.SetPosition(10, 70)
		self.PickOn.SetEvent(self.PickUp)
		self.PickOn.Show()
		
		self.PickOff = ui.Button()
		self.PickOff.SetParent(self.Board)
		self.PickOff.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
		self.PickOff.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
		self.PickOff.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
		self.PickOff.SetText("Stop")
		self.PickOff.SetPosition(100, 70)
		self.PickOff.SetEvent(self.PickUpStop)
		self.PickOff.Show()
		
		
	def FaceButton(self):
	
		global PickButton
		PickButton = ui.Button()
		PickButton.SetText("")
		PickButton.SetPosition((wndMgr.GetScreenWidth()/2)-435,wndMgr.GetScreenHeight()-90)
		PickButton.SetSize(88, 21)
		PickButton.SetEvent(self.Board.Show)
		PickButton.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
		PickButton.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
		PickButton.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
		PickButton.Show()
		
		global PickText
		PickText = ui.TextLine()
		PickText.SetParent(PickButton)
		PickText.SetVerticalAlignCenter()
		PickText.SetHorizontalAlignCenter()
		PickText.SetPosition(43,10)
		PickText.SetText("PickUpBot")
		PickText.Show()

	def SendGoldDown(self):
		net.SendGoldDropPacketNew(500)
	
	def OpenInv(self):
		ToggleInventoryWindow()
		
	def PickUp(self):
		chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Auto-Pickup attivo.")
		self.PickUpStart()
	def PickUpStart(self):
		player.PickCloseItem()
		
		self.Delay = WaitingDialog()
		PickDelay = 0.1
			
		self.Delay.Open(int(PickDelay))
		self.Delay.SAFE_SetTimeOverEvent(self.PickUpStart)
			
	def PickUpStop(self):
		chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Auto-Pickup non attivo.")
		
		StopDelay = 999999
		self.Delay.Open(int(StopDelay))
			
	def Stealth(self):
		player.HidePlayer()
		
	
		
class WaitingDialog(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.eventTimeOver = lambda *arg: None
		self.eventExit = lambda *arg: None

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Open(self, waitTime):
		curTime = time.clock()
		self.endTime = curTime + waitTime

		self.Show()		

	def Close(self):
		self.Hide()

	def Destroy(self):
		self.Hide()

	def SAFE_SetTimeOverEvent(self, event):
		self.eventTimeOver = ui.__mem_func__(event)

	def SAFE_SetExitEvent(self, event):
		self.eventExit = ui.__mem_func__(event)
		
	
	def OnUpdate(self):
		lastTime = max(0, self.endTime - time.clock())
		if 0 == lastTime:
			self.Close()
			self.eventTimeOver()
			
		else:
			return
		
StartDialog = PickUP()
StartDialog.Board.Hide()
   

 

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  • Premium

System works fine . I've test it. Pay attention at TAB Key .

Thanks for test Shisui

Morion, Shisui didn't copy and past my screen. Look at the map .

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I have problem.. my syserr:

 

0412 11:04:42958 ::   File "
0412 11:04:42958 :: <string>
0412 11:04:42958 :: ", line 
0412 11:04:42958 :: 99
0412 11:04:42958 :: 
0412 11:04:42958 ::     
0412 11:04:42958 :: self.wiki = uiwiki.AgeofPlatonWiki()
0412 11:04:42958 :: ^
0412 11:04:42958 :: IndentationError
0412 11:04:42958 :: : 
0412 11:04:42958 :: unindent does not match any outer indentation level
0412 11:04:42958 :: 
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  • Former Staff

I have problem.. my syserr:

 

0412 11:04:42958 ::   File "

0412 11:04:42958 :: <string>

0412 11:04:42958 :: ", line 

0412 11:04:42958 :: 99

0412 11:04:42958 :: 

0412 11:04:42958 ::     

0412 11:04:42958 :: self.wiki = uiwiki.AgeofPlatonWiki()

0412 11:04:42958 :: ^

0412 11:04:42958 :: IndentationError

0412 11:04:42958 :: : 

0412 11:04:42958 :: unindent does not match any outer indentation level

0412 11:04:42958 ::

Do it again, this time carefuly.

The last piece of code its suposed to be like this

	def __OnWiki(self):
		if self.wiki.IsShow():
			self.wiki.Hide()
		else:
			self.wiki.Show()
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