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  • Honorable Member

can someone help us please, we need to understand how to fix it.

I've reverse-engineered the official launcher for it: It's not so simple to re-create the event motion types 11-12 like the official did. (it's a bit of work since ymir re-wrote some skill handling functions)

The event motion types 11-12 are a workaround of the reef attack animation. (to be more precise, they set the correct distance before diving in to the target)

You can actually fix this issue without re-writing everything ymir did anyway. You now have a "tip" of what largely the event motion types 11-12 do.

soBlk86.jpg

༼ つ ◕_◕ ༽つ RIP in PepPeRoni ༼ つ ◕_◕ ༽つ

Edited by Metin2 Dev
Core X - External 2 Internal
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