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Metin2 Naga Queen Error Mob Sysr and client


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hey guys i tried adding this mob and i keep getting this error and the mob animation is messed up can anyone tell me how to fix or help?0221_221809.jpg

Here is also syserr.txt 

 

0221 22:02:08705 :: CreateFromMemoryFile: Cannot create texture

0221 22:02:08705 :: CreateFromMemoryFile: Cannot create texture
0221 22:02:08705 :: CreateFromMemoryFile: Cannot create texture
0221 22:02:08705 :: CreateFromMemoryFile: Cannot create texture
0221 22:02:08707 :: CreateFromMemoryFile: Cannot create texture
0221 22:02:09325 :: invalid idx 0
0221 22:02:17067 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0221 22:02:18096 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0221 22:02:22869 :: CreateFromMemoryFile: Cannot create texture
0221 22:02:33644 :: CInstanceBase::AttachTextTail - VID [54136] ALREADY EXIST
0221 22:03:28364 :: CInstanceBase::AttachTextTail - VID [54136] ALREADY EXIST
0221 22:03:40707 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
 

 

Edited by Metin2 Dev
Core X - External 2 Internal
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hey guys so i replaced some ddl files and now it comes up with another error

syserr.txt:

0222 14:53:51798 :: CreateFromMemoryFile: Cannot create texture
0222 14:53:51798 :: CreateFromMemoryFile: Cannot create texture
0222 14:53:51799 :: CreateFromMemoryFile: Cannot create texture
0222 14:53:51799 :: CreateFromMemoryFile: Cannot create texture
0222 14:53:51800 :: CreateFromMemoryFile: Cannot create texture
0222 14:53:52847 :: invalid idx 0
0222 14:54:01593 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0222 14:54:10737 :: CreateFromMemoryFile: Cannot create texture
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GENERAL WAIT wait00.msa 70
GENERAL WAIT1 wait01.msa 30
GENERAL RUN run.msa 100
GENERAL NORMAL_ATTACK normal_attack00.msa 50
GENERAL NORMAL_ATTACK1 normal_attack01.msa 50
GENERAL FRONT_DAMAGE front_damage00.msa 50
GENERAL FRONT_DAMAGE1 front_damage01.msa 50
GENERAL FRONT_DEAD front_dead.msa 100
GENERAL FRONT_STANDUP front_standup.msa 100
GENERAL BACK_DAMAGE back_damage00.msa 50
GENERAL BACK_DAMAGE1 back_damage01.msa 50
GENERAL BACK_STANDUP back_standup.msa 100
GENERAL BACK_DEAD back_dead.msa 100
it is there but maybe not right you decide
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