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C++ npc.get_level() is possible?



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CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
lua_pushnumber(L, npc->GetLevel());
return 1;
int npc_get_level(lua_State * L)
	LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
	lua_pushnumber(L,npc ? npc->GetLevel() : 0);
	return 1;

Conditions :)


Kind Regards

Ken ~ TA

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Do not be sorry, be better.

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