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Skill Point 17 -> P?


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Try this if you have your source.

 

Open char_skill.cpp:

Found this:

 

case SKILL_NORMAL:
// 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련
if (GetSkillLevel(pkSk->dwVnum) >= 17)
{
if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0)
{
SetSkillLevel(pkSk->dwVnum, 20);
SetQuestFlag("reset_scroll.force_to_master_skill", 0);
}
else
{
if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
SetSkillLevel(pkSk->dwVnum, 20);
}
}
break;

 

Change with this:

case SKILL_NORMAL:
// 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련
if (GetSkillLevel(pkSk->dwVnum) >= 17)
{
SetSkillLevel(pkSk->dwVnum, 40);
}
break;
Edited by Morphe
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Try this if you have your source.

 

Open char_skill.cpp:

Found this:

 

case SKILL_NORMAL:
// 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련
if (GetSkillLevel(pkSk->dwVnum) >= 17)
{
if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0)
{
SetSkillLevel(pkSk->dwVnum, 20);
SetQuestFlag("reset_scroll.force_to_master_skill", 0);
}
else
{
if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
SetSkillLevel(pkSk->dwVnum, 20);
}
}
break;

 

Change with this:

case SKILL_NORMAL:
// 번섭은 스킬 업그레이드 17~20 사이 랜덤 마스터 수련
if (GetSkillLevel(pkSk->dwVnum) >= 17)
{
SetSkillLevel(pkSk->dwVnum, 40);
}
break;

 

r34083 game? not source.

 

DIF? or Quest?

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