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Please help me..



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Hi, sorry my bad english..

please help me.. 




change this

return (m_lpD3DDev->DrawIndexedPrimitive(PrimitiveType, 0, minIndex, NumVertices, startIndex, primCount));

to this

return (m_lpD3DDev->DrawIndexedPrimitive(PrimitiveType, minIndex, 0, NumVertices, startIndex, primCount));

( Back to normal )


if you got the mini map problem pm me or write here i'll help you

Edited by flygun
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