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Lycan skill resistance bug


Speachless

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iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_CLAW)) / 100;


replace to 


iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_DAGGER)) / 100;

i think this will fix the problem , i am compiling now the game.

 

Edit : it works fine , i will let the topic for people who have this problem .

 

char_skill.cpp

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Open the battle.cpp file and search : 

 

case WEAPON_CLAW:
iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_CLAW)) / 100;

 

Replace with : 

 

case WEAPON_CLAW:
iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_DAGGER)) / 100;

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