Jump to content

Quest only work in 1 core.


Recommended Posts

Hi there,

 

 

i have 4 cores in ch1.

ch1_1, ch1_2, ch1_3 and ch1_4

 

 

I have one (and many more) npc in map 41 ch1_1 core.

I go to this NPC and i activate my drop_item quest. The quest works very fine in all the maps that are in ch1_1 core. (The same as NPC)

 

 

But if i log in other maps from diferente cores, for ex: ch1_3, i can't drops itens from the event.... Why??

 

 

 

When i do the command reload q, they dont "upload" in all cores? I realy dont andurstand why this quest only work in same core as i activated. Can any one help?

 

 

quest drop_item begin
state start begin
 
when 11004.chat."item Drop" with pc.is_gm() and pc.get_name() == "[XXXXX]XXXXX" begin 
if game.get_event_flag("item_drop_event") == 0 then
say_title("Guarda da Cidade")
say("")
say("Olá "..pc.get_name().." ")
                say("Deseja Iniciar o evento Item drop?")
                say("")
                local a = select ("Sim", "Não")
if a == 2 then
return
end
if a == 1 then
say("Por favor, indique o ID que será dropado.")
say("")
say_reward("30096 - Bolsa da Fortuna")
say_reward("71051 - Adicionar 6 e 7")
say_reward("50162 - Ovo Páscoa")
say_reward("50010 - Meia de Natál")
say_reward("50095 - Abóbora")
say_reward("53504 - Cofre Disfarçe")
say_reward("38055 - Caixa da Cria")
say_reward("30154 - Livro do Templo Secreto")
say_reward("38059 - Caixa do Chaegirab")
say_reward("27987 - Ostra")
say("")
drop_event_id = tonumber(input()) or 0
if drop_event_id == 0 then
say_title("Guarda da Cidade")
say("")
say("Evento Cancelado")
say_reward("erro: Falta ID do Drop")
say("")
return
end
say_title("Guarda da Cidade")
say("")
say("Escolher percentagem de drop")
say("")
say_reward("Mínimo: 0%")
say_reward("Máximo: 200 = 100%Drops")
say("")
say_reward("normal: 30 ou inferior")
say_reward("Quanto mais baixo, mais dificil!")
drop_event_pr = tonumber(input()) or 0
if drop_event_pr == 0 then
say_title("Guarda da Cidade")
say("")
say("Evento Cancelado")
say_reward("erro: Falta percentagem do Evento")
say("")
return
end
game.set_event_flag("item_drop_event", 1)
notice_all("XXXXX")
notice_all("XXXXXXXXXXXXXXX "..item_name(drop_event_id).." ")
end
else
say_title("Guarda da Cidade")
say("")
                say("O Evento Drop Item esta a decorrer")
                say("Parar evento?")
                local a = select ("Sim", "Não")
if a == 2 then
return
end
if a == 1 then
game.set_event_flag("item_drop_event", 0)
notice_all("XXXXXXXXXX")
end
            end
        end
 
 
 
 
 
when kill with not npc.is_pc() and game.get_event_flag("item_drop_event") == 1 begin
local r = number(1, 201-drop_event_pr) 
if r == 1 then
game.drop_item_with_ownership(drop_event_id, 1) 
syschat("XXXXX "..item_name(drop_event_id).." XXXXXXXXXXXXXXX!")
end
end
when login with game.get_event_flag("item_drop_event") == 1 begin
syschat("Evento a decorrer. Para participares mata moobs e dropa: "..item_name(drop_event_id).." ") 
end
end
end
Link to comment
Share on other sites

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.