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Error when compileing binary


flygun

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  • Former Staff

hello guys i got errors with gamelib project in the source code of the binary

 

i used to compile without errors but i added gamelib with wolfman source

so it based on dirextx8 and my project on 9 so i got a lots of problems

 

like this

error C2065: 'D3DTSS_ADDRESSV' : undeclared identifier
error C2664: 'void CStateManager::SaveVertexShader(LPDIRECT3DVERTEXSHADER9)' : cannot convert argument 1 from 'int' to 'LPDIRECT3DVERTEXSHADER9'
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  • Former Staff

#fixed i changed a lot of lines so the code is now compatible with dx9

 

one error left :/

error C2660: 'IDirect3D9::EnumAdapterModes' : function does not take 3 arguments

KgmDi4.png

Edited by flygun
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  • Former Staff

new error

0119 03:36:11284 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0119 03:36:18480 :: uiCharacter:832: RuntimeWarning: tp_compare didn't return -1 or -2 for exception

0119 03:36:18482 :: 
game.py(line:223) Open
game.py(line:634) StartGame
game.py(line:786) RefreshCharacter
interfaceModule.py(line:568) RefreshCharacter
uiCharacter.py(line:1112) RefreshCharacter
uiCharacter.py(line:1198) __SelectSkillGroup
uiCharacter.py(line:1184) __SetSkillSlotData
uiCharacter.py(line:857) RefreshSkill
uiCharacter.py(line:832) __RefreshSkillPage

GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 170

0119 03:36:18482 :: ============================================================================================================
0119 03:36:18482 :: Abort!!!!

i got this error only when i enter the game with the wolfman

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  • Former Staff

 

skill.GetSkillType - Failed to find skill by 170

 

Yeah i feel stupid >.< fixed

 

i got new problems

the picture got them all

1-Wolfman is sticked to the ground

2- there is a shadow in up-left

3-the texture

 

sorry for bad english

pitAU7.jpg

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  • Former Staff

one error left

 

Wolfman is can't move

and this is the syserr

CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=1, &pComboData) == NULL
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