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Activity
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1
Client crash
Your server game is not comunicating with client game Userinterface.cpp/Packet.h usr/game/src/Packet.h Try from 0 to see what is missing example TEST_CG = 59, Missing from bin part or server part Or Packet on the same way example Server game GC_SWITCHBOT = 59, Bin GC_SWITCHBOT = 59, After some lines see Server game GC_CUBE = 59, Bin GC_CUBE = 59, Try to change second example to a number where doesnt exist. -
4
C++ Skill Book Need
Hi Server source - Char_skill.cpp Search int need_bookcount = GetSkillLevel(dwSkillVnum) - 20; Change: int need_bookcount = 0; Go in common/lenght.h Search SKILLBOOK_DELAY_MIN And change with SKILLBOOK_DELAY_MIN = 0, Search SKILLBOOK_DELAY_MAX And change with SKILLBOOK_DELAY_MAX = 0, -
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Packet header
Your server game is not comunicating with client game Userinterface.cpp/Packet.h usr/game/src/Packet.h Try from 0 to see what is missing example TEST_CG = 59, Missing from bin part or server part Or Packet on the same way example Server game GC_SWITCHBOT = 59, Bin GC_SWITCHBOT = 59, After some lines see Server game GC_CUBE = 59, Bin GC_CUBE = 59, Try to change second example to a number where doesnt exist. -
5
MSM SourceSkin question
That's a bit intersting but you can do something like that Model "assassin_novice.GR2" SourceSkin "first.dds" TargetSkin "first.dds" SourceSkin2 "second.dds" TargetSkin2 "second.dds" SourceSkin3 "thirdtexture.dds" TargetSkin3 "thirdtexture.dds" Try and give me an answer. -
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MSM SourceSkin question
Keep in mind this Armor uses 5 textures. I set the biggest texture to be the main SourceSkin (chest texture). My Armor at +9 has 100 specular, but only the texture typed in SourceSkin is getting that Gloss Effect (in our case, the Chest body texture 5.tga) How to make all textures to get the specular/alpha channel value working? -
2
Lag entity apper on map!
You can talk with Vegas about client optimization. http://vegas-projects.com/client-optimization/ -
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I buy.
You can talk with a modelator from Dev. https://metin2.dev/board/forum/59-models/ But i highly recommend Tatsumaru and Ridack -
2
Map_allow > Cores > How to put all map index properly
64 Maps in one core huh. This thing is a little unpleasant because it will affect your server through lag. My opinion is to share them on each core and make optimization for p2p communication. -
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Error Weapon Costume
I had a problem like that. For me it was from refresh state, but I recommend you to redo the binary part and check the motions if you put them correctly.
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