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icaroquin

Question

My uishop.py

import net
import player
import item
import snd
import shop
import net
import wndMgr
import app
import chat

import ui
import uiCommon
import mouseModule
import localeInfo
import constInfo

###################################################################################################
## Shop
class ShopDialog(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.tooltipItem = 0
		self.xShopStart = 0
		self.yShopStart = 0
		self.questionDialog = None
		self.popup = None
		self.itemBuyQuestionDialog = None
		self.shopPrice = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]

	def __del__(self):
		ui.ScriptWindow.__del__(self)
	
	def __GetRealIndex(self, i):
		return self.tabIdx * shop.SHOP_SLOT_COUNT + i
	
	def Refresh(self):
		getItemID=shop.GetItemID
		getItemCount=shop.GetItemCount
		setItemID=self.itemSlotWindow.SetItemSlot
		for i in xrange(shop.SHOP_SLOT_COUNT):
			idx = self.__GetRealIndex(i)
			itemCount = getItemCount(idx)
			if itemCount <= 1:
				itemCount = 0
			setItemID(i, getItemID(idx), itemCount)

		wndMgr.RefreshSlot(self.itemSlotWindow.GetWindowHandle())

	def SetShopPrice(self, arg):
		slots = arg.split("|")
		for i in xrange(40):
			self.shopPrice[i] = int(slots[i])

	def SetItemData(self, pos, itemID, itemCount, itemPrice):
		shop.SetItemData(pos, itemID, itemCount, itemPrice)

	def LoadDialog(self):
		try:
			PythonScriptLoader = ui.PythonScriptLoader()
			PythonScriptLoader.LoadScriptFile(self, "UIScript/shopdialog.py")
		except:
			import exception
			exception.Abort("ShopDialog.LoadDialog.LoadObject")

		smallTab1 = None
		smallTab2 = None
		smallTab3 = None
		middleTab1 = None
		middleTab2 = None
		
		try:
			GetObject = self.GetChild
			self.itemSlotWindow = GetObject("ItemSlot")
			self.btnBuy = GetObject("BuyButton")
			self.btnSell = GetObject("SellButton")
			self.btnClose = GetObject("CloseButton")
			self.titleBar = GetObject("TitleBar")
			middleTab1 = GetObject("MiddleTab1")
			middleTab2 = GetObject("MiddleTab2")
			smallTab1 = GetObject("SmallTab1")
			smallTab2 = GetObject("SmallTab2")
			smallTab3 = GetObject("SmallTab3")
		except:
			import exception
			exception.Abort("ShopDialog.LoadDialog.BindObject")

		self.itemSlotWindow.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
		self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EMPTY", self.SelectEmptySlot)
		self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EXIST", self.SelectItemSlot)
		self.itemSlotWindow.SAFE_SetButtonEvent("RIGHT", "EXIST", self.UnselectItemSlot)

		self.itemSlotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		self.itemSlotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

		self.btnBuy.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
		self.btnBuy.SetToggleDownEvent(ui.__mem_func__(self.OnBuy))

		self.btnSell.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
		self.btnSell.SetToggleDownEvent(ui.__mem_func__(self.OnSell))

		self.btnClose.SetEvent(ui.__mem_func__(self.AskClosePrivateShop))

		self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))

		self.smallRadioButtonGroup = ui.RadioButtonGroup.Create([[smallTab1, lambda : self.OnClickTabButton(0), None], [smallTab2, lambda : self.OnClickTabButton(1), None], [smallTab3, lambda : self.OnClickTabButton(2), None]])
		self.middleRadioButtonGroup = ui.RadioButtonGroup.Create([[middleTab1, lambda : self.OnClickTabButton(0), None], [middleTab2, lambda : self.OnClickTabButton(1), None]])

		self.__HideMiddleTabs()
		self.__HideSmallTabs()
		
		self.tabIdx = 0
		self.coinType = shop.SHOP_COIN_TYPE_GOLD
		
		self.Refresh()
	
	def __ShowBuySellButton(self):
		self.btnBuy.Show()
		self.btnSell.Show()
		
	def __ShowMiddleTabs(self):
		self.middleRadioButtonGroup.Show()
	
	def __ShowSmallTabs(self):
		self.smallRadioButtonGroup.Show()
	
	def __HideBuySellButton(self):
		self.btnBuy.Hide()
		self.btnSell.Hide()
	
	def __HideMiddleTabs(self):
		self.middleRadioButtonGroup.Hide()
	
	def __HideSmallTabs(self):
		self.smallRadioButtonGroup.Hide()
		
	def __SetTabNames(self):
		if shop.GetTabCount() == 2:
			self.middleRadioButtonGroup.SetText(0, shop.GetTabName(0))
			self.middleRadioButtonGroup.SetText(1, shop.GetTabName(1))
		elif shop.GetTabCount() == 3:
			self.smallRadioButtonGroup.SetText(0, shop.GetTabName(0))
			self.smallRadioButtonGroup.SetText(1, shop.GetTabName(1))
			self.smallRadioButtonGroup.SetText(2, shop.GetTabName(2))

	def Destroy(self):
		self.shopPrice = None
		constInfo.IsItemShop = 0
		
		self.Close()
		self.ClearDictionary()

		self.tooltipItem = 0
		self.itemSlotWindow = 0
		self.btnBuy = 0
		self.btnSell = 0
		self.btnClose = 0
		self.titleBar = 0
		self.questionDialog = None
		self.popup = None

	def Open(self, vid):

		isPrivateShop = False
		isMainPlayerPrivateShop = False

		import chr
		if chr.IsNPC(vid):
			isPrivateShop = False
		else:
			isPrivateShop = True

		if player.IsMainCharacterIndex(vid):

			isMainPlayerPrivateShop = True

			self.btnBuy.Hide()
			self.btnSell.Hide()
			self.btnClose.Show()

		else:

			isMainPlayerPrivateShop = False

			self.btnBuy.Show()
			self.btnSell.Show()
			self.btnClose.Hide()

		shop.Open(isPrivateShop, isMainPlayerPrivateShop)

		self.tabIdx = 0

		if isPrivateShop:
			self.__HideMiddleTabs()
			self.__HideSmallTabs()
		else:
			if shop.GetTabCount() == 1:
				self.__ShowBuySellButton()
				self.__HideMiddleTabs()
				self.__HideSmallTabs()
			elif shop.GetTabCount() == 2:
				self.__HideBuySellButton()
				self.__ShowMiddleTabs()
				self.__HideSmallTabs()
				self.__SetTabNames()
				self.middleRadioButtonGroup.OnClick(0)
			elif shop.GetTabCount() == 3:
				self.__HideBuySellButton()
				self.__HideMiddleTabs()
				self.__ShowSmallTabs()
				self.__SetTabNames()
				self.middleRadioButtonGroup.OnClick(1)

		self.Refresh()
		self.SetTop()
		
		self.Show()

		(self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()

	def Close(self):
		self.shopPrice = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
		constInfo.IsItemShop = 0
		if self.itemBuyQuestionDialog:
			self.itemBuyQuestionDialog.Close()
			self.itemBuyQuestionDialog = None		
			constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
		if self.questionDialog:
			self.OnCloseQuestionDialog()
		shop.Close()
		net.SendShopEndPacket()
		self.CancelShopping()
		self.tooltipItem.HideToolTip()
		self.Hide()

	def GetIndexFromSlotPos(self, slotPos):
		return self.tabIdx * shop.SHOP_SLOT_COUNT + slotPos
		
	def OnClickTabButton(self, idx):
		self.tabIdx = idx
		self.Refresh()
		
	def AskClosePrivateShop(self):
		questionDialog = uiCommon.QuestionDialog()
		questionDialog.SetText(localeInfo.PRIVATE_SHOP_CLOSE_QUESTION)
		questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop))
		questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
		questionDialog.Open()
		self.questionDialog = questionDialog

		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

		return True

	def OnClosePrivateShop(self):
		net.SendChatPacket("/close_shop")
		self.OnCloseQuestionDialog()
		return True

	def OnPressEscapeKey(self):
		self.Close()
		return True

	def OnPressExitKey(self):
		self.Close()
		return True

	def OnBuy(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
		app.SetCursor(app.BUY)
		self.btnSell.SetUp()

	def OnSell(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
		app.SetCursor(app.SELL)
		self.btnBuy.SetUp()

	def CancelShopping(self):
		self.btnBuy.SetUp()
		self.btnSell.SetUp()
		app.SetCursor(app.NORMAL)

	def __OnClosePopupDialog(self):
		self.pop = None
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

	## 용혼석 팔리는 기능 추가.
	def SellAttachedItem(self):

		if shop.IsPrivateShop():
			mouseModule.mouseController.DeattachObject()
			return

		attachedSlotType = mouseModule.mouseController.GetAttachedType()
		attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
		attachedCount = mouseModule.mouseController.GetAttachedItemCount()
		if localeInfo.IsBRAZIL() == 0:
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
		
		if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:

			if localeInfo.IsBRAZIL():
				itemIndex = player.GetItemIndex(attachedSlotPos)
				item.SelectItem(itemIndex)
			else:
				item.SelectItem(attachedItemIndex)
			
			if item.IsAntiFlag(item.ANTIFLAG_SELL):
				popup = uiCommon.PopupDialog()
				popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
				popup.SetAcceptEvent(self.__OnClosePopupDialog)
				popup.Open()
				self.popup = popup
				return
				
			itemtype = player.INVENTORY

			if localeInfo.IsBRAZIL() == 0:
				if player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
					itemtype = player.DRAGON_SOUL_INVENTORY
			
			if player.IsValuableItem(itemtype, attachedSlotPos):

				itemPrice = item.GetISellItemPrice()

				if item.Is1GoldItem():
					itemPrice = attachedCount / itemPrice / 5
				else:
					itemPrice = itemPrice * max(1, attachedCount) / 5

				itemName = item.GetItemName()

				questionDialog = uiCommon.QuestionDialog()
				questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, attachedCount, itemPrice))

				questionDialog.SetAcceptEvent(lambda arg1=attachedSlotPos, arg2=attachedCount, arg3 = itemtype: self.OnSellItem(arg1, arg2, arg3))
				questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
				questionDialog.Open()
				self.questionDialog = questionDialog
		
				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

			else:
				self.OnSellItem(attachedSlotPos, attachedCount, itemtype)

		else:
			snd.PlaySound("sound/ui/loginfail.wav")

		mouseModule.mouseController.DeattachObject()

	def OnSellItem(self, slotPos, count, itemtype):
		net.SendShopSellPacketNew(slotPos, count, itemtype)
		snd.PlaySound("sound/ui/money.wav")
		self.OnCloseQuestionDialog()

	def NieMamPP(self):
		self.popup = uiCommon.PopupDialog()
		self.popup.SetText("Voce nao tem AP suficientes.")
		self.popup.SetAcceptEvent(self.__OnClosePopupDialog)
		self.popup.Open()

	def OnCloseQuestionDialog(self):
		if not self.questionDialog:
			return
			
		self.questionDialog.Close()
		self.questionDialog = None
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

	def SelectEmptySlot(self, selectedSlotPos):

		isAttached = mouseModule.mouseController.isAttached()
		if isAttached:
			self.SellAttachedItem()

	def UnselectItemSlot(self, selectedSlotPos):
		if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
			return
		if shop.IsPrivateShop():
			self.AskBuyItem(selectedSlotPos)
		else:
			if constInfo.IsItemShop == 1:
				self.BuyFromIS(selectedSlotPos)
			else:
				net.SendShopBuyPacket(self.__GetRealIndex(selectedSlotPos))

	def SelectItemSlot(self, selectedSlotPos):
		if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
			return

		isAttached = mouseModule.mouseController.isAttached()
		selectedSlotPos = self.__GetRealIndex(selectedSlotPos)
		if isAttached:
			self.SellAttachedItem()

		else:

			if True == shop.IsMainPlayerPrivateShop():
				return

			curCursorNum = app.GetCursor()
			if app.BUY == curCursorNum:
				self.AskBuyItem(selectedSlotPos)

			elif app.SELL == curCursorNum:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)

			else:
				selectedItemID = shop.GetItemID(selectedSlotPos)
				itemCount = shop.GetItemCount(selectedSlotPos)

				type = player.SLOT_TYPE_SHOP
				if shop.IsPrivateShop():
					type = player.SLOT_TYPE_PRIVATE_SHOP

				mouseModule.mouseController.AttachObject(self, type, selectedSlotPos, selectedItemID, itemCount)
				mouseModule.mouseController.SetCallBack("INVENTORY", ui.__mem_func__(self.DropToInventory))
				snd.PlaySound("sound/ui/pick.wav")

	def DropToInventory(self):
		attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
		self.AskBuyItem(attachedSlotPos, constInfo.IsItemShop)

	def BuyFromIS(self, slotPos, type=0):
		constInfo.INPUT_DATA = slotPos
		event.QuestButtonClick(constInfo.IS_QUEST)
		if type == 1:
			self.itemBuyQuestionDialog.Close()
			self.itemBuyQuestionDialog = None

	def AskBuyFromIS(self, slotPos):
		itemIndex = shop.GetItemID(slotPos)
		itemPrice = shop.GetItemPrice(slotPos)
		itemCount = shop.GetItemCount(slotPos)

		item.SelectItem(itemIndex)
		itemName = item.GetItemName()

		itemBuyQuestionDialog = uiCommon.QuestionDialog()
		itemBuyQuestionDialog.SetText("Voce quer comprar " + itemName + " com " + (localeInfo.NumberToMoneyString(self.shopPrice[slotPos])[:-5]) + " AP?")
		itemBuyQuestionDialog.SetAcceptEvent(lambda arg=True: self.BuyFromIS(slotPos, 1))
		itemBuyQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerBuyItem(arg, type))
		itemBuyQuestionDialog.Open()
		itemBuyQuestionDialog.pos = slotPos
		self.itemBuyQuestionDialog = itemBuyQuestionDialog

	def AskBuyItem(self, slotPos, type=0):
		if type == 1:
			self.AskBuyFromIS(slotPos)
			return
		slotPos = self.__GetRealIndex(slotPos)
		
		itemIndex = shop.GetItemID(slotPos)
		itemPrice = shop.GetItemPrice(slotPos)
		itemCount = shop.GetItemCount(slotPos)

		item.SelectItem(itemIndex)
		itemName = item.GetItemName()

		itemBuyQuestionDialog = uiCommon.QuestionDialog()
		itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, localeInfo.NumberToMoneyString(itemPrice)))
		itemBuyQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerBuyItem(arg))
		itemBuyQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerBuyItem(arg))
		itemBuyQuestionDialog.Open()
		itemBuyQuestionDialog.pos = slotPos
		self.itemBuyQuestionDialog = itemBuyQuestionDialog
		
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

	def AnswerBuyItem(self, flag):

		if flag:
			pos = self.itemBuyQuestionDialog.pos
			net.SendShopBuyPacket(pos)

		self.itemBuyQuestionDialog.Close()
		self.itemBuyQuestionDialog = None
		
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

	def SetItemToolTip(self, tooltipItem):
		self.tooltipItem = tooltipItem

	def OverInItem(self, slotIndex):
		slotIndex = self.__GetRealIndex(slotIndex)
		if mouseModule.mouseController.isAttached():
			return

		if 0 != self.tooltipItem:
			if constInfo.IsItemShop == 0:
				self.tooltipItem.SetShopItem(slotIndex, 0, 0)
			else:
				self.tooltipItem.SetShopItem(slotIndex, self.shopPrice[slotIndex], 1)

	def OverOutItem(self):
		if 0 != self.tooltipItem:
			self.tooltipItem.HideToolTip()

	def OnUpdate(self):

		USE_SHOP_LIMIT_RANGE = 1000

		(x, y, z) = player.GetMainCharacterPosition()
		if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE:
			self.Close()


class MallPageDialog(ui.ScriptWindow):
	def __init__(self):
		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Destroy(self):
		self.ClearDictionary()

	def Open(self):
		scriptLoader = ui.PythonScriptLoader()
		scriptLoader.LoadScriptFile(self, "uiscript/mallpagedialog.py")

		self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.Close))
		
		(x, y)=self.GetGlobalPosition()
		x+=10
		y+=30
		
		MALL_PAGE_WIDTH = 600
		MALL_PAGE_HEIGHT = 480
		
		app.ShowWebPage(
			"http://metin2.co.kr/08_mall/game_mall/login_fail.htm", 
			(x, y, x+MALL_PAGE_WIDTH, y+MALL_PAGE_HEIGHT))

		self.Lock()
		self.Show()
		
	def Close(self):			
		app.HideWebPage()
		self.Unlock()
		self.Hide()
		
	def OnPressEscapeKey(self):
		self.Close()
		return True

syserr:

1205 01:20:08069 :: Traceback (most recent call last):

1205 01:20:08069 ::   File "game.py", line 2748, in BINARY_ServerCommand_Run

1205 01:20:08069 ::   File "stringCommander.py", line 63, in Run

1205 01:20:08069 ::   File "stringCommander.py", line 31, in __call__

1205 01:20:08069 ::   File "stringCommander.py", line 20, in __call__

1205 01:20:08070 ::   File "game.py", line 2722, in SetIsPrice

1205 01:20:08070 ::   File "uiShop.py", line 53, in SetShopPrice

1205 01:20:08070 :: IndexError
1205 01:20:08070 :: : 
1205 01:20:08070 :: list index out of range
1205 01:20:08070 :: 
1205 01:20:08070 :: Unknown Server Command SetPrice 100|200|200|200|50|300|200|150|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0 | SetPrice


1205 01:20:13602 :: Traceback (most recent call last):

1205 01:20:13602 ::   File "ui.py", line 1471, in OnUnselectItemSlot

1205 01:20:13602 ::   File "ui.py", line 88, in __call__

1205 01:20:13603 ::   File "ui.py", line 79, in __call__

1205 01:20:13603 ::   File "uiShop.py", line 383, in UnselectItemSlot

1205 01:20:13603 ::   File "uiShop.py", line 426, in BuyFromIS

1205 01:20:13603 :: NameError
1205 01:20:13603 :: : 
1205 01:20:13603 :: global name 'event' is not defined
1205 01:20:13603 :: 
 
 
link the topic

 

help :D

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