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thank you very much Mali.

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Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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2 minutes ago, r00t3r said:

C++14 <memory>

Edited by Metin2 Dev
Core X - External 2 Internal
  • Good 3

 

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4 minutes ago, xP3NG3Rx said:

It's a very nice feature, I've done this as well couple of years ago. Keep it up 👌

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The idea is old but gold.

 

by the way what we do is almost the same 😂

  • Metin2 Dev 1

 

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On 1/20/2022 at 1:28 PM, blaxis said:

spacer.png

 

After buy.. any idea?

@blaxis
The fix for the problem is the following:
go to Client -> src -> UserInterface -> GameType.h

// search for typedef struct packet_shop_item 
// and make sure the order of the variables is as follows

typedef struct packet_shop_item
{
    DWORD       vnum;
    DWORD       price;
    BYTE        count;
	BYTE		display_pos;
	long		alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
    TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
#if defined(__BL_SHOP_SOLD__)	// this if with the following variables must be the last
	char		szBuyerName[/*CHARACTER_NAME_MAX_LEN*/24 + 1];
	char		szBuyTime[19 + 1];
#endif
} TShopItemData;

go to Server -> game -> src -> packet.h

// look for struct packet_shop_item 
// and make sure the order is the same as the file edited before

struct packet_shop_item
{   
	DWORD       vnum;
	DWORD       price;
	BYTE        count;
	BYTE		display_pos;
	long	alSockets[ITEM_SOCKET_MAX_NUM];
	TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM];
#if defined(__BL_SHOP_SOLD__)
	char	szBuyerName[CHARACTER_NAME_MAX_LEN + 1];
	char	szBuyTime[19 + 1];
#endif
};
Edited by 4peppe
Resolved
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