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WorldEditor ReMIX


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On 3/28/2021 at 3:40 PM, betsch96 said:

spacer.png

 

Does anyone know how to fix that bug?

best regards

Dont do "F4" or "F3" if your on the A Page.

That is it.

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Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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Another old problem that nobody seems to have reported yet.
The world editor seems to have problems displaying objects where transparency has been applied. Such objects are not visible in the program, but they are visible in the game. For an example, you can check this object:
D:\ymir work\zone\dungeon\dawnmistwood_dungeon\prayer_banner01

giphy.gif

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On 5/18/2021 at 3:50 PM, Tatsumaru said:

Another old problem that nobody seems to have reported yet.
The world editor seems to have problems displaying objects where transparency has been applied. Such objects are not visible in the program, but they are visible in the game. For an example, you can check this object:
D:\ymir work\zone\dungeon\dawnmistwood_dungeon\prayer_banner01

giphy.gif

I asked myself a few times and also researched. At the end I was told that something has to be changed in Worldeditor.

 

 

Alternative: saves the objects transparently in clients and nontransparently in worldeditor.

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Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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On 12/12/2020 at 6:48 AM, Tatsumaru said:

124429Bez-nazwy-2.gif

New icons, I think that with these icons the program is more pleasing to the eye.

Download: 

This is the hidden content, please

I really like it @Tatsumaru , easily implemented with  Resource hacker 

Thank you and also Thanks to @martysama0134

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giphy.gif

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4 hours ago, arlinamid said:

I really like it @Tatsumaru , easily implemented with  Resource hacker 

Thank you and also Thanks to @martysama0134

I was waiting for his psd for kinda 1 year 🤣 

That .bmp has been saved in the wrong format. This is how you do it:

fTlNEsv.png

The application accepts colorscale 8bit bitmaps. The transparency is handled via c++ (very old MFC app) using the #ff00ff color.

The size of the .bmp is 9140 bytes and should look like this:

SW7S2Ag.png

4 hours ago, arlinamid said:

If you were to use this one, it will look like this:

https://metin2.download/picture/4cN6ES4VEznwnNe1XmND92FGkT1vtlOd/.gif 

(with so much white)

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58 minutes ago, martysama0134 said:

I was waiting for his psd for kinda 1 year 🤣 

That .bmp has been saved in the wrong format. This is how you do it:

fTlNEsv.png

The application accepts colorscale 8bit bitmaps. The transparency is handled via c++ (very old MFC app) using the #ff00ff color.

The size of the .bmp is 9140 bytes and should look like this:

SW7S2Ag.png

If you were to use this one, it will look like this:

https://metin2.download/picture/4cN6ES4VEznwnNe1XmND92FGkT1vtlOd/.gif 

(with so much white)

I dont make any changes it works fine.

 231721WorldEditorRemix-MfcRelease-v43-Z6

But, I have a question for you can I make a Hungarian translate, for Worldeditor via Resource hacker or you had something for I can translate and compile?

And other question I working now on NavMesh(Recast/Detour) for Metin2 , I'm think it will be easily implemented into the Worldeditor, and createing navmesh files for Detour can you help me in this project.

 

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giphy.gif

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1 hour ago, martysama0134 said:

I was waiting for his psd for kinda 1 year 🤣 

That .bmp has been saved in the wrong format. This is how you do it:

fTlNEsv.png

The application accepts colorscale 8bit bitmaps. The transparency is handled via c++ (very old MFC app) using the #ff00ff color.

The size of the .bmp is 9140 bytes and should look like this:

SW7S2Ag.png

If you were to use this one, it will look like this:

https://metin2.download/picture/4cN6ES4VEznwnNe1XmND92FGkT1vtlOd/.gif 

(with so much white)

I didn't send the PSD because it contained a lot of shit and miscellaneous (it's hard to find yourself without cleaning).
I saved the icons in different settings and this was the only way I could get quality and smooth transitions to transparency.
giphy.gif?cid=790b76118494bad511a58d1fb7

This way, you get an image without a background, which you can then save in the format of your choice:
4ssFIir.gif

 

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1 hour ago, Tatsumaru said:

I didn't send the PSD because it contained a lot of shit and miscellaneous (it's hard to find yourself without cleaning).
I saved the icons in different settings and this was the only way I could get quality and smooth transitions to transparency.
giphy.gif?cid=790b76118494bad511a58d1fb7

This way, you get an image without a background, which you can then save in the format of your choice:
4ssFIir.gif

 

@Tatsumaru upload  psd to public we waiting your icons  🙂

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giphy.gif

Best regards, Arlinamid

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7 hours ago, arlinamid said:

But, I have a question for you can I make a Hungarian translate, for Worldeditor via Resource hacker or you had something for I can translate and compile?

 

You should download this project:

This is the hidden content, please

and either edit the .rc file via notepad or via .sln project (for this second one you need VS2019 + desktop c++ environment + mfc + atl).

Via project you can edit size and far more via the internal editor.

In the ini you then choose your language and add the .dll (or send the translated .rc to me) in the client and that's all.

You can't translate the messagebox text like this, but there are very few of them.

7 hours ago, arlinamid said:

And other question I working now on NavMesh(Recast/Detour) for Metin2 , I'm think it will be easily implemented into the Worldeditor, and creating navmesh files for Detour can you help me in this project.

 

TBH I wanted to extend the WE to python for a long time.

Imagine, by pressing a button/key, you can get access to every pixel, object, and attr of the map (and far more) via python and edit them.

Afterwards, you'll just use a .py script to calculate the distance close to that sector and set the proper ATTR automatically. e.g. If the climb is too steep then it's a mountain.

5 hours ago, Tatsumaru said:

I didn't send the PSD because it contained a lot of shit and miscellaneous (it's hard to find yourself without cleaning).
I saved the icons in different settings and this was the only way I could get quality and smooth transitions to transparency.
giphy.gif?cid=790b76118494bad511a58d1fb7

This way, you get an image without a background, which you can then save in the format of your choice:
4ssFIir.gif

 

I've edited and cleared it:

This is the hidden content, please

It looks like this in the app:

https://metin2.download/picture/y3HfHss9WuzeB5Xnc5spD380gpB9PbUA/.gif

I can't use semi-transparency there. It's weird it lets you do so via ResHacker ?

 

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@martysama0134

1. I found a little bug in version v43 on Fly tab if you open a load dialog and didnt choose a msf file and click cancel, the program crashing and closing automaticly.

2. Same if you click on File tab Save collision and didnt write a file name, just click on Cancel the program crashing with file io error.

3. I modified everywhere in the program when you can load a file from windows system and click cancel on loading windows the program crashing if you didnt select a file, just click Cancel.

Edited by arlinamid

giphy.gif

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Hi guys, 

I  make a hungarian translate for WorldEditor_Remix, you can access the file here

Spoiler

This is the hidden content, please

If you wanna use it in  change this line in WorldEditorRemix.ini

LOCALE = "HU"

If you find any mistranslated things send a message to me, I correct it. I will upload to github the whole project.

I change some icons, Enjoy it.

 

Hungarian translate:

Sziasztok srácok.

Megcsináltam a WorldEditor_remix magyarítását, az alábbi címen elérhetitek

Spoiler

This is the hidden content, please

Ha használni akarjátok a WorldEditorRemix.ini -ben át kell írni az alábbi sort "EN" -ről

LOCALE = "HU"

Ha bármilyen félrefordítást csináltam jellezd, és javítom.

Kicseréltem pár icont,  Használd egészséggel.

253605WorldEditorRemix-MfcRelease-v43-sR253605WorldEditorRemix-MfcRelease-v43-Ak

PS. For icons credits to @Tatsumaru

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On 8/24/2021 at 5:03 PM, arlinamid said:

@martysama0134

. I modified everywhere in the program when you can load a file from windows system and click cancel on loading windows the program crashing if you didnt select a file, just click Cancel.

I checked it only happens if translate plugin was used.

I checked with French and Hungarian plugin.

giphy.gif?cid=790b7611ed603eeb102460359e

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giphy.gif

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58 minutes ago, arlinamid said:

I checked it only happens if translate plugin was used.

I checked with French and Hungarian plugin.

giphy.gif?cid=790b7611ed603eeb102460359e

https://metin2.download/picture/LTP4REmmHb3W7VT30DhnC2YuybcoB3qv/.gif

I've loaded those languages but I can't trigger this bug.

Check the logs\ folder if you got any .dmp, and send it to me.

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32 minutes ago, martysama0134 said:

https://metin2.download/picture/LTP4REmmHb3W7VT30DhnC2YuybcoB3qv/.gif

I've loaded those languages but I can't trigger this bug.

Check the logs\ folder if you got any .dmp, and send it to me.

Sorry it my fault, the worleditor works perfectly, previously i changed icons with Resource hacker and its makes trouble. The orginal working with all the plugins, with my Hungarian plugin too.

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41 minutes ago, Tatsumaru said:

It would be nice if such clouds appeared next to the various options and tools:

If I move it, the translations will still have the previous position. so I'd rather postpone such a thing right now.

FEvwQxX.png

CLa1rWN.png

In the next rev they will look like this. 21x24 32bit

If you have better suggestions: 

This is the hidden content, please

 

V44 out!

  • Some icons have been replaced

41HIPdc.png

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