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Drop problem - level limit


avertuss

Question

Hi. I have

Group Metin_75
{
	Type	drop
	Mob	8036
	1	30250	1	100
	2	35419	1	5
	3	71090	1	5
	4	71093	1	5
	5	17050	1	15
	6	30370	1	15
	7	30371	1	15
	8	30372	1	15
	9	51500	1	25
	10	71060	1	30
	11	71061	1	30
	12	34050	1	70
}

but problem is that i have 100% for drop but it doesn't drop everytime + i have second question, how can i make that:

mob level: 150
player level: 175

and player who have +- 25 lvl from boss will get the same chance for drop. I mean that player for example with 170 lvl will get drop chance for item as player with 150 lvl. 

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2 hours ago, avertuss said:

Hi. I have

Group Metin_75
{
	Type	drop
	Mob	8036
	1	30250	1	100
	2	35419	1	5
	3	71090	1	5
	4	71093	1	5
	5	17050	1	15
	6	30370	1	15
	7	30371	1	15
	8	30372	1	15
	9	51500	1	25
	10	71060	1	30
	11	71061	1	30
	12	34050	1	70
}

but problem is that i have 100% for drop but it doesn't drop everytime + i have second question, how can i make that:

mob level: 150
player level: 175

and player who have +- 25 lvl from boss will get the same chance for drop. I mean that player for example with 170 lvl will get drop chance for item as player with 150 lvl. 

You have to change from c++ because it's using the databse level of mob :)

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11 hours ago, WeedHex said:

You have to change from c++ because it's using the databse level of mob :)

I tried to change something in constant.h(delta etc) but nothing change. I have good level in mob_proto bcs protos are mirroring from txt to db, right? 

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