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There isn't any other proper way to fix this unless you calculate the sash from the matrix of the bone. You can check the author of the topic below that provides the best fix for this.

If you don't want to calculate the position for every animation (which isn't worth it) while you're on a specific mount, dead or any other animation, it's worth checking out the topic.

1. Scaling method.

Edited by Owsap
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You won't fix this if you don't have the knowledge to do it in order to calculate the position based on the bone matrix. And i doubt someone will actually offer to do it for free. You could check other sash systems for eventual checks, otherwise you could buy the fix from Zenu as Owsap has mentioned above.

Engineer @ CNH Industrial

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