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Adding specific bonuses for customes, raises case error



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For this switch statement:

if (GetType() == ITEM_ARMOR)
        switch (GetSubType())
            case ARMOR_BODY:
                return ATTRIBUTE_SET_BODY;

            case ARMOR_WRIST:
                return ATTRIBUTE_SET_WRIST;

            case ARMOR_FOOTS:
                return ATTRIBUTE_SET_FOOTS;

            case ARMOR_NECK:
                return ATTRIBUTE_SET_NECK;

            case ARMOR_HEAD:
                return ATTRIBUTE_SET_HEAD;

            case ARMOR_SHIELD:
                return ATTRIBUTE_SET_SHIELD;

            case ARMOR_EAR:
                return ATTRIBUTE_SET_EAR;
            case COSTUME_BODY:
                return ATTRIBUTE_COSTUME_B;
    } else if (GetType() == ITEM_COSTUME){

        return ATTRIBUTE_COSTUME_B;}


I get:

item_attribute.cpp:52:13: error: duplicate case value
             case COSTUME_BODY:
item_attribute.cpp:31:13: error: previously used here
             case ARMOR_BODY:


Armor body is defined in item_length.cpp:

enum EArmorSubTypes


COSTUME_BODY is also defined in item_length.cpp:

enum ECostumeSubTypes


Any idea why does it see at as a duplicate?

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