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Hi Devs!

I put in the system, "The Dungeon Ranking System". Everything okey in client side but, i use the quest for the open the GUI and here the problem.

Syserr: 

Mar 19 03:59:27 :: OnClick Yak-Hwan[vnum 20377 ServerUniqueID 41623, pid 0] by DAdmin
SYSERR: Mar 19 03:59:29 :: RunState: LUA_ERROR: [string "dragonlair_ranking"]:7: attempt to call field `OpenRanking' (a nil value)
SYSERR: Mar 19 03:59:29 :: WriteRunningStateToSyserr: LUA_ERROR: quest dragonlair_ranking.(null) letter

questlua_dragonlair.cpp: (I need the questlua.h?)

Include:

#include "stdafx.h"

#include "questmanager.h"
#include "DragonLair.h"
#include "char.h"
#include "guild.h"

int dl_OpenRanking(lua_State* L)
	{
		CDragonLairManager::instance().OpenRanking(CQuestManager::instance().GetCurrentCharacterPtr());
		return 0;
	}


and

	void RegisterDragonLairFunctionTable()
	{
		luaL_reg dl_functions[] =
		{
			{	"startRaid",	dl_startRaid	},
			{	"OpenRanking",	dl_OpenRanking	},
			{	NULL,			NULL			}
		};

		CQuestManager::instance(). AddLuaFunctionTable("DragonLair", dl_functions);
	}

quest:

 

quest dragonlair_ranking begin
	state start begin
		when login or levelup with pc.get_level() >= 75 begin
			send_letter("Ejderha Avcýlarý Sýralamasý ")
		end
		when button or info begin
			say_title("Ejderha Bekçisi Yak-Hwan ")
			say("")
			say("Ejderha Bekçisi Yak-Hwan seni arýyor onun yanýna gitmelisin. ")
			local v = find_npc_by_vnum(20378)
			if 0!=v then
				target.vid(20378)
			end
			set_state(information)
		end
	end
	state information begin
		when 20378.chat."Ejderha Avcýlarý " begin
			say_title("Ejderha Bekçisi Yak-Hwan: ")
			say("")
			say("Artýk 75. seviyeye ulaþtýn ejderha avcýsý olmaya ")
			say("hak kazandýn. Her Mavi ejderha öldürüþünde 1 puan ")
			say("kazanacaksýn. Ve topladýðýn her puan seni sýralamada ")
			say("tutacak.")
			say_reward("Ejderha avcýlarý sýralamasýný baþlatmak istiyor musun? ")
			local s = select("Evet, istiyorum.","Hayýr, istemiyorum. ")
			if s == 1 then
				say_title("Ejderha Bekçisi Yak-Hwan: ")
				say("")
				say_reward("Ejderha avcýlarý sýralamasý baþladý. ")
				set_state(farming)
			else
			end
		end
	end
	state farming begin
		when 20378.chat."Ejderha Avcýlarý Sýralamasý " begin
			say_title("Ejderha Bekçisi Yak-Hwan: ")
			say("")
			say("Sýralamayý þimdi açmak istiyor musun? ")
			local s = select("Evet, istiyorum.","Hayýr, istemiyorum. ")
			if s == 1 then
				setskin(NOWINDOW)
				DragonLair.OpenRanking()
			else
			end
		end
	end
end

 Where is the problem u think?

Thanks for the answer!

King Regards

Edited by HUNgarocel1

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