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(In Dev) Metin2 Project - Legacy of Metin2


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In dev, please use this project ⬇️

 

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2 hours ago, I3ooI3oo said:

Is updated version like officiél gf servers possible next week? Pls ASIKOO i need it!!!

laugh lol GIF by LINDSEY L33

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2 hours ago, Avrack said:

Hello, I want to translate names of monster. But when I edit it in /resources/locale/mob_names.txt it is still same in the game. Should I edit it somewhere else? 

need re-create "mob_proto" in your metin2 client with dump proto tool

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On 5/23/2021 at 3:33 PM, Avrack said:

How can I do that? I tried to run ReleaseDumpProto and even drag and drop mob_names.txt into it but it didn't do anything. Can you help me with it please? 😅 

of the language you want to use monster names
Drag mob_names.txt and mob_proto.txt simultaneously to '' ReleaseDumpProto.exe '' in '' dump '' folder

You can reuse mob_proto.txt from your own file

Move the created '' mob_proto '' file into locale/fr and change it

Do not forget to archive the locale_fr file with the help of EterNexus.

with the help of winscp
Change and reboot mob_names.txt from '' cd /usr/m2_project/2014.1/resources/locale ''

You don't need to change mob_proto.txt.

With the same logic, you can do the item names in whatever language you want to use.

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I made an update for the files.

- Added 5th Character Wolfman.
- Changed from 4 to 5 Slots for Characters.
- /set Command implemented changing race & sex for GM
- Added MaskTypes for Item proto like official
- Added 4th Apply in Item Proto like official
- Added new columns for mob Proto like official (for compitability) 
- Added some more new points&applys
- Resist fist column in .txt / .sql should work now
- Fixed delimiter in dump proto for multiple race flags
- Changed Loading of Mob/Item Proto In Db Source (improved code)
- extended sockets to 5 (ITEM_SOCKET_MAX_NUM)
- Current Protos can now be loaded without having to change something!
- Fixed WEAR_SHIELD & WEAR_UNIQUE
- Implemented Race Height feature
- Replaced root with leaked gf root from 2018
- added all defines in pythonapplicationmodule(commented)
- Added reversed event functions from pengers release
- increased visible box line count from 5 to 15
- added missing function GetLoginID for character select.
- Fixed "mse" syserr error due to costume aura items
- Added Malis Last Play time system for official character select 

- Implemented official dice system & fixed monarch notice

- Implemented official soul bind system.

- Implemented official character details system.

- Implemented official loading tips

- Fixed a bug when you reset your skill group where you need to relog to see the true skill level.

- Implemented official loading of Maps

- Fixed switching items that are equipped.

-  and much more.

If you want i can release it.

 

 

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Some more images: spacer.png

 

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spacer.png

 

Currently i'm fixing some bugs &  implementing new functions, systems i only implement stuff official has too. This project will be official serverfiles.

I will release the project with github in approximately 1-2week(s)

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17 minutes ago, Kafa said:

Some more images: spacer.png

 

spacer.png

spacer.png

 

Currently i'm fixing some bugs &  implementing new functions, systems i only implement stuff official has too. This project will be official serverfiles.

I will release the project with github in approximately 1-2week(s)

good idea dude

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3 hours ago, Kafa said:

Some more images: spacer.png

 

spacer.png

spacer.png

 

Currently i'm fixing some bugs &  implementing new functions, systems i only implement stuff official has too. This project will be official serverfiles.

I will release the project with github in approximately 1-2week(s)

Waiting impatiently..

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I updated my first post with things i already made, i'll definitly try to fix the existing exploits too. (I'll tell what is fixed, so you know what is already done)

There are currently some problems when logging in you always need to choose your empire and also some small wolfman bugs, that i need to fix. :P 

From now on i'll update my posts, to avoid spam.

 

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Seems like i can't edit posts, anyways:

 

- Fixed the empire reselect bug which was caused due to include "service.h" was missing.

- Fixed a bug in character window where the values were shown as 999 because some function was missing. (Added isPoly function) 

-  Fixed a bug in official multi textline (NO NOT the public ones..) where after each popupdialog the line position got more buggy during the client opened time.

 

 Im almost done, should i create a new topic? Maybe this can be our Metin2.dev community files. :) 

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38 minutes ago, Kafa said:

Seems like i can't edit posts, anyways:

 

- Fixed the empire reselect bug which was caused due to include "service.h" was missing.

- Fixed a bug in character window where the values were shown as 999 because some function was missing. (Added isPoly function) 

-  Fixed a bug in official multi textline (NO NOT the public ones..) where after each popupdialog the line position got more buggy during the client opened time.

 

 Im almost done, should i create a new topic? Maybe this can be our Metin2.dev community files. :) 

waiting for you to share

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On 6/5/2021 at 11:40 AM, Kafa said:

Seems like i can't edit posts, anyways:

 

- Fixed the empire reselect bug which was caused due to include "service.h" was missing.

- Fixed a bug in character window where the values were shown as 999 because some function was missing. (Added isPoly function) 

-  Fixed a bug in official multi textline (NO NOT the public ones..) where after each popupdialog the line position got more buggy during the client opened time.

 

 Im almost done, should i create a new topic? Maybe this can be our Metin2.dev community files. :) 

I am waiting for him!

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On 6/9/2021 at 12:56 PM, Kafa said:

It will take some more time, since there is some problems: lycan, when activating indigo wolf soul nothing happens and i dont know why  &  the refine effect of items doesnt show.

 

Also there is a crash sometimes when teleporting, i will need to fix these errors.

Thanks, we look forward to a first release! 🙂

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