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Hi everyone, in my free time I'm trying to upgrade the mainline to most recently webzen releases. This is the Set Bonus of DS, enjoy.

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If you don't use ENABLE_EXTEND_INVEN_SYSTEM, in uiToolTip.py change (otherwise you will not see the bonus set when mouse is over the item)

Quote

if window_type == player.EQUIPMENT and self.interface and self.interface.wndDragonSoul:

to

Quote

if window_type == player.INVENTORY and self.interface and self.interface.wndDragonSoul:

 

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Is the system complete showing bonuses and so on?

Because I installed it and the bonus icon appears in the taskbar at the top and then disappears seconds later and no bonus appears next to the features Is there a shortage of it?

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There was another similar system that had a bug: when you have the full ds set and you summon/unsummon a pet, the ds set will not give you the additional bonus

have you tested this scenario?

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52 minutes ago, Cappuccino said:

There was another similar system that had a bug: when you have the full ds set and you summon/unsummon a pet, the ds set will not give you the additional bonus

have you tested this scenario?

void CHARACTER::ComputePoints()

 

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Hmm.... 🤔

Spoiler
typedef struct STPacketDSTable {
	BYTE		bHeader;				// sizeof 1
	int		iType;					// sizeof 4
	int		iApplyCount;				// sizeof 4
	int		iBasicApplyValue[255];			// sizeof 4*255=1020
	int		iAditionalApplyValue[255];		// sizeof 4*255=1020
	float		fWeight;				// sizeof 4
} TPacketDSTable;

sizeof(TPacketDSTable) 						// sizeof 2053 * 1~6 -> 2053 ~ 12.318

WX3onGI.png

 

Except the network usage at every activate deck, it seems good.

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I think, the last thing, to think about, is the network usage How would you like otherwise, loading everything in client-side aswell instead leaving the server to send the details to the client?

 

You know that the client could be used for more servers with different configuration right? Anyway, apologise, if you have a better idea share with us (except loading the table in binary 😕).

Edited by iMerv3
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Does it work for mythic alchemy?

 

I have one problem i dont have this "d:/ymir work/ui/dragonsoul/buff_ds_land1.tga") tga and this "d:/ymir work/ui/dragonsoul/buff_ds_sky1.tga") tga

 i got the bonus but it doesnt show me on the alchemy stone the bonus

Edited by Neverr
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@iMerv3 Sure but i dont know if that files solve my problem 

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 i got the dss set bonus 

but it doesnt show me visual on the alchemy stone the bonus

Edited by Neverr
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@iMerv3 i change it but when i dont use my import i got global name 'window_type' is not defined and it looks like this 

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 but when i use my import

import wndMgr as window_type i see my alchemy bonuses but still doesnt show me the ds set bonus

Edited by Neverr
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@Neverr

In uitooltip.py change

Spoiler

if window_type == player.INVENTORY and self.interface and self.interface.wndDragonSoul:

to:

Spoiler

if window_type == player.DRAGON_SOUL_INVENTORY and self.interface and self.interface.wndDragonSoul:

 

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  • 1 month later...

Hi, does anyone know how to fix this? (Sorry for the bad image quality)
If I trade DS while my set is on, it shows the bonus of the stones inside the trade window.

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Thanks 😁

 

 

Edited by WizKid
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19 hours ago, WizKid said:

Hi, does anyone know how to fix this? (Sorry for the bad image quality)
If I trade DS while my set is on, it shows the bonus of the stones inside the trade window.

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Thanks 😁

 

 

I can say that probably the bug is in uitooltip.py

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