i used gaea to recreate the maps, there is several .raw texture for each map that i combined on gaea
and then for the layers i used the minimap images and combined them the same way to have a full size image of the map and projected it on the terrain in unreal engine to paint the layers on top with the proper textures from terrainmap folder
this is my char.cpp
can you tell me what i made mistake on this and i get full of errors?
i tried and with
LocaleChatPacket and with ChatPacket.