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Activity
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New Official Interface - Char Create / Select
It didn't even come close to being official -
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60K mob in blue 1 map [TEST]
I was curious and tested it; this is soo crazy, the client was unable to carry the load -
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I am looking for development
My server will be online soon and our best dev has too many family commitments, so he won't have time to work full time on the server. I am looking for a high level dev who very high capabilities for our team, for the moment the only jobs are to fix some bugs and to create small systems. Very soon we will start working on the zodiac temple and therefore we need a very competent figure. -
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Help Teleport
Would anyone know if it is possible to fix this: When a player opens an NPC or makes a trade and then teleports to a map where he asks for a passport to enter, the player is not teleported but the item is consumed. If you know how to fix it could you help me? -
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anticheat [Protection] HackTrap Premium Anticheat service
Thank you for notifying me. Actually FYI not HackTrap's code which is detected, but some optional utilities. I'm working real hard on replacing these utility executables with some half open-source alternatives which will never be false detected as some virus. It's only matter of days until the finish! -
87
Meme - Thread
Webzen devs when they found out random European bois are fixing their stupid code.- 2
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Client afk in background - Effects started to fun faster
Thank you so much! I appreciate it! Thanks for the effort put in to explain how things work -
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[HELP CHANGE TRANSLATE]
Hello Friend's , I need help with that. I need when i change language , choose the correct translate.lua My translate i have in that directory /home/eterny2/main/srv1/share/locale/germany/country/ro ( for example this is ro ) The code is that : #ifdef ENABLE_TRANSLATE_LUA { char translateFileName[256]; snprintf(translateFileName, sizeof(translateFileName), "%s/translate.lua", LocaleService_GetBasePath().c_str()); int translateLoadingResult = lua_dofile(L, translateFileName); sys_log(0, "LoadTranslate(%s), re
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Question
Macromango 6
Hello fellow devs;
It's been a while since I'm facing this problem and I've been struggling with it recently so I surrended and now I am seeking for help lol
My CHANNEL 1 only works on "core1";
Because whenever the player teleports to a "core2" configured map, he get disconnected with syserr (DESC::~DESC).
Despite this; my CHANNEL 2 works on 2 cores perfectly.
Ports are correctly configured through the firewall.
I tried do put only one single map in CH1 core2 and teleport there but it didn't worked: same logout;
Process "srv1-ch1-core2" is up and running without any syserrs.
The "CONFIG" of the two cores on CH1:
CORE1
CORE2
Thank to all of you for your precious time and help!
MACRO
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