Hi, here is my question: How set a notice when a game flag is changed?
quest test1 begin
state start begin
when 8027.kill with game.get_event_flag("event_test1_drop") == 1
when that "event_test1_drop" == 1 some notice pop up on global chat, like: "Event Test1 is now enabled..."
So I'm getting back to a game i loved and i wanna customise a server, but I really get lost on it all, what I'm asking is for a little bump, a little success from which i can build upon.
I'm pretty good with python/OOP which I saw is client side, in the packages, but i got no idea how to create a server side function(C++ Embbedes python) that passes a value to the client, and actually display the value in the client (reveiced by the client, and displayed by ther UI) so basically, i need the "hello world" of metin2 that would look like this:
I have a problem with absorb on acce system.
If you see this image below, they player gets only the first bonus of the sash item (on the image is Defense) . It doesnt read the rest 3 bonuses.
How can i make in c++ system, when i kill a monster / boss, you get a reward for it?
(But only the one who killed in other words, the one who did last hit.)
I tried some stuff, but nothing works like i want.
If someone can help please i appreciate.