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Compile Server
cmd_general.cpp: In function 'void do_ds_change_attr(CHARACTER*, const char*, int, int)': cmd_general.cpp:3857: warning: comparison is always true due to limited range of data type cmd_general.cpp: In function 'void do_add_new_attribute(CHARACTER*, const char*, int, int)': cmd_general.cpp:4041: error: 'class CItem' has no member named 'AddNewAttr' cmd_general.cpp:4042: error: 'class CItem' has no member named 'AddNewAttr' cmd_general.cpp:4043: error: 'class CItem' has no member named 'AddNewAttr' cmd_general.cpp:4044: error: 'class CItem' has no member named 'AddNewAttr' cmd_gene -
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QC error message for special characters next to apostrophes
Hey guys, Most of you noticed if you have a special character like á, é, ő, etc. at the beginning or end of a string qc will not work and displays no error message. It is because it throws an error but in it's own way by pushing a string to the top of the lua stack and calling exit so you can't catch it normally. Here is a method how you can make these messages visible. Actually we only have to write a few lines. Open qc.cc and add this function void print_exception() { int top = lua_gettop(L); if (0 != top && LUA_TSTRING == lua_typ- 7
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Render Target Remastered
Anyone have a solution? https://gyazo.com/3dfd761745886d74a7bbb57fa725116f?fbclid=IwAR1YkedDLkgGyPuLPZsigWMZl1Va3S0oeBVJ_ppDfu7_Aj0vqfjPO43HGxs One of my acquaintances has such a mistake. -
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Mount not attacking
Hello there, i am working on martysama 4.9 extended, with costume_mount type etc. I searched over the internet about this "issue" (most likely i am the dumb in question) ,but marty surely had something in his mind. In InstanceBase.cpp i have this kind of lines: But nothing useful in pvp.cpp, and i don't want to mess with what i might not find through the files. I don't want to add random lines just to "work", since he has something going on here already that we can use, but i don't know where to look after. Does someone have the solution for th -
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Rodnia2 | PVM | International | 3k+ players | Multiple-Languages | 2nd server opening: 13.02.2021
Update Patch 2.5.0 Changes Damage dealt won't be hidden anymore if you deactivate effects from game options. Bug Fixes You needed to unsummon and summon again mount and pets if you used potions to recalculate the damage. You won't need to do this anymore, all problems regarding status should be fixed now. Fixed Spark Skill's damage on Ninja F. Removed Magic Pion from Eden's Garden - Malivore's Dungeon. Sometimes it caused some bugs and got stuck in nonreachable zones. Fixed Desert Costume texture on Ninja M. Resized Pv -
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WorldEditor ReMIX
V39 is out! Auto-Save option added New config option AUTO_SAVE_TIME Fixed some crashes like in save server attr button- 8
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Quiver System
Thanks for the release. Is the Problem with the "no effect on horse" still consistend? -
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Party Flag
Having the problem, that since I added the system with all fixxes here in the thread, heal shamans can't use "cure" anymore. Not on them self and on nobody else. Also if I set the Party flag to Cure the core is going to crash. Someone have an idea? Won't add a second Party flag since I'd like to make Cure able for the whole group too.
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Question
Kafa 37
Hey boys,
can someone tell me how i can give a random item from a chest (char_item.cpp)
by item type? Example ITEM_SKILLBOOK. I want to give a random ITEM_SKILLBOOK type item to player.
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5 answers to this question
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