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View Frustum Bug



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There is an invisibility issue that I guess has occurred after recent using metin2 official patches





Problem is that the models that go outside the view frustum are hidden but do not appear when returning inside

Look for it

Eterlib\CullingManager.cpp -> void CCullingManager::VisibilityCallback(const Frustum &/*f*/,SpherePack *sphere,ViewState state)


When we remove the hide and show methods in this function, the problem is solved, however, the problem of high gpu usage occurs, because we disable view frustum

This changes solves the problem in the following post


I need your ideas to solve this problem I have been working on it for a long time but there is something I overlooked and I cannot find it


Edited by Shorty
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Doest it happen only with players?

I think you should show here some code.. if it happen only with players you should show all the ActorInstance class files and the InstanceBase files.

Edited by Ikarus_

My youtube channel  on which you can see my works here

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there was no change in the files you mentioned and the problem happened after started using the official metin2 patches.


yes it happens to all players

Edited by Shorty
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2 minutes ago, Mali61 said:

I hope you have backup of your old (working) files.

I'm looking for a more logical solution instead of reverting to backup.

The method I mentioned also causes a problem that causes invisible characters to be visible after camera movements in the game. So there is something problematic already

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1 minute ago, Shorty said:

I'm looking for a more logical solution instead of reverting to backup.

I want to say, for now is to restore your backups until you find the solution because your server is working now.

  • Good 1

I'll be offline for a few months🌛

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