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[HELP] Grass effect
Hi, is there any way to fix the grass in Metin2 ? Photo: https://imgur.com/a/eUCcLxs I see "through" grass, is not opaque, any solution ? Thanks. -
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source compile problem
It's a makefile problem btw: just "add a space, remove it and save file main.cpp" #gmake clean -j4 #gmake -j4- 2
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source compile problem
its from bsd ... but idk what and why , sometime compile sometime no i do that is same bro .... -
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source compile problem
so is not about sistem .... hmm how to explain better .... i make a change in main.cpp .... i compile but i receive same gamecore in same place, but i fix that and is still there ...... and when i look in gdb ... show me old line not new change.... -
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source compile problem
You need to explain better. Show us something about this system. Does it use #ifdef macros? These are preprocessor directives, so if you don't define it, you won't have codes working in statements. -
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[PYTHON] How to check if an AFFECT is active
Thank you PS: I don't have to implement anything, I'm just creating a script in py for the game where I need to check if my character has a certain AFFECT active, and in that case execute other instructions I think I understand that AFFECTS can be identified through : chr.AFFECT_MOV_SPEED_POTION chr.AFFECT_STUN chr.AFFECT_SLOW chr.AFFECT_POISON ecc... I would need to check if the Reflect,Blessing and Dragon's Strength AFFECTS are active, but for the moment I tried with the potions speed effect I tried : import
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Question
enginne 1
Hello,
I have short question. Where is code responsible for excatly 2 free slots from image :
https://ibb.co/yYMJ4Lh
I know that root -> locale -> ui -> inventorywindow.py
but i does not want to risk removing redundant code
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