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Packet header


Lordgeo

Question

Hello Guys, i have some problem with my client. Crash , crash ,crash. i collected the bugs. Please somebody help me!

0106 19:46:35018 :: Unknown packet header: 53, last: 3 253
0101 19:24:21479 :: Unknown packet header: 54, last: 3 3
1227 11:34:05204 :: Unknown packet header: 56, last: 251 250
1230 12:45:37499 :: Unknown packet header: 64, last: 21 21
1230 13:28:21629 :: Unknown packet header: 94, last: 3 3
1229 19:44:23997 :: Unknown packet header: 96, last: 4 84
0101 18:34:39808 :: Unknown packet header: 104, last: 3 46
1230 12:37:27090 :: Unknown packet header: 104, last: 78 78
1230 12:39:17688 :: Unknown packet header: 108, last: 21 16
1230 12:42:39696 :: Unknown packet header: 149, last: 3 3
1229 19:54:47384 :: Unknown packet header: 151, last: 255 154
1229 19:54:47302 :: Phase HandShake does not handle this header (header: 154, last: 255, 154)
0108 19:59:58750 :: Unknown packet header: 157, last: 1 136
0104 12:37:34526 :: Unknown packet header: 170, last: 3 41
1229 19:19:47823 :: Unknown packet header: 200, last: 18 150
1230 12:36:21310 :: Unknown packet header: 231, last: 150 42
1230 13:07:46100 :: Unknown packet header: 233, last: 3 3

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Main thing: The packet number must match both = server side & client side (binary) of your src.

 

Check and compare both files called: packet.h

There are CG_HEADER, GC_HEADERS, GG_HEADERS.

 

Look for each number made by sysser and try to find the problem.

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Your server game is not comunicating with client game

Userinterface.cpp/Packet.h

usr/game/src/Packet.h

Try from 0 to see what is missing example

TEST_CG = 59,
Missing from bin part or server part

Or Packet on the same way example

Server game
GC_SWITCHBOT = 59,
Bin
GC_SWITCHBOT = 59,

After some lines see 
Server game
GC_CUBE = 59, 
Bin 
GC_CUBE = 59,

Try to change second example to a number where doesnt exist.

 

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