Jump to content

WoM3 Deunsang Citadel


Recommended Posts

  • VIP

M2 Download Center

Download Here ( Internal )

 

 

 

The Deunsang Citadel is a full blown city map which was released for WoM3 in 2018 and used as home map for a whole year for one of the two kingdoms that existed in this server. It's also my latest (and possibly last) map.

 

The idea was to create a city build around an Emperor's Castle located at the top of the hill. This was inspired by Ace sending me a large collection of buildings inspired in Asian constructions - finally I could make a city map with totally new buildings that didn't look like a patchwork.

 

There are also docks, farming areas, and a large beach with a sunken ship which was part of the storyline developed for the beginner quests at that time. That's where new players spawned.

 

For the ground textures, I chose smaller ones than in my previous maps. While it's possible to use large and detailed textures, they add little if anything to the looks, and result in larger memory usage. How textures complement each other and adapt to the terrain is more important - I used two almost identical grass textures, slightly shifted in color, to give volume to the ground to great effect.

 

Shira provided many of the flowers and small animal effects for that extra detail. And KillMoves and his waterfall effect he worked so much on of course!

 

There's also some stuff in there from Tatsumaru, as I'd use pretty much anything he does, I only wish there was more of it.

 

The animals you see in the video are from Ridack and not included in the download as these are paid.

 

Thanks to all the talented people I have had the chance to work with while mapping.

 

 

 

Credits for the objects:

 

Ground textures and trees: Shogun & Ace

 

Asian Building models: Ace

 

Grass, flowers, small effects. Shira

 

Waterfall: KillMoves

 

 

https://mega.nz/file/4h8kGZxK#Bo0HxY-0IG5J7jkK6qIOoF2hMabVyQCZjjzYSBMK6h0

 

 

 

 

  • Love 13
  • Love 1
  • Good 2
  • Confused 1

 

 

Link to post
  • Engineer

Wonderful release, thank you Shogun, astonishing work, the map doesn't look like random terrain with random bump and objects placed randomly on the map. Congratulations.

  • Love 1
Link to post

Hello everybody, 

 

I'm abit new to metin2 stuff, and this map seem to not have any clientside in the rar, can I just use any, from any other map and just change Settings.txt from sv side?

 

An installation tutorial might be golden for ppl like me :D 

 

Thanks for the release ! 

Link to post
  • VIP
1 hour ago, MGA said:

Hello everybody, 

 

I'm abit new to metin2 stuff, and this map seem to not have any clientside in the rar, can I just use any, from any other map and just change Settings.txt from sv side?

 

An installation tutorial might be golden for ppl like me :D 

 

Thanks for the release ! 

 

Hello in fact this map has nothing but the clientside (folder wom2_map_citadel), as for serverside you only need to create the attr map which you can do in World Editor.

  • Love 1

 

 

Link to post
13 minutes ago, Shogun said:

 

Hello in fact this map has nothing but the clientside (folder wom2_map_citadel), as for serverside you only need to create the attr map which you can do in World Editor.

Meant serverside, yup got it, i'll look into that

Link to post

Found a potential bug in the map, could be happening because of my evironment but nonetheless.

Steps to reproduce:

Warp to the map, goto 593 808 coordinates(should be desert part of the map), exit the client,  open client/log back in, the screen is black and u can only see ur character.

EDIT. Happens on relog also. At those coordonates.

Syserr: 

0110 12:43:13303 :: NOT_FOUND_GLOBAL_POSITION(2491318, 2512799)
0110 12:43:13303 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
0110 12:43:13303 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
0110 12:43:13350 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
0110 12:43:13953 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
0110 12:43:14597 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL
0110 12:43:15122 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL

... Keeps spamming CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL

Let me know if you guys have ran into this also, or if it reproducing for anybody else.

Edited by MGA
Link to post
  • VIP

if it works the first time then the problem is with your client, most likely you don't have a valid atlas entry in root.

 

The coordinates in the server side atlas and client side must match, just like the map ids

Edited by Shogun
  • Love 1

 

 

Link to post
11 minutes ago, Shogun said:

if it works the first time then the problem is with your client, most likely you don't have a valid atlas entry in root.

 

The coordinates in the server side atlas and client side must match, just like the map ids

Yup, problem was with the mapsize in locale/atlasinfo.txt, the map works just fine now.

Link to post
  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.