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Bug server_timer flame_dungeon


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when 6091.kill with flame_dungeon_01.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- ?? ????
			d.clear_regen()
			d.kill_all()
			notice_multiline("Razador foi destruído.",d.notice)
			notice_multiline("Todos os lutadores seram teleportados[ENTER]em um minuto do Purgatório Ardente.",d.notice)
			server_timer("PAJp_OutAll", 60, d.get_map_index())
			d.setf("party_leader_pid", 0)

			if party.is_party() then
				party.setf("flame_dungeon_boss_kill_count", 1)
			end

		end
		
		when PAJp_OutAll.server_timer begin
			if d.select(get_server_timer_arg()) then
				flame_dungeon_01._ExitAllPA()
			end
		end
		function _ExitAllPA()
			local setting = flame_dungeon_01.setting()
			flame_dungeon_01.clear_timer(d.get_map_index())
			d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2])
			d.exit_all()
		end

 

Syslog: https://paste.ubuntu.com/p/VyczcPNJn2/

 

BUG: "Server_time! It never ends and players are never sent out, I tried to replace it with the" timer ", but then if the player who kills 6091, teleports off the map, before activating the timer, the same bug occurs, any suggestions how can I solve it? Thanks in advance for your attention!

 

Edit solved - fix removed:

--when 20394.click with pc.get_level() >= 90 begin
        --    pc.give_item2(71175, 1)
        --    set_state(run)
        --end
   -- end
	
	--state run begin

 

Edited by Klaus
Solved
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12 minutes ago, ondry said:

try to edit server_timer function like that:


when PAJp_OutAll.server_timer begin
	if d.select(get_server_timer_arg()) then
		local setting = flame_dungeon_01.setting()
		d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2])
		d.exit_all()
	end
end

 

Same thing 😕

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Post the whole quest.

  • Good 1

 

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