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when die with @self.CONDITION begin -- if you don't need any condition, then just "when die begin"
    warp_to_village();
end -- when

 

Yes you need to implement the event by following the step inside the topic posted in the answer up here.

Edited by Syreldar

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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