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BUG SKILL SURA
I found it to be a server side issue if I load the old sources it works for me -
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Effects BUG
When I add something that has an effect, the system is functional but the effect is not. It does not report any error. I give an example, I installed the item buffs system, it was functional, but the effect didn't show. I don't know what can make this happen, please, I appreciate everyone's help. -
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Dungeon Info Minimap Button Function
i dont understand..can u please help me? i tryed with that : def __DungeonInfo(self): self.wndDungeonInfo = None self.wndDungeonInfo.Open() but dont work... -
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MSM SourceSkin question
So, i added alpha channels to all armor textures, but in the msm file i have to type the SourceSkin file where the texture i type in it is going to be the only texture shining like that. How can i make the whole costume shine? Thank you! -
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Client Locale String
error: initializing argument 2 of 'void CHARACTER::ChatPacket(BYTE, const char*, ...)' [-fpermissive] void ChatPacket(BYTE type, const char *format, ...); ch->ChatPacket(CHAT_TYPE_INFO, 2, "You're connected to channel %d.", g_bChannel); Not working..... -
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Bounce on the ground during pvp fix
nope, it was with all skills not only strong body when you attack someone during a duel and he bounces on the ground and cant move
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Question
vladu3007 0
Hello! I have a question for who can help me. The normal shadows of the objects are from the shadow.dds, generated by WorldEditor. What I want is to process the shadows in real time for the granny objects, by binary. I want this to create larger shadows automatically for objects, npcs and pcs based on global light pos. The problem is I don't really know where to edit these. I need some ideas where can I edit. I think is a useful things for all of us, because the shadows are rended on a defined range, and this improve the performance.
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