Might be usefull for some of you. The code is not well optimised(i guess), but tested and worked.
I'm planning to use the CGroupTextParseTreeLoader in the future, so this why I implemented it into the binary.
Basically this is used for the dragonsoul setbonus calculation, in these functions:
This will not give you the full dragon soul set bonus as a new content.
Thx you for your effort and explain, but i don`t know who the source is working , and i try to translate your description on my mind but i`m not sure .
If i put like this , the drop is equal with the mob level ?
I'm very new to the Metin2 developing scene. I'm not very interested to create a new public metin2 server. Instead of that, I want to understand the mechanics, concepts and codes behind a metin2 server. Of course I want to create existing features by myself and new features (love to share in the future my work with the community). Is there any guideline, documentation or other helpstuff that would help me to understand more of the technicial ascept behind the files? Do you have some advises? I'm already aware of the fundamentals like virtualing a server with files (like fli