Hi there, i use the offlineshop by great for about 500 players online , and sometimes for some players after the time of shop expire, the shop dissappear from map1 and that players can`t close the shop , can`t take back the items... To solve this problem i need to reboot the database
The shop id with problems still exist in database "shop_items" even if time has expired ,and items do not move automatically as they should in gift_items (database) ...
Well now i have one problem and i don't know why is happening, i have 1 channel and 2 cores working, ch1_core1 and ch1_core2
ch99_core1 and 2, if i say in ch1_core1 i can see in ch99, but if i say something in ch1_core2 i can't see and more, i have sanii boot and cant stay running when i change core(he supose can do) i think i have some problem with p2p port communication(i don't have map allow with equals ids in different cores), i use mainline source
I have a function from Koray that check if player standing next to water.
bool CHARACTER::IsNearWater() const
for (int x = -1; x <= 1; ++x)
for (int y = -1; y <= 1; ++y)
if (IS_SET(GetSectree()->GetAttribute(GetX() + x * 100, GetY() + y * 100), ATTR_WATER))
I need to use this function in quest, so i maked something like this:
int pc_near_water(lua_State* L)
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
i put this in
client get this error
OptionDialog.__Load_BindObject - <type 'exceptions.KeyError'>:'RenderTarget_on_off'
write the error to this
"name" : "RenderTarget_on_off",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 260+2,
"text" : "Render Target",