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I've never been more confused in my entire life XD Is this a troll ?XD -
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Stones Refine
https://gyazo.com/47b79b68215867f7ad70bc084fb7b855 Fix for stone refine? -
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Client Video Intro Logo
Missing part with add existing item :).- 1
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Client Video Intro Logo
I recently used my own tutorial to add on another client, there was nothing missing and worked fine. Also added the define though, more useful that way, and able to disable on debug build. I checked your editions, you only added the define though, what other parts of the tutorial that I miss are you referring to?- 1
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Private Shop Search
It's almost 6 years old stuff. It came with the 15.7 update. I know it's shared for free already. But It was all very bad and was using mysql for no reason. I did it for myself. Root side is from the leaked root file in 2018. Official servers uses mask types and subtypes. 90% do not use those types, including me. Maybe @xP3NG3Rxis using, I don't know. So I edited it for types and subtypes.(2014) Actually I finished. I'll just add few more types and subtypes soon. It's working in same cores. To use the LOOKING GLASS, you must be- 6
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Question
Lokret 1
Hi,
Sadly I found (251,250) packet errors on my server, spent days with it, but I just can't fix it. I tried debugging, review the packet files both on client and server, but I could not find anything different between those two or neither other serverfiles. I use martysama 4.9 (I think), added sash and and multilanguage, but nothing else. Everything works fine, but when I select character/teleport around sometimes my client crashes with
Unknown packet header: 189, last: 251 250 error.
The first number is always random, never defined in client or server, and the 251,250 is always the same. Found many topics on the internet, some said nothing, some said it's due to buffer overflow problems. Is it real? Can it be fixed? Where are those not existing packets are coming from? I've spent my weekend teleporting in the world of metin2, maybe if I could find some logic that is leading to the solution but nothing. It happens total random. Maybe I can say that it's more likely to happen if I use two or more clients at the same time.
Also I have similar problems vice-versa, my client sends unknown packets to server, but here the header is always 47, and the last is 3.
Analyze: login phase does not handle this packet! header 3
Process: UNKNOWN HEADER: 47, LAST HEADER: 3(4), REMAIN BYTES: 14, fd: 16
I added header 3 into login phase, then the first line disappeared, but the second is still happening, causing players the stuck in teleport until they disconnect. I found that header 47 is also undefined, then where is it coming from? Why am I supposed to add header 3 into login phase, when its not supposed to be sent during login phase?
There are my packet files if someone is really interrested in my problem. Thank you for helping!
Server tables.h Server packet.h Client packet.h
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