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Refine_proto c++


xDiiZeRx

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That's right, the default code is crap for this scenario with extended requirements.

If you add a value to vnum4 and count4, the refining will not work anymore for that ID, the required items will be ignored, you can upgrade the item without any requirements.

 

Quote



		for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++)
		{
			str_to_number(prt->materials[i].vnum, data[col++]);
			str_to_number(prt->materials[i].count, data[col++]);
			if (prt->materials[i].vnum == 0)
			{
				prt->material_count = i;
				break;
			}
		}

 

 

Basically what they did is to set the material count just when the next column of 'vnum' is empty.

Let's take two examples:

  • 8e69bfc2bfec13c8291740c42fe083bb.png

The refine proto id 430, will have material_count = 1, because the next column 'vnum1' is empty and the condition was fulfilled.

 

  • 7d6ff47a0a963314511a74fc2619fc12.png

The refine proto id 510, will have material_count = 0, because there's no column 'vnum' which is equal to 0.

That means it doesn't satisfy that condition where it sets the material count.

 

The solution is:

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Edited by VegaS™
  • Metin2 Dev 5
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