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Horse Appearance via Database
Hi guys, can I know how to make it work? - How can i add the sql and where? - How can i set the quest for add variable in database? - Has this system any bugs/issue? Sorry for necro but i need this, i don't want others mount, but only have the horse and change his apparence so it still remain an horse but just with a different skin. -
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[INTERNATIONAL] Kuragari2 Middleschool - ONLINE
Homepage: https://kuragari2.com/ Wiki: https://kuragari2.com/wiki Discord: https://discord.com/invite/NG9AZDVuex -
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Arrows with another weapons
step by step, this is for range. iDam = number(pkBow->GetValue(3)+pkArrow->GetValue(3), pkBow->GetValue(4)) +pkArrow->GetValue(4); arrow value 3 = 10 value = 20- 1
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Arrows with another weapons
Code in source is original untouched.. Only item_proto is changed.. One change is range for arrows with used value1-value2 for magic attack and value3-value4 for melee attack + addon_type - 1.. Now I have this strange problem.. I dont know if is problem with addon_type or values in src.. Too late I test more option.. Just I want arrows like - Wooden Arrow Attack 10-20 and not Attack 10.. (Just add range like weapons) and add addon_type (-1).. -
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Rodnia2 | PVM | International | 3k+ players | Multiple-Languages | 2nd server opening: 13.02.2021
Server 1 - Rise of the Chosen - - Server 2 - Ascension of the Gods Saturday (06.03) 19:00-21:00 CET: Double Boss Drop will be active for 2 Hours ! Sunday (07.03) 19:00-21:00 CET: Double Metin Drop will be active for 2 Hours ! Good luck, everyone! -
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Arrows with another weapons
Ahhhhh maybe is problem if I have in proto set value1-2 and value3-4? Because my game calculate dmg from arrows for all weapons.. + I have average bonus in arrrows (addon_type - 1).. Do you know how I can fix it? I can add new value in code for range.. But how can I fix average dmg? If I understand right, value3 is for magic attack and value4 for melee attack? -
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Client afk in background - Effects started to fun faster
I'm testing it now. I'll come back with a feedback -
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Client afk in background - Effects started to fun faster
Have a look at this topic: Click
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Question
snayzer24 0
https://imgur.com/a/37YSqlR photo 1
https://imgur.com/a/LBblyth photo 2
Hello metin2dev,
I have the following problem with the sash system on my server: Although the sash is showing the right absorption bonus in the absorb window, after the absorption it shows a 100% bonus.
It's just a visual bug, the sash is absorbing the correct value but I have no idea where's the problem and how to fix it. Can someone give me some guidelines?
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